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Phantom711

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Everything posted by Phantom711

  1. Definitely a nice addition for those who seek more realism and immersion. Your A/G ROE with regards to attack headings is very specific. You could generalize it a bit more, like „Every attempt should be made IOT avoid or minimize collateral damage, to include appropriate selection of employed ordnance, fuze settings and attack direction.“
  2. Die Pixel Density in DCS unter den VR Optionen. Das ist letztlich auch supersampling. Am besten man belässt es dort erstmal auf 1.0, damit man nicht durcheinander kommt. Nee, dreh das mal weiter hoch. Nur mal so zum Vergleich, wie läuft es denn in 2D? Nur um mal abzugrenzen, ob es an CPU oder GPU liegt. Und wenn Du „in der Brille“ den Link startest, dann startest Du auch definitiv den „Cabled Link“ und nicht „Airlink“, ja?
  3. Optisch am Besten sieht für mich DLAA ohne DLSS aus. Nur mal so nebenbei. vllt fangen wir erst nochmal von vorn an mit Meta Link mit Kabel. Welchen Auflösungsfaktor nutzt Du? Hast Du ihn vllt an mehreren Stellen eingestellt, so dass Du versehentlich crazy hoch supersamplest? Also zum Beispiel in DCS den PD noch über 1.0 eingestellt? Oh…und wenn Du auch VD genutzt hast, hast Du danach die MetaLink App auf dem PC wieder als OpenXR runtime zugewiesen?
  4. Also wie jetzt genau? Hast Du den ganz normalen MetaLink über Kabel schon probiert oder nutzt Du das Kabel nur zur Stromversorgung? Ist es ein Meta Originalkabel? Hast Du das Kabel in der App getestet? Wenn Du VD nutzt, ist das dann ein Dedicated WLAN router, den Du dafür nutzt? Es hängt natürlich alles vom Szenario ab, aber ich würde mal behaupten, dass Du mit Deinem Setup kein ständiges Ruckeln beim Rollen(?) haben solltest?
  5. Sure…I was just confused… I don‘t think they will restock that adapter ever again though. They are established on the market now. It was probably a consideration back then, to make their bases more appealing to people who already had a Warthog stick and just wanted a base.
  6. @MAXsenna Yes…that‘s why I specifically said „if the OP ever considers a new base as well“. Also that said adapter has not been available for quite some time.
  7. I‘ve had both sticks and I must say, the Hornet grip felt lower quality with regards to the buttons/switches compared to the Viper/Warthog grip. My Weapon Select always got slightly stuck in the forward position. Not a big deal, but worth noting. I also got my hands on a Winwing Hornet Stick which feels much better. If you ever also want to get a new base you can consider Winwing as well.
  8. Hey @markturner1960 Can you describe what is working or what isn‘t? Is the QuadViews boxed not there at all or is it just not moving with your eye-tracking in game?
  9. The way that skywalker described it, is exactly how it felt to me as well. If you use the Quest handtracking, looking at your hands you can see every single finger move exactly like you move them. There is just no reliable reaction on the game side. He also didn‘t claim to know how to fix the problem on the game‘s side. So maybe try it for yourself before accusing others of „confirmation bias“…!
  10. I know that this is not the answer to your question, but you might want to reconsider your approach here: Either use 72Hz mode or use 120Hz and lock to half framerate (without smartsmoothing). I would think that both options offer you a better experience than what you are doing currently. But thats up to you. As for the Super: I guess you won‘t be able to make use of the full resolution of the Super, but yes, DFR will help.
