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Everything posted by GUCCI
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Awesome thank you very much for the infos. Very excited for this module
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I know that at the moment there won't be any paratroops on launch (until ED adds them) But can we transport troops inside? even if for now there's maybe no visual model yet, it would be great to transport troops to and from an airbase/FOB. But i guess that wouldn't be possible unless troops are part of the warehouse system. Might have to CTLD troops in the meantime between points. Just a thought I had
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That is fantastic to hear, and tbh, so long as this base function is in- I don't mind waiting however long it takes until "you can drive it in yourself" and I bet that has a lot to do with ED needing to support it 1st before It can be put in.
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I honestly believe this is just meant to be "Dynamic mission capabilities" being able to switch from one role to another and complete different mission types. I don't believe they meant it was tied to dynamic campaign or a new system of sorts. But im curious to hear from the ASC team.
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Im not sure, I will try asking in their discord about the BD campaigns
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Expect? Not necessarily. Would love to see what can be done though, I have faith ASC will figure it out and maybe get help from ED w/ SDK to get it done. Now that they have the hook, they should definitely prioritize some of this stuff. So I'm sure we will see it someday, even if not right away. IMO- before seeing hummers drive into the ramp, I'd love to see the ground equipment that loads the pallets onto the ramp. That thing driving up and hooking to the ramp would be sweet. even if it is done "MSFS" style by spawning an asset/animation to have a truck come up to the ramp.
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great video in this reddit post!
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Considering IRL they did tests on the CV-59 Forrestal, landing on the Supercarrier isn't even a challenge for the Hook. Btw, they landed and took off from CV-59 with no arresting gear or catapult gear. So imagine doing that on the much more powerful C-130J, it wouldn't even be a challenge
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Don't get me wrong, I still really enjoy the hook, especially as it had gotten more updates recently to its systems and flight model. Having both modules in my hangar gives a lot of flexibility. I'm looking forward especially to the triple hook slingloading when it comes out.
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Huh, I don't believe I ever saw this option. Is it in the menu or LUA magic? Always frustrated when I'd play warbird campaigns that had you as a wingman, and everyone was outclimbing you to the desired formation altitude despite using the operational climb settings, this might help with that! thanks
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Down to volunteer my time to help with VO's, I have a nice yeti mic. American male, 27.
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First ever DCS module with 4 engines.. im all here for it. Also first ever turboprop fixed wing. As all the other prop aircraft are piston inlines and radials.. Very neat on many levels. I truly believe I will enjoy this much more than the hook for doing Logistics. Especially with the LAIRCM system protecting the super herc, Im so hyped!
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Just subliminally getting the idea of a C2 module into their heads, the boat really could benefit from a good COD module. Jokes aside, you are right about that, and considering the context of disobeying orders and almost doing a water landing, I don't think stinger wants them in a C2. LOL.
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Hello 10 years later. RB F15E 3d model and cockpit in the final product was absolutely gorgeous and beautiful inside and out. Thank you M2M for the hard work, it is a shame we might see this beauty gone forever.
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Would have to be an ASC C-2 Greyhound module for that bit
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HUH, it's almost like logistics are a core facet of combat operations.. who'da thunk? I understand wanting the spooky, and as it is one of my favorite aircraft of all time, I'd love to see it too. But not seeing why this fits into the sim is a very silly take. The C-130 is known to be a workhorse flying into contested combat zones, delivering critical supplies, reinforcements, equipment you name it- all while getting riddled with bullets, losing an engine or two, and getting out of there under enemy fire. I personally can't wait to do critical logi missions at 250ft above deck, evading manpads and making everyone in the back sick- Oh and when dynamic campaign _eventually_ comes out, it will be a great asset for keeping frontlines supplied.
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+1. The discord has been great, but not everyone uses or is on their discord, so it is helpful to have questions answered in both places
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You can actually bind it immediately after purchase- so it activates the license on your ED account. The discord FAQ has instructions, i already bound mine to my account of course it can't be accessed until release, but the wording there is a little confusing since it gives the impression that you have to wait until release to redeem the code, which is not the case..
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In the ASC Discord, Someone_somewhere (Matt ASC- CEO) confirmed the MC-130J is based off the standard C-130J, Therefore as they build the model again for the MC130J, They will also build and include the slick 130J with that. If you check, I believe they pinned his message in either general or ask questions section of the discord. null
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In the newsletter/pre-order- I see something about static line physics. I sure hope that references the static lines for paratroops. If for now we can't have actual para drops, it would be awesome to at least transport soldiers from one base to another, and have them all staged in the back, in their seats. I do agree i'd love to see the ramps get loading animations (like soldiers boarding through the side doors/ramp, Humvees driving in, pallets being loaded into the sliding rail. Many things we'd love to see, that I believe ED will have to help them make it happen. Goood post, I hope to see this answered by the dev team Thanks ASC!
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I remember reading- they said if the C130J sales are good, they will consider the AC-130(not sure which variant.) I will have to find that exact quote somewhere, so pardon me for not having immediate source. Or maybe a member of the team can clarify for now- lets see how this launch goes, it is looking phenomenal so far, but I do hope to see many pre-release videos to get a good look at it before it comes out. Wishing ASC all the best with this release! Congratulations on your first entry into DCS.
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Don't worry We are all a bit excited I suppose. Looking forward to reading through the manual.
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Good day, Where does one find the C130J manual? is it in their discord or uploaded somewhere? thank you!
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I didn't want to start my own thread, so if you don't mind me adding something here- it seems the update removed 'mouse' as bindable in a few categories. In every module that supports it, I have my kneeboard toggle set one of the mice side buttons, as well as the comms menu. flying after the update, comms menu wouldn't open. So i checked and the mouse can no longer be bound in the communications category. Strangely enough the kneeboard toggle is still bound and the mouse binding hasn't been removed from it. Only a minor inconvenience but thought I'd inform you