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Everything posted by Wostg
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I love flying this at night. Tempted to run the whole training regime this way if the files will let me.
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Early Release of the OH-58D Kiowa Warrior Manual
Wostg replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
^^ looking forward to your take on tutorials and missions -
There are some universal commands, like LoGetAltitudeAboveGroundLevel(), LoGetAltitudeAboveSeaLevel(), LoGetAngleOfAttack() - I think the bottom-bar that displays values in external/map? views draw from these. They're not 100% accurate to the module at hand - like the Barometric sea level one dosn't account for QFE, but can be easier to apply than whatever crazy scale any given gauge in a cockpit follows. (No idea if they work in dcs-exportscripts specifically, but I assume they would?)
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I am guessing the contents of "\Users\SrSosio\Saved Games\DCS\Config\MonitorSetup\Helios.lua" will either have Apache details twice, but DCS will only show the CPG if it's at the top, as created second maybe. Or maybe it won't show the PLT at all, if they were overwritten when the CPG was created afterwards. I deleted my old profile for the apache so can't share, but what I did was make only one profile and lay the plt and cpg left and right displays over each other. the idea being that the active one would turn on and the inactive one would blank out, depending on seat. I think there were problems for ..reasons but worth a try? Definitely do make sure the resolutions are correct, inside DCS, either way.
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...If I understand you correctly, you want monitor 4 to be freed up when you're playing pilot-only (for movies or browsing or whatever) Not an expert, but I am not sure if that would work, with 2 competing apache configurations in your helios-created monitorscfg? Keen to see the outcome. But for now, in Helios, is your "DCS Monitor Setup" does it say "Monitor setup files are up to date" for each profile? (bottom of this tab) Is your in-game DCS configuration set to the helios profile, and does your resolution match that the "DCS Monitor Profile" tab's resolution? I think you would need to change it every time you intended to play CPG and then for PLT to make use of the unused monitor for movies. So the width would need to be e.g. 1920 width for just the main monitor but 2944 (1920+1024) width x vertical pixels when you are playing the CPG seat, to encompass monitor 4.
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Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
Right click on the start menu / shortcut and open file location (or if it brings up the shortcut, right click on that file) First time I got annoyed with it I dragged the folder into my quick access links, then when I got sick of it looking messy I uninstalled SAP and reinstalled it into my main games folder to find more easily -
Not until the Australia map at least
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Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
try reordering where everything sits in C:\Users\Chicki\Saved Games\DCS\Scripts\Export.lua, commenting out anything you don't need mine is currently something like -- 1 Winwing efdfs -- 2 DCS -exportscripts fdsfd --3 dcs bios -- ewrwerw (currently out of use) --4 helios defewrwe -
Yeah they acknowledged that it might feel 'on rails' for the benefit of single players in the cpg seat vs all the hassles George brings, but also stated that they'd allow this to be turned off in mission/mp settings etc for those with objections
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I have tried unsuccessfully to entice Winwing to enable this for other modules, the help ticket staff tried to be helpful but we ended talking around in circles, that it was not a bug but a feature request. They are usually actually pretty good and have introduced some quick fixes when bugs were raised, but not this time. So basically they need a way to activate different DCS 'argument' numbers based on module, which are never the same. I think the F18 big red gear light corresponds to "left generator off" in the F4, for example - same number, different module. So please do ask Winwing about a custom argument system, maybe someone else will get through
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Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
Having a play while I figure out what matters, or a good pilot tells me - Main comm channel, Pitch angle, AOA, TACAN, IAS, BALT/RALT, Bearing, Fuel, Flares/Chaff ufcPatchPHANTOM.lua ufcPatch.lua -
I remember export for the f-15e had to be 'switched on' by the devs, it happened in the first or second patch about a week after release
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Well done you guys For anyone super keen who's going to publish their ultimate streamdeck profiles, please have mind to a 6x3 version - even if it's just dumping everything in folders for others to sort out while you complete your XL masterpiece. Thanks! (looking fwd to trying the profile above)
