Jump to content

jeffyd123

Members
  • Posts

    544
  • Joined

  • Last visited

Everything posted by jeffyd123

  1. Last "pre-purchase" plane for me. Such a a shame because the Harrier (and its role) is such a great plane. The community is SMALL devs. I guess, when your companies fold you can all get work making Star Wars games and such
  2. then your 15 years here are wasted... good job. let me know if you need any water while you're up on that cross. DCS needs to finish its planes... its not easy but it needs to be done for their survival
  3. i agree with viper..... we are frustrated and being polite isnt getting us working aircraft. The A10 took about a year to get everything working. Im halting any purchases until DCS moves forward. Mirmidon, we dont need you being our shepard and talking down to us.There are always bullies like you in every forum and you are tiresome and shallow.
  4. Well I ran two sorties last night with AGM-G's and used the stopwatch... both times the missiles armed at 2:58. It appears that the latest patch fixed the issue. Both sorties I switched into A/G mode and selected the IRMV on the stores MFD page (i did not select another weapon -which were GBU12's). The first sortie i turned on the master arm and the second sortie i switched on master arm after the AGM's readied up. Both sorties the IR cool was left off. thanks for looking into this everyone.
  5. my experience with this issue did not have any aim9's on board but i did have GBU12's which i did select. The AGM's did eventually warm up (10 - 20 mins) regardless of what i selected
  6. in my opinion, I would say this is a low priority for our harriers. I seem to bounce pretty well sometimes on the carrier
  7. Ive used the Helo FARPs too with the harrier loaded to about 26,000 - 28,000 and it takes off ok.... just need to nurse it up to speed. I back the jet up to one side of the pad (before refuel/rearm) and get a small running start as well. Personally I would think a combat jet loaded with weps would not be able to perform a STOL on grass unless it was compacted a lot
  8. MVGAS... thanks for looking into it but I dont think a track would be much help. here are some observations; -I initially thought the targeting pod needed to be in point mode for the uncage to work but it did not help. same with using the DMT -I have cycled A/G mode and master arm with no effect (AGM still in stby) -I have selected different weps with no effect -cycling MFD the button under the stby multiple times did nothing -Each time I tested them they eventually did come on within 10 - 20 minutes thanks Jeff
  9. OK thanks
  10. Well I just did 2 more missions and they came on but it took about 10 minutes..... Does the "IR cool" switch have to be on?
  11. great job guys! The harrier is the best plane Ive ever flown in sims.
  12. OK thanks guys.. I will test further and post a track.
  13. Just noticed after the latest patch that the maverick "G" missles are on standby for about 20 minutes. They will eventually come on. I have tried troubleshooting and nothing seems to make them come out of standby in the usual 3 minutes. Before the latest patch they seemed to work fine. I didnt want to submit this as a bug report until I could confirm others are seeing the same issue. Thanks Jeff
  14. as already mentioned.... RedKite's videos are very well done and he knows what he is doing. I have seen other videos that are wrong or take a 5 minute subject and stretch it out to an hour so the video creator can hear himself talk. I find video training is best for general learning and getting Myself started.... Then I will read the manuals to gain further knowledge
  15. jeffyd123

    Sidearm bug

    I have noticed that the gun tends to be on a lot, especially after I drop all of my bombs. I usually switch it off when Im using the sidearms. I have recently mapped the #7 button on the ACP to a hat switch so i can easily turn my sidearms on and off and its working 98% of the time now. I just make sure I have enough altitude for the sidearm to make it to the target without hitting any trees or buildings. Wild Weasel missions are too fun now. hug those SAMs baby...
  16. jeffyd123

    Sidearm bug

    sidearm works great for me.... just have to turn them off between launches
  17. thats what I was thinking too. But, I have to admit the FM is indicating the onset of a stall and the harrier has those tiny little wings. Many of the spins ive had I could recover from too. On the other hand, Some of the FM behaviors do seem unrealistic and need more tuning IMO.
  18. Ahh OK.... Thanks mvgas.... I mistakenly assumed the AoA was more relevant to lower airspeeds. Ill keep my speed above 400 when Im cornering. thanks for the help Jeff
  19. NeMoGas - It looks like you are inducing a large negative G on the airframe when you release the stick. I think it may be breaking one of the airlerons or elevators. MVGas - My AoA isnt relevant I think... Im cornering with my wings perpendicular to the ground, Entering the turn at about 500kts, pulling 6 -7Gs. As the speed drops to about 350, the plane will typically want to roll inverted and starting spiraling down. I can usually tell when the plane is starting to do this and If I reduce the G load, the plane will not enter the spin and I can start to pull hard again when the speed comes up. Im wondering if the wings having negative dihedral (anhedral?) has anything to do with it. Or maybe its just a bug. thanks Jeff
  20. yes... im carrying gunpod and sidearms with 5000 lbs. I was testing it some more and if I slightly let the stick off it seems to correct itself, then i can pull harder again. Just seems like it shouldn't be behaving this way at 350 kts.
  21. Since a major patch a couple of months ago (cant remember which one), Ive been experiencing loss of control at hard maneuvering (approx 6 - 7G). the plane will just lose control and spiral in. I can typically feel it coming and ease up on the stick but about 25% of these departures I cant recover from. The plane is lightly loaded and fuel is usually above 5,000 lbs. Is anyone else experiencing this? Is this a bug that a patch caused? thanks
  22. hmmm. weird. they work! is there anything special you did discwalker? thanks for the help Jeff
  23. thanks guys... I just realized that I put SA15s in there to see if they would work. they did, I have put all 6 SA10 units in a group. I also tried setting their ROE to weapons free but no go. I have flown over them in harriers and hornets at different altitudes and attacked them to see if they would fire at me. nothing. I also tested the SA11 (all 3) and it didnt fire either. I have used the SA11 in other missions and it works sometimes depending on the flight profile This is a fresh mission where the factions are default.
  24. been placing SA10s and SA11s on the map in an open area and including everything to complement the launchers and they will not fire on my harrier or my F18. Ive attached the .miz file Any ideas? thanks Operation Axios.miz
  25. Hey Mower! I figured I see you in the F18. I flew with you at the 1st VFW (I think) when the A10 came out. I sold my X65 and man do i miss that throttle. my new T16000 isnt bad but not as smooth and i really miss the layout of the controls. thats good to know that we can now assign an axis to the TDC.
×
×
  • Create New...