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TheFreshPrince

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Everything posted by TheFreshPrince

  1. I like to fly guns only dogfights against AI at ace level for training and I find it more challenging than before. I also found that they now like to crash into the ground more often (even at fights above the sea). I can still kill them although I'm not very good, except the F-16. The F-16 at ace level seems unbeatable to me, it's just flying perfectly around you at high speeds until you make 1 little mistake.
  2. Good job! I meant to wait a bit for your wingmen, but to take off before them and engage first. Exactly as you did. Otherwise the F16 come too close and you can't get the altitude and speed advantage anymore. I guess the mission setup is not ideal. If you're not within the MAR (minimum abort range), you can theoretically defend any missile. The rocket motor will only last a few seconds and after that it will lose it's energy. By diving down, cranking, turning cold or notching it, you can defeat it. The MIG29 luckily has enormous thrust to outrun the missile. In PVE you will get the launch warning, because the AI single target locks you. But if you're in PVP, you will likely not get the launch warning, because the enemy will fire in TWS mode. The missile warning will then appear when the AIM120 goes pitbull (turns on it's own radar) at close range, which is too late. Therefore it's better to develop a "feeling" (or to know) at which ranges the AIM120 can be fired, is dangerous and then to pre-emptively defend the missile even without a RWR warning. I think missions and PVE campaigns like this are really good to practice those things.
  3. Hi, I've tried this mission a few times now. There are many ways to do this. Here's what I've found: -Your wingmen are taxiing too slow so you'll need to start on your own until they are ready -Ideally engage bandits between Gudauta and Sochi, by then your wingmen should be at least taking off -Start as high and fast as possible to increase missile range (if possible you can shoot an R27ET. It has more range than R77, but bandit needs to be in afterburner) -Don't worry about the first AIM120, it can't kill you if you defend properly, (ECM always on, chaff while turning and flares against 9X when you're close) -Engange flight lead with R77 or R27ET and ideally another bandit as well to put them defensive. You can use TWS mode to track them before engaging to increase your situational awareness. Fly towards them in a slight notch and only turn into them when in firing range. Use nnc (High pulse repetition) mode for hot bandits and change your radar settings accordingly to where the bandits are. -Defend AIM120 aggressively, use the mountains to the left to do this. General tutorial is here: -Watch your RWR: If missile doesn't come closer anymore, it is defeated and you can slowly recommit (even if it's still tracking you) -Repeat until merged (some of the F16 will surpass you to get to your buddies, watch for the contrails as they are flying high) -You should kill at least 2 F16 before the merge Good luck! PS: Watch your flight on Tacview to see what's going on and then adapt.
  4. Okay so, I wrote this post, added the pictures and then all of my text got lost and I can't edit any text into my post. So I will just write it again... I was on a multiplayer server yesterday and suddenly everyone at the base exploded. I watched the track replay and found out that after landing I parked in a spot where then someone spawned (pic 1). The collision set off this chain reaction that first we would explode, then all of the neighbours, then their neighbours, etc. Even after respawning (pic 2), planes were still going off and this went on for a while until I and several others got kicked for teamkills (if you explode and your neighbour explodes as well, it's counted as a teamkill). Even after reconnecting, planes were still exploding (pic 3). Meanwhile we captured another base and could spawn over there to stop it. Now, you probably shouldn't park in someones spot. But this isn't ideal either. IRL there are no spawning planes How about a) different damage model or b) not being able to spawn into a parking plane by 1) not being able to select a jet whichs parking spot is blocked or 2) automatically being spawned in a free spot rather than a fixed spot
  5. Until Saturday I could use Shift+M (FC3 user) to silence the AWACS. But when I returned to the game yesterday, AWACS kept spamming no matter what I did. Even if I deactivated the subtitles, I would still get the voice communications. Also, the communications menu was bugged with ATC commands. The didn't switch to the next option even when acknowledged by the ATC (like Request Startup -> Request Taxi -> Request Take off), but would stay at the first option (Request startup or Inbound when landing).
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