By 12:30 they still hadn't moved.
Frankly, going through all this seems a bit ridiculous to me. Operation Flashpoint, released over 10yrs ago, had a far more robust AI. It feels almost like I need to script every step of the infantry in this sim.
Getting an infantry squad to retreat under fire should not necessitate all these convoluted steps. The internal logic should already be there by default.
Thanks for your efforts, Tommy, but all you ended up doing is proving my point.