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Sithos

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Everything posted by Sithos

  1. Hey, i can confirm the same thing with the UH-60L, seems like a issue with the Mod. I also checked was @Jason C has mentioned but i had no duplicate there.
  2. Thank you Mate - works Great !
  3. I tried so many things but didnt notice that. Oh man, thank you so much for getting that out !
  4. Hey Adrian, yeah i know this, but Thanks ! I should have explained it better. The old Option was like a "Pre-Set" for the Code IN THE AIRCRAFT (TGP/LST). You had to set the WEAPON Code on Ground before Engine Start in the Kneeboard Page, to match that Number. It was just practical for our Squadron Missions if a certain machine (e.g. Viper 1-1 has 1611, Viper 1-2 1612....) always had the same code and it was already preset. Good for lazy pilots Edit: I tested it out - all good. Code will also be Set in the Aircraft.
  5. Hey, i was just about to build a mission... Has the pre-setting of the laser code for the Aircraft (F-16) gone somewhere else now? At least it's not there anymore. Before Patch... After Patch...
  6. Hey Kurdes, would you be so kind as to check that again? I tried a few times yesterday but it doesn't seem to work (again) No message that the script was loaded and no more damage. Thank you !
  7. I first tried the instructions from the first post but that didn't seem to do it. Your upload of the files, there is also more in it, worked. Thank you guys !
  8. @NOWIS Hey, you can find a List of all Sound here in Docs Folder: ..\DCS World OpenBeta\Doc\Sounds -> sdef_and_wave_list.txt
  9. @Tholozor Works perfectly - Thank you mate !
  10. @Comrade Doge Hey! after countless DCS restarts (I have no idea if you can do it easier to make sdef changes work...) I figured out the sound and can give you a workaround: 1) Create this folder path structure ...\Saved Games\DCS(.openbeta)\Sounds\sdef\Aircrafts\F-16\Cockpit\Tones 2.) Copy the attached "Waterfall.sdef" to "Tones" Waterfall.sdef : Sound for Airbrone Threat (only, i hope) 3.) You have to restart DCS if already open... 4) Silence Waterfall.sdef
  11. @Tholozor Thank you for your detailed explanation ! I'll try it out for sure
  12. I know this is an old thread but is there maybe a new solution by now? Or does anyone have an example of how to solve this? Thanks !
  13. Yeah, i also noticed this while make my own Livery. Maybe it changes back to Original Texture when spinning and ignoring the modified Texture File in Livery Folder.
  14. I checked it 5 minutes ago. The old template files are different and as they said, they redone the 3D Model so the UV Maps and Textures are new. Hopefully they provide a new Template (+Wireframe Layer plz!).
  15. Thanks for the detailed Answer ! You're my (/our) Hero, Sir! O7
  16. Hello @Surrexen, I have a question again Is there any way to make the mission "easier"? Specifically I mean to limit the spawning of Enemy Plane Groups. In your Scripts i already found parameters* and set them (crazy) high but that has apparently no effect or I'm too stupid to find and change the right ones * ( RedRespawnTimerInitialMin = 1200 // RedRespawnTimerInitialMax = 2400 // RedRespawnTimerMin = 86400 // RedRespawnTimerMax = 86425 // RedFlightLevelMin = 1 // RedFlightLevelMax = 1 ) It's because we fly in a small Group and of course we like some Challenge but also some "Pause" Moments would be cool for the Guys who like to fly A10 and have some "Quiet Air" for an Hour or so. thx, greetings Sithos
  17. Just wanted to let you know: Works, error found The variable "TransPlayerUnit" was "empty" (returned nil), because apparently the name of the group was too long in the editor. @Kilo Oscar If you still want to include the UH-60L, just add it to line 3125 like I did (see Spoiler if you want). As said attention, group name must not be too long! p.s.: Sorry, Translator English
  18. Hey @Surrexen, Your detailed answer is much more than I could expect Just the hint of a log file is already worth a lot and actually I would like to use your great work further instead of "rebuilding" everything. Thanks !
  19. Hello @Surrexen, I can only agree with the previous speakers, thank you for this great mission. You must have put a lot of time into it, wow! Crazy ;D You should consider to let People Donate for Updates Maybe you can give me a tip how we can integrate the UH-60L and C130 mod ? ~~ UH60 (ver. 1.1) I added the UH60 in the "Scarlet Dawn Helo Operations.lua" in line 3125. -> " or EventGroupType == "UH-60L" ) " Unlike @Kilo Oscar, who also already asked, when im in the UH-60, I get the menu and can see all menu items. However, when trying to call an infantry group or container for example, no message appears and nothing spawns. Do you possibly have an idea? ~~ C130 Im new to this and as i understand it right, you use the "capture logic" from DCS. So a single allied Unit is required to capture an airport. As I understand your scripts, only helicopter groups can call the Helo functions. I can't expect you to extend that extra but maybe you could tell me if i can have the CTLD scriptset loaded parallel to yours? So if i understand this right, with this i can load an Unit in the C130, flying to an airport and drop a Unit there, it should be captured. As long as no scripted C130 from your script do a Mission to an airport, it should be no Problem? Thank you for your Time !
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