-
Posts
47 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Bingo911
-
Can't say this was unexpected lol.
-
Scripting to change current map on a multiplayer server?
Bingo911 replied to Beardy McWhisky's topic in Mission Editor
You can create a ON MISSION START trigger that creates a radio item (RADIO ITEM ADD). Name it to whatever you want to show in the F10 menu. Set the FLAG to a number, lets say 5. Set the VALUE to 1. create a NO EVENT trigger. Under CONDITIONS, set to FLAG IS TRUE and the FLAG set to 5. in the ACTIONS select LOAD MISSION, click the OPEN button and select the mission you want to load thru the radio menu. -
The radar certainly isn't usable....
-
You could be right. However, I don't think every dll in the F-15 were updated and some of the ones that were are showing up in virus scans, whether it's a false positive or not. I'm speaking mostly about optics. How that appears to people, right or wrong. I just think ED and Raz can be doing better and this situation should have been avoided. The F-15E is broke. We shouldn't be in this situation, but here we are.
-
I mean something "changed". Some of the F-15E DLLs were "updated" on the last patch day. Both Raz and ED need to do better.
-
Massun92´s Asset Pack - Official (update march 2024)
Bingo911 replied to Massun92's topic in Static/AI Mods for DCS World
Thank you @Massun92 for your hard work. You are appreciated!- 529 replies
-
- 2
-
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
DML - Mission Creation Toolbox [no Lua required]
Bingo911 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok, I have to agree, the cloner is nicer than the factory. Basically only using the factory to spawn defenders. Still can't seem to get the cloners to spawn at the front and respawn at the factory when killed. I was able to use the OwnAll to stop the cloners from spitting out replacements when the factory zone is taken. Really nice to see how it all works. Setting up a template so I can build missions off of what I need. Thanks cfrag. -
DML - Mission Creation Toolbox [no Lua required]
Bingo911 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks Cfrag! I greatly appreciate the answers and your time. I want the vehicles to start on "the front" in this mission as I don't want them all moving when the missions starts. When the group is killed(single unit ), respawn at the factory and then move back to where they were. I'm looking to give a sense of Blue or Red reinforcing areas where units are destroyed. -
DML - Mission Creation Toolbox [no Lua required]
Bingo911 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Good morning! I have a few questions. In the image attached I have the Gali Army Barracks at the top as my factory. I have a LLH Toyota near the bottom of the map. When that toyota is destroyed, my intent is to have it drive from the Gali Army Barracks back to it's waypoint or area it spawned. I set the cloner where the LLH Toyota spawns to have a masterOwner of the factory (which could be wrong). It will respawn after being destroyed but it spawns at the cloner. Can I move that respawn to the factory itself? So that leads me to my second question. If I clone a group of vehicles and one is destroyed, am I able to just replace the one vehicle from the factory? I had intended to populate the front line from one factory but I have not figured out if I can do this. So far, it only works when every unit is destroyed. Thanks in advance and I hope that wasn't to confusing. **I fixed some errors. I have my cloner set to empty? on some of the areas and they didnt work correctly. -
F-22A Raptor mod enhancement mod
Bingo911 replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I can get the JASSM on other aircraft. I can even get it to fire off the F-15E but I'm not knowledgeable enough to know how to integrate it further, or if it even can be to a non FC3 aircraft. It was fun learning though. -
It is VR friendly so far but I assume, like with most things DCS, that depends on your rig.
-
There are a few mods out there that can help like this one and this one. I've made a list of things I would like to put in my missions for COIN. Then I set out to figure out how to make them work in the Mission Editor. I'm now learning to make templates for things like troops in contact, route clearance and on and on so they can happen randomly on the map. It's been a struggle to learn but keep hammering at it. You can also teleport those stuck vehicles to try and get them unstuck. I think it's a function in mist. mist.teleportToPoint
-
Operation Scarlet Dawn - Syria PvE Persistent Campaign
Bingo911 replied to Surrexen's topic in User Created Missions General
It's a good bet, especially since no one answered the previous poster in over a month. -
Thanks everyone, especially cfrag, your scripts are amazing.
-
Is there any benefit in pasting LUA (do script) into the mission editor vs having the lua's in text files outside of the editor itself (do script file)? Is there any benefits to performance, etc. or is it just preference?
-
DML - Mission Creation Toolbox [no Lua required]
Bingo911 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Can the Factory be tied either to a static or a building that is already part of the map so that if it's destroyed, the factory no longer can produce or can't produce until it's repaired? Trying to grasp the different areas of DML but I can't puzzle this one out. Thanks in advance. -
Buy them individually or the whole thing...same detail.
-
Operation Scarlet Dawn - Syria PvE Persistent Campaign
Bingo911 replied to Surrexen's topic in User Created Missions General
Still having issues with persistence and waiting on the fix from ED. That being said it's a great mission to play. Cheers for the missions.