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Everything posted by miguelaco
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No mention of MP datalink fixes in 1.1.0.7 changelog?
miguelaco replied to Bahger's topic in DCS: A-10C Warthog
Thanks!! Good to know is working, even without MFCD indication it'll be useful. I'll try tonight engaging laser while broadcasting SPI. -
No mention of MP datalink fixes in 1.1.0.7 changelog?
miguelaco replied to Bahger's topic in DCS: A-10C Warthog
Yes, engaged laser ranging and didn't get the solid L replacing T. Since laser ranging was broken in 1.1.0.6, I suppose it didn't get solved for 1.1.0.7 but didn't tried thoroughly. Can you confirm my results? -
No mention of MP datalink fixes in 1.1.0.7 changelog?
miguelaco replied to Bahger's topic in DCS: A-10C Warthog
Tested yesterday and works rather well. However, it's not as accurate as expected. I was broadcasting my SPI from TGP while tracking a tank as point. My partner took my SPI, hooked on it and made SPI from TAD. China fwd long and his TGP pointed a few meters out of the tank. I don't know if this accuracy is according to real life behaviour or something to worry about. Thanks for the response. -
It looks weird even if it's a feature. I had it in 1.1.0.6 and actually looked like a reflection, but now in 1.1.0.7 got white boxes, exactly like the posted video. Haven't had the opportunity to test it with older drivers.
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Fly heading 232 for 35, qfe 29.............
miguelaco replied to bloomstomb's topic in DCS: A-10C Warthog
Same here :-( -
No mention of MP datalink fixes in 1.1.0.7 changelog?
miguelaco replied to Bahger's topic in DCS: A-10C Warthog
What about SPI broadcast? Wonder if anyone can confirm it's working now in MP. -
Awesome news!! Just 2 hours to get home and begin download. Ty ED!
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Ground units looking like Boxes until REALLY close
miguelaco replied to luza's topic in DCS: A-10C Warthog
Actually, in 1.1.0.6, lodMult for high scenes is less than that for medium (1 vs 1.5) which doesn't make sense. I think this is a bug in graphics.cfg as I stated in another thread. Don't think is a card issue. -
Thank you all. Very informative.
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Looking at this photo you can clearly see some kind of yellow painted paddle switch in the stick. Question is, what is this thingy used for in the real plane?
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+1 I don't think we need a revamp of the IR display just some tweaking on the textures will work for me and could make a great difference.
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Monitor setup: 1 large screen <vs> 3 small screens
miguelaco replied to Frazer's topic in PC Hardware and Related Software
Correct. I'm running my sims in a single 24' 1920x1200 (16:10) monitor. Is not perfect, but like the extra vertical pixels. If I could afford, I'll go with 3 of them, but they are expensive. Basically I was trying to expose my frustration with 16:9 aspect ratio for a simming platform. -
Monitor setup: 1 large screen <vs> 3 small screens
miguelaco replied to Frazer's topic in PC Hardware and Related Software
I've voted for one large screen. There is a single fact that prevent me to judge 3 monitors as an ideal solution: 16:9 sucks for gaming. 16:10 is good but those screens are just expensive on their own. As said 3 16:9 monitors gives you great peripheral fov, but vertical fov is bad. You can put screens in portrait mode, but bezels actually get in the way. Of course, you can minimize this by adding more screens vertically, but price goes up as fps goes down. -
Well, I have a similar problem and dunno if it's related. I experience flickering on some textures, mainly on urban areas and trees. The effect was not as noticeable in beta 4 than the release version. I've been doing some tests with AA settings and have determined that flickering dissapears enabling super-sampling anti-aliasing and forcing AA via AMD CCC. Obviously, this is not bearable FPS wise even on my HD6950, but hope it could help to narrow the problem. I'll try to record two videos, one with the flickering and one without for you to see the difference. Also, if this is not the correct thread, let me know.
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Once you start dropping ordnance and get wings unbalanced, sure you'll miss that roll trim controls
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OMG! Gimme those CBUs!!
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Definitely!! Good update all in all!!
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Great additions, specially in the MP area: 80. Multiplayer client aerial refueling added. 81. Multiplayer client AWACS supported added. 83. Multiplayer client JTAC added. 84. Multiplayer client ATC added. Good work, ED!!
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I've got one HD6950 modded to HD6970 :smilewink: and frames are good. Not as good as expected, but hope it'll improve with the next catalyst version. In DCS BS shimmering is bad, but DCS A-10C hasn't any problem with it. Maybe future compatibility patch for BS will resolve this forever and ever. Anyway, I'm very satisfied with my new card. Highly recommended, specially now that mod to 6970 is still possible.
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Good to know! I also installed 10.5 but no difference with 10.10. By the way, how many FPS did you get with supersampling enabled on your 5770? I found that is bearable as long as there's not too much action on screen. Also, lowering some graphic options in game could compensate supersampling.
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Well at least I'm not the only one with this problem. I'm getting mad with it, since the only games I play on PC are FC2, DCS:BS and DCS:A10C and all of them are getting that shimmering effect that ruins immersion. I'll keep on trying but the lack of results is leading me to consider a gtx460 or gtx470 when A10C becomes gold.
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Sure, 4xAA Supersampling is the best compromise. Better than Multisampling as this unleashes the ant attack :-)
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I've tried mipmap settings as well as different levels of AF but notice no difference. So far, the setting that somewhat works for me is 8xAA with Supersampling, as Arrowhead pointed. However, this has a great impact on performance. Adaptive Antialiasing is a no go, as it renders same cockpit textures transparent. I tried also installing ATT and fiddling with lod bias options, forcing vsync and again this yield no results. Options are running out and Catalyst 10.5 is the only thing that's worth a try at the moment. Thanks for the response anyway
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Sorry for bumping this thread, but I'm fighting hard to get rid of city shimmering on my ATI card (5770). I'm still struggling with this, searching the forum for all the reports about this issue and I have not figured out a solution yet. This graphical glitch is important and breaks immersion for me. Have you found a solution? I've read reports of some success using Catalyst 10.5, but not tried it yet. I'm going to try this out and post the results.