

Hairdo1-1
Members-
Posts
191 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Hairdo1-1
-
-
One of the reasons I don’t use liberation right there
- 3 replies
-
- 1
-
-
- persistence
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Somehow to create default group options so for each new group I don't have to constantly update For example have a "default" menu where you can choose ROE REACTION TO THREAT JETTISON ALLOW ETC
-
- 1
-
-
Reshade VR Enhancer Mod (VREM)
Hairdo1-1 replied to lefuneste01's topic in Utility/Program Mods for DCS World
I had cockpit illumination on. That was then issue. Thank you @lefuneste01 would it be possible to add a NVG mod for the noise? -
Reshade VR Enhancer Mod (VREM)
Hairdo1-1 replied to lefuneste01's topic in Utility/Program Mods for DCS World
I must be doing something wrong, the effects are only showing in external views, not my cockpit view. @lefuneste01 Thank you -
Reshade VR Enhancer Mod (VREM)
Hairdo1-1 replied to lefuneste01's topic in Utility/Program Mods for DCS World
Do I select OpenXR or directX for in Reshade setup? -
F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Hairdo1-1 replied to CapnCoke's topic in Utility/Program Mods for DCS World
FYI this breaks the kneeboard for the pilot body @CapnCoke its just blank and won't show the pages- 199 replies
-
- grayscale
- situational awareness
-
(and 5 more)
Tagged with:
-
If anyone is really smart at coding and has the ability to adjust the ocean/sea state on its own without setting the wind speed would be amazing. Its crazy how high you have to set the wind speed to get any kind of reaction in terms of rough sea/white caps Thanks!
- 1 reply
-
- 7
-
-
Until (if ever) the ground AI can actually adapt to the battlefield to do things like fall back or take cover, can we have a setting to make the ground units very inaccurate as a way to simulate a ground battle a little better?
-
For the warthog/harrier, I’d like the ability to script CAS data so it shows up in my TADS and messages page.
-
Dude really?? The option ALREADY EXISTS in the game, he's just asking to limit it to the player
-
What would be great if this could happen dynamically in mission. For example a drone spots an enemy target and a photo can be sent to the coalition. With the new Kiowa link to drones it certainly seems possible.
-
Please add the ability to remove scenery to the open scripting engine
-
Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
So please don't take this as a complaint as I love CHs mods. However in the world of DCS they seem really overpowered. (They might be accurate to IRL counterpart) How does everyone use them as they are pretty much impossible to defeat. -
We have heard time and again NTTR is complete and final. Why is there a wishlist thread if that is the case?
-
As Afghanistan is mostly a coin map. We really need a more robust set of insurgent assets.
- 37 replies
-
- 24
-
-
-
@Barthek any possibility you’ll give this treatment to NTTR some day?
-
Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill with the upcoming Afghanistan map… please tell me you’ve been working on some insurgent/80s assets -
What ever happened with this?
-
Hand tracking on my quest pro is great. Would love easy native hand tracking built into the sim.
- 1 reply
-
- 1
-
-
Military Assets for DCS by Currenthill
Hairdo1-1 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill Having an issue with the M1A2 MBT not spawning, per your instructions I updated the 625 to the latest version but not working, all other assets from you are spawning fine -
After ordering the f16s to engage aaa (by the way they RTB with mavs still available) I then order my wingman to hit the first 2 targets, he acknowledges it however nothing happens. As I only have 4 bombs myself the mission cannot be completed as there are 6 targets
-
realistic ground unit AI