  11. @Qcumber Hey, I got a very good deal on a used Crystal (OG) last week which I could not let pass. I haven‘t used it extensively, so can only give you a first impression comparison. The additional clarity is very noticeable on the MFDs/DDIs in the cockpit and also noticeable on objects in the distance. Downsides compared to the QP are the weight and formfactor. But the one thing that makes the biggest difference are the lenses. The pancake lenses of the QP with the edge to edge clarity are a class of their own. Even though the „sweet spot“ in the Crystal is huge compared to a G2, I still noticed the blurriness when dogfighting, where the opponent might very well be at the outer edge of your FOV… What I missed as well first, was that gap at the bottom, but I flipped up those nose-flaps and I can now take a peek through there a little. I could probably modify (cut) the foam as well in order to increase the gap. I didn‘t do any scientific or systematic tests by any means with regards to performance, but it‘s my impression that I can run the same DCS settings with the mentioned added clarity at 72Hz just like the QP. Mind you, that I have the Crystal OG so I still benefit from QVFR. And on a 4090 that is… my verdict so far: To be honest, I‘m still not completely sold on the Crystal. I will keep it for now though and try it for a few MP flights in my virtual squadron. From my point of view, I would never want to opt for the CL and lose DFR.
  12. Warthog Throttle doesn‘t have a toggle to dial the RDR scan up or zoom the TGP in/out respectively. Don‘t know if the F-15EX has something for it…but probably it has.
  13. Depends on what part you are referring to exactly. The Orion 2 Throttle base is plastic for the most part, but the throttle grips themselves are made of metal. The Hornet stick is metal as well. (And I would guess, the Viper stick is as well).
  14. @Cupra benenne doch Deine Wunschseiten einfach mit 00 am Anfang, dann sollte sie eigtl immer ganz vorn sein.
  15. Just to be clear: Even though the HOTAS MAX has a vibration module, this is not to be considered FFB (Force Feddback) really. The stick will not get easier or harder to move…it just vibrates a little. (No personal experience with it though) Yes. On the top right of the website you can chose to order from the “EU store“. It seems to be really just a contractor with a warehouse. So don‘t expect to get anyone on the phone there. But it‘s way cheaper that way.
  16. @Cupra Was genau möchtest Du denn gern erreichen? Vielleicht können wir Dir dann auch gezielter weiter helfen…
  17. @Cupra Beides. Bzw kannst Du sogar Theater-spezifische Infos in das Kneeboard des Theaters (also map) einfügen, Flugzeugmuster-spezifische Checklisten in den entsprechenden Pfad des Flugzeugs und Missions-spezifische Daten kann man in die miz einbetten.
  18. @Air Joker Nachricht auf Kleinanzeigen geschickt.
  19. @Comox You might need a developer account, but I‘m not sure. I have one, because I also need it for the eye-tracking in the QuestPro. In any case, the hand-Tracking is not a pleasant experience in DCS. It‘s sluggish at best. But I guess curiosity kills the cat, right…
  20. @BuzzinChowski yeah. Known „problem“. No real solution to it.
  21. My guess would be „no“, but I can‘t tell for sure. I guess you want to run that combination on some sort of non-Realsimulator Base? RS has their own little forum on their website, which might be a better place to ask.
  22. @4romeodelta As far as I understand the whole matter, what you are asking for is technically impossible. A bit of a lengthy article, but quite entertaining to read: https://paulbakaus.com/the-illusion-of-motion/ But of course you can turn off ASW with the Oculus Debug Tool or Oculus Tray Tool and see how you like it.
  23. Uhmm…no. It is exactly how it works because for many years the pilot was not able to set or let alone „change“ the laser code of ordnance from inside the jet. Alternatively, if you mean, that the pilot doesn‘t just roll the dice and chooses a laser code of his liking, then yes. It is ordered by an SOP or in the ATO. But the point still stands, the pilot will check in with the JTAC and tell him the laser code of the ordnance he has loaded. The JTAC will then set the laser code in his laser designator.
  24. Das ist nicht Deine Schuld. Die Tracks sind nicht wie eine Videoaufzeichnung. Das Track-System war ursprünglich eher als DebugTool konzipiert. Manchmal werden dann im Replay einige Eingaben nicht korrekt wiedergegeben.
  25. @bbrz No…it‘s not what you previously said. Or at least it‘s not how you conveyed it. you said: A product is designed with certain specifications and features and if the manufacturer does his job correctly, the resulting „behavior“ will find its way into the manual.
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