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Everything posted by GUCCI
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ED, we need help as modules have been abandoned by Polychop
GUCCI replied to peeter's topic in Polychop-Simulations
I can't really blame them feeling this way when the team has gone away and the CEO is nowhere to be found. People will always assume the worst because we aren't getting any clarity or signs of life. We have the entire RB situation and the grim reality of losing these 4 modules soon, and now the future of PC's modules from your customers perspective is that of uncertainty. I wish it could be taken a bit more seriously and ED as a company should try reaching out to PC for answers, if they're not fulfilling obligations to customers on their product. Please try to understand simply sending PC feedback of our concerns and having no tangible response to the myriad of concerns is not good enough in our eyes, and it should be taken pretty seriously by you as a CM and ED as a company. Just my thoughts, I'm trying to be as constructive with my concerns as possible. I really enjoy the OH-58 and would hate to also lose a 5th module (not saying it'll happen, but we will always assume the worst until we get a clear answer, and I hope you sympathize with us on this.) -
Funny enough, (and I don't speak for ASC, im merely a member in their community discord) they had set up their paypal account to take orders, and the influx of money/orders on august 1st got them flagged and shut down by paypal. after fighting their case with PP support, they couldn't get it opened again. IDK if or when they'll offer paypal after that negative experience.. LOL!
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Cockpit 3D Model Mistake, safety wire in the wrong position
GUCCI replied to NEW is my Callsign.'s topic in Bugs and Problems
Unacceptable, the undeniable proof that early access is destroying this very game!! If the devs only spent 3 more months we could’ve had a properly oriented safety wire. 2 weeks crowd, are you proud of yourselves? look at what we get for rushing ED -
Same :)) I'm eager to RTFM on this one
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I'm much more impressed by properly modeled systems, realistic operations and a good flight model. The trinkets and physics on the aux cord are neat and sweet to see, but def shouldn't be priority. it is good to set some realistic expectations with modules, cause some things like a pilot model shaking around or bouncing around has 0 effect on delivering a high quality simulation. Maybe some shakiness on the sun-shades at most would be neat (if it isn't there already).
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And with the C-130, at least it's at a much slower pace than in a fighter So flying it solo shouldn't be too difficult, flying with a friend will be even better. I just imagine it'll be so nice to have a co-pilot do the cockpit items on our checklist while I am handflying the plane on approach, It will be a lot of fun
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Due to recent steam policies- You cannot put a pre-order on DLC unless a release date is given. now, with the Mig29 ED actually put the release date as the very last day of september- and those with a keen eye would notice, that before the pre-order opened on steam, it was marked as either "TBD" or coming soon. But as soon as pre-orders open there has to be a release date. What I have seen 3rd parties do- is to have the product release on steam on launch day- and keep the pre-order discount applied on the steam store for a week or two, HB did it with the Phantom since they avoided opening pre-orders on steam, so they offered the equivalent discount amount for a few weeks post- release.
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inshallah I must've willed a video into existence, new video posted 17 mins ago by Growling sidewinder
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Hi guys Any tease on when the next video might come out? The last 2 videos have been rewatched a few times already, the hype is real And some screenies would be very appreciated too :))
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+2
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Happy to say- Ben_Der blessed us again with a new screenie in dev shouts!! (drooling)
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I fully expect them to release some sort of forum post or video content to show the VulKan improvements, same way Wags demonstrated the DLSS implementation and how it looked, well ahead of DLSS release. Same with dynamic campaign, I doubt it'll be a ghost surprise drop XD
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Check out their section in the forums they're currently shooting for the October update and are confident in it, any push to November would be due to reasons beyond their control. Someone (their CEO) said October is the goal, November worst case.
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im supeeerrrr hoping we get to see HB's A6E Intruder AI asset!! i've been waiting years for this moment (really hope sooo)
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Careful now- you do know that we're not yet getting an AC-130 right? this module is the C-130J-30 and C-130J slick, with an MC-130J down the road. That is what we will get with our purchase, any future AC-130 or harvest hawk will be a separate purchase!
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sometimes you just need..
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Guess that would be up to ED/ other 3rd parties if they're willing to figure out how to code it. Pretty sure that is something ASC said they were able to code and figure out. Maybe others don't see as much value since there is less to interact with in a fighter/attack aircraft. Whereas the C-130 has the entire cargo bay and cargo operations.
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if we want to talk about a Herc with a silly nose... even has a little hat too..
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Loving all the sound design so far. I will need to rewatch this at home while wearing headphones, but so far it sounds great.. super excited!
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Today was day 1! Anyone got to go and can share their experience?
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Will C-130 be compatable with the new DCS route tool?
GUCCI replied to gdotts's topic in DCS: C-130J
Then its the best of both worlds. those trying to get a quick session on grayflag can appreciate the ease of use w/ the route tool, and those who have a little more time to set things up can appreciate the depth and modularity of setting up their own flight plans. win win for all. -
DCS Paratrooper combined arms update when? Novel idea to spawn as a paratroop in FPS style controls, and climb into any transport aircraft. Or troop entering a heli.. far fetched idea but fun to imagine..
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The dev team has stated their goal is October, but with any release sometimes it depends on ED so they might not have a 100% accurate date just yet. Hope we get to see more content soon especially in September and October as we get closer
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Any news on the A6 AI that was shown off in-game over a year ago?
GUCCI replied to XCNuse's topic in Heatblur Simulations
I know very well the order of modules currently publicly known.. but with the team going back and forth between different projects and sometimes simultaneously working on two different projects concurrently, I just wanted to ask :)) you never know -
Any news on the A6 AI that was shown off in-game over a year ago?
GUCCI replied to XCNuse's topic in Heatblur Simulations
hoping for September patch but at this point I should know not to expect it and just be happily surprised when it drops on us... Also, how's that module version of it coming along? I hope we get dev blogs on it sooner rather than later