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Raptorattacker

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Everything posted by Raptorattacker

  1. Obviously these things aren't 'a big deal' if you don't own these modules but to those that do own them they are as important as everything else my friend, trust me! The Mosquito cost the same as your F16 or F18 and, as such, it's owners are entitled to just as much care and attention as anyone else. Their money is exactly the same.
  2. ABSOLUTELY!!! If nothing else, 'Replays' would be nothing if not a fantastic advert for the game and almost undoubtedly increase the player-base... 110%!!!
  3. A wise man once said, "Nobody thinks about you as much as you think about yourself". Taking the progress, or lack of it, personally will never get anyone much mileage.
  4. No offence to red-haired step children of course...
  5. Same as above @BIGNEWY, pleeease?
  6. Crackin'. Crackin' Huey Campaign. Crackin' guy!
  7. Apart from coding, you can always stick the skinfile into the root folder and look at it in the ModelViewer... not much help I guess but it's simple and, more importantly, it works.
  8. Same problem here. I started the game about 2 hours ago, played a couple of missions and a couple of views had stopped working in the replay file so I restarted the game (as usual). I was faced with the same as above, Normandy not authorized and will be disabled. I am peeved to say the least! Done a Cleanup and Repair, to no avail. No reason for it as it IS valid. Also, while I'm at it, the new Launcher kills my Tobii Headtracking so I can't use it (the Launcher) and have disabled it. PLEASE help and get it sorted...
  9. Any danger of you posting up where you actually got the beta version that worked???
  10. The way I fixed it was to disable the Launcher by going in-game options>Misc and stopping it there (I think it's a button on the right-hand side). Then make sure your GameHub is referring your MT.exe (or normal .exe) by clicking the Magnifying Glass next to DCS World in your GameHub interface (see picture). It should work after that, mine did...
  11. Go to the in-game settings>Misc and the option to enable/disable the new Launcher is there on the right-hand side set of buttons.
  12. Another in the Squadron. My very own 'Little Stinky Bottom'
  13. The 'Fudd Ugly Jug'
  14. Exactly. I know it's a bit annoying but at least it lets you make a skin and check it. To be honest, the glass is just glass innit?
  15. Well because the OV10 is a mod, I dunno to be honest. What I DO know is that if you go into the plane's folder in your Mods in Saved Games then the textures folder has (obviously) the textures and the edm files are actually in the 'Shapes' folder... Make a new folder on your desktop named OV-10A. Copy and paste the OV-10A.edm out of ''Mods>Aircraft>BRONCO_V1.24>Shapes' (in Saved Games) folder Make a folder called 'Textures' (in the OV-10A folder on your desktop) and copy and paste the contents of any of the skin folders from the in 'Mods>Aircraft>BRONCO_V1.24>Liveries' (in Saved Games). Open ModelViewer. Click File>Load Model. Search for the folder you just made on your desktop and click on the .edm file in there and BINGO!!
  16. The ModelViewer always looks in the game directory for it's skins so you would have to put a skin folder into the game directory for it to be seen.
  17. Do you have the skin files in your 'Saved Games' instead of your main-game? To view them in ModelViewer you need them in the main game. You can delete them when you're finished skinning...
  18. Dirty is the way. That's just me though but I always like stuff to look 'used'!!
  19. I don't see why you can't put the liveries into the Core Liveries so you can view them without having to go into a Mission? That's what I do and then drop the finished article into the Saved Games when it's finished...
  20. Trick is 'if you don't let the Landlord know that his beer is off then he won't know,,,' Just sayin'...
  21. Bf109 'Grun 13' Walter 'Gulle' Oesau May 1944
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