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MAXsenna above is entirely correct, but Helios does make it all easy, once you've figured it out. Set up all your Helios MFDs to manage your exported screens + IFEI etc - this is the video which helped me understand it: On Simappro's Game Peripheral Display / Set MFD display page, deselect the 3 FA18 MFDs monitors with the blank space. Ensure DCS is set to: null (or whatever resolution as appropriate) The exported viewports should be then working. Switch on any widgets created with the Control Center and you should be good to go, in-game
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Hope I understand you correctly, but basically you need to stop using Simapppro for everything but the UFC and lighting: you can't use both simapppro and helios for screen exports at the same time, so dcs needs to be set to run the helios monitor config, screen size set to 3440x2464 (or whatever based on your setup) and not winwing simapppro is only running to control the led readuts on the ufc and lighting helios does the mip screen exports to their 3 monitors, and also your IFEI/RWR on your 4th, 5th etc on mine, the mip monitors are set to portrait 768x1024, each display is set to 768x768 and placed at the bottom of the helios view (the top section being covered by the buttons)
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Got mine in the uk post, no evidence to suggest I'll get a "we paid your taxes" bill from FedEx in 3 months time
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THIS IS A STUPID PERSON'S GUESS Each command in DCS is attached to a number, the one for button 1 on the ECM in the F-16C is is "460": (from DCS' own scripting) elements["PTR-ECM-BTN-1-460"] = default_2_position_tumb(_("ECM 1 Button"), devices.ECM_INTERFACE, ecm_commands.OneBtn, 460) Number "460" in the FA-18C is (according to popular external script DCS-BIOS): defineFloat("CONSOLE_INT_LT", 460, {0, 1}, "Internal Lights", "Console Lightning (light green)") So my untested guess is that there's leftover code from the FA-18 MIP panels and simapppro is receiving and acting on some kind of lights off command. If its not just you then definitely worth raising a ticket with WW, they can be fast about these things sometimes.
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Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
That's fantastic I would uh, love to try this out and check the fuel but when I tried to install the f15 just now I got "The following (F15) DLCS are not authorised and will be disabled" After doing a full repair and frantically checking my account profile still confirms the purchase receipt I have no idea. Will have to try again tomorrow at this point and try not to assume its anything to do with current 'drama' Well done again with your work -
Universal UFC| Works with all modules | Simple Install
Wostg replied to prestonflying's topic in Winwing
F-15E Strike Eagle > Air Force > Fact Sheet Display (af.mil) says that max Fuel capacity: 35,550 pounds (three external tanks plus conformal fuel tanks) (mission editor will confirm) You could try adding this: local totalFuel = LoGetEngineInfo().fuel_internal * 35550 local fueltotal = string.format("%2dK%1d", math.floor(totalFuel / 1000), (totalFuel % 1000) // 100) and change option5 to = fueltotal. That might work, and show hte maximum on the 4 digit display as 35K5, which is what I liked to do with baro height over 1k to show cleanly. You could put scratchPadNumbers=totalfuel and it might show the full 5 digit figure tidy in that space. "LoGet" commands are legacy code left over from the lockon games (as far as I understand, thanks again Preston and Android) that lets you get the detail for some features without having to reflect the cockpit or displays. Hopefully that would work because otherwise you'll need to draw from the Fuel Quantity Indicators e.g. DCS Export for the F15e shows that the TOTAL LBS tumblers are controlled by: [370] = "%.2f", -- PILOT Fuel Totalizer Counter 100 [368] = "%.2f", -- PILOT Fuel Totalizer Counter 10K [369] = "%.2f", -- PILOT Fuel Totalizer Counter 1K and you can't forget the wiso if you ever use that cockpit: [1376] = "%.2f", -- WSO Fuel Totalizer Counter 100 [1374] = "%.2f", -- WSO Fuel Totalizer Counter 10K [1375] = "%.2f", -- WSO Fuel Totalizer Counter 1K The last tumblers I rememeber looking at were the Viggen QFE pressure: local QFE_1_hPa = MainPanel:get_argument_value(115) * 10 -- ones local QFE_10_hPa = MainPanel:get_argument_value(116) * 100 -- tens local QFE_100_hPa = MainPanel:get_argument_value(117) * 1000 -- hundreds local QFE_1000_hPa = MainPanel:get_argument_value(118) * 10000 -- thousands local QFE_value = QFE_1_hPa + QFE_10_hPa + QFE_100_hPa + QFE_1000_hPa return math.floor(QFE_value + 0.5) So you could modify that for the 3 pilot tumblers (local P_FUEL1K = MainPanel:get_argument_value(369) * 10000 -- thousands) and have something like local PILOT_FUEL_TOTALISER = P_FUEL10K+P_FUEL1K+P_FUEL100 and do the same with WISO_FUEL... etc (the math.floor bit is to round it upwards, may not be needed) Then you would have scratchPadNumbers= PILOT_FUEL_TOTALISER or WISO_FUEL_TOTALISER or "", which should show the 'live' one depending on the seat you're in. Hope that makes sense - module not installed at the moment to test
