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Everything posted by Poptart
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No. It's just the first entry in the radio list that is highlighted. It has nothing to do with frequency.
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Military Assets for DCS by Currenthill
Poptart replied to currenthill's topic in Static/AI Mods for DCS World
Storm shadow and the Taurus missile on the Ukrainian units are also behaving strangely. -
The hover hold seems to be more tolerant of motion greater than 4kph at high altitude but it oscillates a lot. At low altitude it is a mess. Couldn't really feel much change in the FM.
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Military Assets for DCS by Currenthill
Poptart replied to currenthill's topic in Static/AI Mods for DCS World
Nice. What is the difference between this and the Abrams in the game? Better optics? -
Anyone have any interest or seen a mod with the MV-22 VARS? I would love to have a VTOL take off from a Marine FOB and refuel fighters taking off from offshore. https://news.usni.org/2015/07/29/davis-v-22-aerial-refueling-system-should-be-ready-for-early-f-35-operations-despite-1-year-delay
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Select it with the TDC cursor or use the keypad.
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The red X is the trim center location. The white diamond is the location of your joystick input relative to the trim. With a traditional joystick with springs the diamond will always be over the X when you take your hands off the stick. The green plus sign is the output to the rotors after SCAS augmentation. The authority of the SCAS system is bound by the light shaded box. If the SCAS system isn't augmenting your inputs it will always stay attached to the diamond.
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Does this happen regularly or only once it a while? I can click though them pretty fast. Does the same thing happen when you switch A/A to A/G master mode?
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This is what you should see. The azimuth steering line and target diamond behind the TPOD location (from the perspective of the moving target). CDES boxed (irrelevant), laser on, point track established, weapon hot.
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You're welcome to post a track. That's not how it works in DCS. That's also not what it says in the docs.
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CDES is irrelevant in this situation. CDES and an active point track are incompatible options. If you designate too early, your ASL will be off by the time you arrive at the bomb drop point. If you're high enough, the bomb will track. If not the bomb will miss. Currently there is no way to adjust the bomb drop point for movement.
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This is entirely dependent on aircraft. An F-16 stick is very precise and does not have a large deadzone. If you've ever watched an F-15 cockpit video while refueling, you would notice some pretty large stick movements that would send you flying out of control in DCS. If you want to be fairly comfortable while refueling, you need curves. It's also not true that your BFM ability is compromised. You don't need a ton of precision because large movements of the stick don't correspond to large movements of the airplane at higher aoa. In fact, its pretty easy to keep the plane within a few degrees of a stall in a big turn even with pretty dramatic curves because of the stall warning sound.
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Slaving George is the way it should be. He is already unnaturally good at finding all kinds of targets. And from what I've seen, the pilot in the real aircraft is giving the CPG areas to search. The only thing that should be able to automatically detect and classify targets is the radar.
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Not right. Target designation points do not move. Period. If you target designate after achieving a point track the pod will stop tracking the target. If he wants to attack with that profile, he needs to move the target designation point closer so he can drop earlier.
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CDES only works once the slewing has stopped. So it will never update the designation from a point track (since the target is moving). Not sure if that's a bug or the way the system works. The best way to accomplish what you are after is to put the target designation point ahead of the convoy then get a point track on the vehicle you want to lase after the drop.
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The TR won't have much authority at higher speeds. You should bank and turn once you're over about 30knots. Adding more pedal at higher speeds will just sap power from the main rotor.
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trialing the Apache: it's awesome, but...
Poptart replied to bkthunder's topic in Aircraft AI Bugs (Non-Combined Arms)
Yep right now the guns in the game are calibrated to shoot down slow moving aircraft. Aircraft moving around 400knots+ are safe from ground fire but the game designers wanted it to be a threat against anything moving less than that. Unfortunately, unless you are evasive, the rounds even from non-radar guided guns are going to be deadly. I've actually have much more luck dodging manpads than guns (the apache has a pretty low IR signature and the flares are very effective). -
I think the issue is not that it has never been done and rather that it would take a significant amount of development time for a feature that is low on the priority list.
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Track file?
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Is there an easier way I'm supposed to do this mission? Seems like I completed it through sheer dumb luck. I recreated what I did so there are screenshots. Mission start: I get a message saying that troops are in contact and to fly heading 050 for 27NM to toward friendly forces: Message I fly 050 and put a mark point at the location at about 27NM: Mark Point on A/G radar I get a message saying that friendly forces are taking artillery fire 4 to 8 NM to the NE. I create aimpoints at those locations: TSD aimpoints I create a HRM of the area and notice there is a big hill between the two aim points: HRM map I use the TPOD to look in the area but can't find anything. I'm eventually directly over the hill when I just start looking outside: Visual Was there another way I'm supposed to do this without a JTAC?
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When I have created a mark point I can slew the TPOD to it by typing M0X in the scratch pad and pushing PB17 on the TPOD screen. However, unless the target point was created in the mission editor, there seems to be no way to go back to the target point. Also, is there anyway to delete or edit a mark point?
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If you can put more than one it will shorten the name of the MK84 AIR GP to MK84 AIR * 2
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I've landed on a 5,000 ft runway with 11,000 lbs of fuel and a couple amraams. You just need to forget about flaring and get on the brakes very early.
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I figured it out. Some weapons have a maximum height. If you're above it, all the indicators go stupid.