

Eraseri
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Everything posted by Eraseri
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reported Changes to scripts fail integrity check again.
Eraseri replied to Im_TheSaint's topic in Multiplayer
I sincerely hope that this issue gets addressed. It is very limiting at the moment. For instance, there is no possibility to display AH-64D EUFD without failing integrity checks. It should be possible without "cheating" with scripts. Same goes for many other modules like AJS-37 Viggen. Viggen doesn't have radar or mawerick display availability. -
Hi, I would like to inform you that there is huge discrepancy between 1440p and 4K spotting. I'm running on 4K monitor and I've been having much harder time spotting things than flying buddies. I ran a test with 1440p and 4K resolution. The difference is tremendous as you can see in the attached photos. There are two targets in front. One is 3 Nm and another one is 6 Nm. The dots are virtually double the size on 1440p resolution. This test made me feel so sad of having 4K screen... So it's good if it has been improved but I sincerely hope that the work continues to bring different resolutions to same level. 1440p is like cheating compared to 4K. During this test only setting that I changed was the resolution.
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Partially replying to my own question. There has been some changes to the Mirage F1 .lua-files. Bailey's instructions give as an example the "Fuselage bombs pushbutton". In the example the Button ID is 3594. However, inspecting the clickabledata_common_F1C.lua -file reveals that the Button ID is actually 3517. When changing the button ID from streamdeck profile the pushbutton works. If someone would have some tips how to get the buttons to populate it would great
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Can anyone help with Mirage F1 with streamdeck? Streamdeck doesn't populate any buttons. Additionally, none of the inputs I push work. However, I can see that exports from DCS to streamdeck, such as button status, DO work. I'm having this exact .lua in this folder. Most of the other planes populate buttons just fine, excluding Ka-50 and F-15E. I have tried two different streamdeck-profiles, one made by Bailey. Both of them have the same issue. I have manually checked that the DCS ID on streamdeck is matching the ID on .lua-file.
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Unfortunately it didn't help. Down below is my current export.lua. Export to Volanta and TelemFFB work just fine -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[Scripts\VAICOMPRO\VAICOMPRO.export.lua]]) local telemffblfs=require('lfs');dofile(telemffblfs.writedir()..'Scripts/TelemFFB.lua') local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil) dofile(lfs.writedir() .. "Scripts/DCS_Volanta.lua") Below is the start of my DCS-exportscript\config.lua -file -- Ikarus and D.A.C. Export Script -- -- Config File -- -- Copyright by Michael aka McMicha 2014 -- Contact dcs2arcaze.micha@farbpigmente.org ExportScript.Config = {} ExportScript.Version.Config = "1.2.1" -- Ikarus a Glass Cockpit Software ExportScript.Config.IkarusExport = true -- false for not use ExportScript.Config.IkarusHost = "127.0.0.1" -- IP for Ikarus ExportScript.Config.IkarusPort = 1725 -- Port Ikarus (1625) ExportScript.Config.IkarusSeparator = ":" -- D.A.C. (DCS Arcaze Connector) ExportScript.Config.DACExport = false -- true for use ExportScript.Config.DAC = {} -- first hardware ExportScript.Config.DAC[1] = {} ExportScript.Config.DAC[1].Host = "127.0.0.1" -- IP for hardware 1 ExportScript.Config.DAC[1].SendPort = 26026 -- Port for hardware 1 ExportScript.Config.DAC[1].Separator = ":" -- secound to n hardware --ExportScript.Config.DAC[2] = {} --ExportScript.Config.DAC[2].Host = "127.0.0.1" -- IP for hardware 2 --ExportScript.Config.DAC[2].SendPort = 9092 -- Port for hardware 2 --ExportScript.Config.DAC[2].Separator = ":" -- Ikarus and D.A.C. can data send ExportScript.Config.Listener = true -- false for not use ExportScript.Config.ListenerPort = 26027 -- Listener Port for D.A.C.
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Is there anyone else having troubles with getting Streamdeck to work? Mine worked for quite some time. However, now it has stopped working completely. Streamdeck is not detecting any module any longer. Streamdeck can populate bindings for the planes, [that work]. I haven't touched the settings. I checked the network settings as in the instructions and they are matching. Other exports in my exports, such as TelemFFB is working fine. There was some hiccups with Volanta. When the software was not on, it pretty much disabled others as well. Here is my export.lua -file local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[Scripts\VAICOMPRO\VAICOMPRO.export.lua]]) local telemffblfs=require('lfs');dofile(telemffblfs.writedir()..'Scripts/TelemFFB.lua') local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil) dofile(lfs.writedir() .. "Scripts/DCS_Volanta.lua") nullnull
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I found yet another module which doesn't populate the buttons on streamdeck; Mirage F1. It's very sad situation I used Baileys example-streamdeck profile. I also have to .lua -file from asherao's branch of ExportScript. There are also some buttons in the profile that work and some buttons that dont'. For instance, M-1 Mode switch button doesn't work when pushed. However, the status is updated if I switch it from game. I wonder what is different in Mirage F1-lua and Mig 19P lua-file made by Invictus84? Thankfully Mig-19P populates fine on streamdeck!
