Jump to content

BeforeBroadband

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by BeforeBroadband

  1. This my least favorite wallpaper out of all the maps because of the low resolution. Normandy's wallpaper could definitely stand to be sharper as well, but this one is noticeably worse because every single building reminds me of how DCS looks in VR. This is a small complaint of course, but please give this beautiful map a wallpaper that does it justice!
  2. You are Chaos SQD-1 with a wingman, Chaos SQD-2. That's only in mission editor, though; you're both non existent upon mission start. When I open up Dawn Defense in the mission editor, it shows both Apaches within the FARP listed in different parking spots. I'm unsure why they don't show up in the mission, but this renders it unplayable. I created the same type of heliport FARP in a new mission, placed two Apaches within the same unit in the parking spots, and it works fine. Something is causing an issue with this in this particular mission, but I can't figure out what.
  3. Partially corrected, it seems. With today's update we now actually have HOBOS on the jet, but only two. The mission briefing says we're supposed to have four.
  4. Very strange. Have your tried deleting MOUSE_BTNX from each of the three combos so that they just say {{key = ''}} ? If you've done that and are absolutely sure you don't have any mods installed, then I don't know what could be causing your issue. Guess we'll have to chalk it up to one of DCS' quirks.
  5. I'm not sure why the issue comes back after you restart the game. It's also odd that you get no popup when hovering over the tooltip. Does this problem affect all your aircraft? Have you tried running the DCS repair tool and then trying these .lua edits? I use the MMB cursor toggle + Mouse4 transpose setup just like you.
  6. Just tested it myself, as well. Caucasus, instant action, free flight, active pause. Very noticeable difference in fuel remaining between military power, minimum afterburner, and maximum afterburner. However, emergency afterburner fuel level was the same at the end of five minutes as maximum afterburner. Seems like a fairly important bug.
  7. I just ran a repair and modified my default lua to match yours. Lo and behold, I got the red exclamation mark. Playing around with the lua, I believe I've found a fix for you. In your lua example, I then tried deleting only MOUSE_BTN2 so that it says {combos = {{key = ''}}, etc. When I booted DCS back up, no red exclamation mark, and assigning mouse button 2 worked flawlessly. Try that.
  8. You're saying that's what yours shows before or after you modified the lua? Comparing yours with mine, I notice you're missing the 'Enable visual recon mode' combo, which is what my file lists as mouse button 2 by default.
  9. Interesting how it usually seems to be Camera Tranpose that's the problem for most people when you search "DCS red exclamation mark" in google. The few other binding conflicts I had were kind enough to tell me what the exact problem was (all UI layer), but Camera Transpose has to make a nuisance of itself.
  10. I hadn't thought of that. I have so few mods that I never bothered with mod manager, but maybe it's time to look into it.
  11. 'Camera transpose mode' has been doing this to me for a long time on every aircraft, regardless if I have anything bound to it or not. Hovering over it tells me nothing (see pic). It also renders 'camera transpose' non functional. The only thing that fixes it for me is to go to 'DCS World>Config>Input>Aircrafts>Common>Mouse', and edit the 'default' .lua file. This is what it normally says under 'keyCommands' in there: {combos = {{key = 'MOUSE_BTN2'}}, down = iCommand_ExplorationStart, name = _('Enable visual recon mode'), category = _('View Cockpit')}, {combos = {{key = 'MOUSE_BTN3'}}, down = iCommandViewTransposeModeOn, up = iCommandViewTransposeModeOff, name = _('Camera transpose mode (press and hold)'), category = _('View Cockpit')}, {down = iCommandCockpitClickModeOnOff, name = _('Force cursor to show on/off'), category = _('General')}, }, I notice it has mouse button 3 (middle click) listed for camera transpose, even though essentially every aircraft/crew position in the game uses a double middle click by default for 'Force cursor to show, toggle'. If I edit this lua by adding a third '{combos' like so: {combos = {{key = 'MOUSE_BTN2'}}, down = iCommand_ExplorationStart, name = _('Enable visual recon mode'), category = _('View Cockpit')}, {combos = {{key = 'MOUSE_BTN4'}}, down = iCommandViewTransposeModeOn, up = iCommandViewTransposeModeOff, name = _('Camera transpose mode (press and hold)'), category = _('View Cockpit')}, {combos = {{key = 'MOUSE_BTN3'}}, down = iCommandCockpitClickModeOnOff, name = _('Force cursor to show on/off'), category = _('General')}, }, the red exclamation mark goes away and restores camera transpose functionality. Slightly annoying that I need to do this after every update or if I run a repair.
  12. Do we need to beg, ED? I can somewhat understand that in the past this may have been an extremely low priority, but now that we've begun getting official flyable unarmed transports in the game, the time for this to be implemented has come. Actually, it seems like every few newsletters you announce some random upcoming visual feature like highly detailed pilot eyelashes or aircraft tire flex. Surely, being able to see (even lower texture) personnel that you're carrying in a combat game makes sense, right? The larger the aircraft get, the worse seeing no troops feels. Is the back of the C-130 gonna be empty too?
  13. Major thanks. Also love your night versions.
  14. Word of warning: Bob will not attempt to dodge trees. Very nice to have a 'co-pilot' (even a very basic one) at launch, though. Should be mandatory for all aircraft with more than one cockpit seat. Well done, ED.
  15. I might have to look into an MFD peripheral just for this. It absolutely sucks that VSD mode can't be full screen.
  16. I love this game, but man. Just a few steps into the startup process and a problem/bug(?) is there to greet us.
  17. I made a post about this in December for the ZBD-04A that had the same issue, and it got fixed. The BMP-3 7.62mm and 30mm audio are mistakenly swapped with each other. Track file included. You'll notice at 1:30 in this video is the same sound the BMP-3 uses in game for the 7.62mm: BMP-3 Gun Audio.trk
  18. Just saw you deleted the stock kneeboards from their original location. Did you move them to the new one per Sydy's instructions? Not sure why they'd be repopulating without you having run a repair on the game.
  19. Jester puts on his official Olympic Judge hat once you're on final approach. Anything but the most tender touchdown rustles his Jimmies. Worst part is sometimes he makes several criticisms in a row.
  20. Before the last bit of trimming, put the center of the HUD glass on the horizon line and use your elevator control and throttles (if necessary) to get altitude stable. As for AFCS, take into mind that the laggy VSI means even after Altitude Hold is engaged, the VSI will slowly bounce up and down several times before it finally settles down.
  21. I was waiting for this. You and one or two others always come through. Downloading immediately!
  22. Incredible. Will take some getting used to, but a very nice perk to have.
  23. Insanely so. Caught me off guard the first time I touched the throttle. Never seen a jet engine tachometer move like a formula one tachometer till now. If that's how fast a J79 actually spools up then fine, but no way it does, right? I wouldn't think any turbojet or turbofan in existence could.
  24. Using the method Rudel posted (from Mig-21 manual) I had no issue deploying the gear. As for the normal gear lever not working afterwards, I believe that's normal with most, if not all, aircraft.
×
×
  • Create New...