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fixed Landing gear collapses after repair
Eraseri replied to BlackBaron46's topic in Bugs and Problems
Here is a video what happens to Jug every time after repair: -
Hi, This streamdeck profile is working just fine on single player. However, it doesn't work on multiplayer. Any idea of the problem? I haven't faced similar problem with any other streamdeck-profile.
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fixed Landing gear collapses after repair
Eraseri replied to BlackBaron46's topic in Bugs and Problems
I can confirm I experience the same problem. First the aircraft is lifted for repair. After the repair the aircraft is dropped down from air and that's when the landing gear breakes. -
Hi, I have been playing as KA-50 in multiplayer servers. Few times Gazelle has collided into my rotor on purpose. Gazelle can survive such collision without a problem and go back into base for repairs. Here is an example of situation where Gazelle-pilot walked away unharmed from his chopper while the repair crew put some ductape to the hull for a new round. Surely this is unsportmanship behavior - that I can accept. What is harder to accept is the poor damage model of Gazelle. I would post ACMI, however, unfortunately it is over 50 MB.
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Thank you for nudging me in the right direction. The code snippet didn't help me a bit. However, it got me to open VSCode and worked my way with ChatGPT to extract the data. Sounds great! I spent hours with ChatGPT to extract the data from clickabledata.lua and devices.lua. It's not a pretty extract but it can be used to find all the required data for buttons to use with Streamdeck. My only question remains regarding the format of the data. Here is an example output I have: [262] = "%0.1f", -- ENERG-AER-RIT-PTRdefault_2_position_tumb(DCgroundPowerHint, devices.ELEC_INTERFACE, device_commands.Button_1, 262) Button ID: 3001, DCS ID: 262, Device ID: 2 So what is the formula for the output. How can I know whether its floating or decimal or something else "%0.1f" ?
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@Bailey and @davidp57 are you able to help with Ka50_3.lua? I suspect there is some very trivial issue with the lua-file. KA50 Streamdeck profile works. However, the buttons don't populate in the streamdeck-plugin, just like in F-15E. Thus, modifying the profile is impossible due to not knowing Device ID and Button ID. With F-15E I managed to make streamdeck profile using the F-15ESE.lua -file. Whoever did the file did a great job by adding both Device ID and Button ID as comments to the lua-file. Using these numbers it is possible to make profile without streamdeck-plugin populating the data. Unfortunately, in ka50.lua there is only device ID and the button ID is missing. Therefore, creating a profile is impossible. I would fix the lua-file myself but it's just slightly beyond me since I don't know how to get logs whats happening and what is not. I wonder how people created these lua-files in the first places? I suspect they used some code snippet that fetches the data from devices.lua, mainpanel_init.lua, and clickabledata.lua. And not putting together all lines manually.
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I have exactly the same issue. I also have same issue with Ka-50_3. Streamdeck DCS Interface is not populating the keybinds on those two aircraft. All others work just fine. Any tips for KA-50_3? I have the Ka-50.lua file copied and renamed as Ka-50_3.lua. However, I'm unable to see the keybinds from streamdeck. The binds could also be checked from lua-file directly but it's rather inconvenient - I did it to F-15E for my 140 long script...
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correct as-is Route Mode does not fly to Waypoint, still switches to next WP
Eraseri replied to J-man's topic in Bugs and Problems
I had the same problem with the training mission. Enroute follow didn't work. However, outside navigation training mission the enroute following works. -
Hi, We were flying Hind on multicrew for two hours - trying to launch AT-6 Sthurm missiles. However, we were unable to launch a single missile. Following lights were on: From aiming sight: - ReadyNS [Co] - + 27 V - - 27 V - OPER Heating and some other lights also on - aiming sight is operational From Missile control panel on right knee: - Ready [Co] - Missile ON LNCHR [Co] - Launch Apprvl [Co] - Heating switch was on due to freezing weather Different weapon stations were also tested. Sometimes "arnament circuits energized" light is ON. Sometimes neither de-energized nor energized is one - we didn't find any cause for this. Safety switches were set ON. We tested on few different choppers and swapped slots as well to check that there wasn't any problem with slots etc. "Fire ATG Missile" button was pressed by co-pilot dozens of time during our run... No missiles were launched. MG30 worked nicely from co-pilot seat. We checked chuck's guide and checked some tutorials from youtube. Nothing seems to help. Any help?
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I downloaded this software solely for the purpose of trying out VR. I must comment that this software has introduced more hazzle than positives so far. I have set my preset to have VR on and I click the "Launch VR ON"-button. Yet I still don't have the VR as on in the game settings. Now even though the updater app hasn't managed to set the VR-setting on, it has managed to update lot of other settings. For example I have the game mode on, and all the possible other settings configured differently. I try different settings and hope they work... Only to find out that after the current 4 minute loading time of DCS they didn't work with the software. Repeat the process of closing DCS, clicking settings in DCS Updater and again all the settings in DCS are reverted, including the game mode. I probably miss some critical information to use this software. All in all, not recommending this software.