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Everything posted by Grindmetal
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fixed DCS crashing on multiplayer when pressing f10 map after newest update
Grindmetal replied to ullmannbh's topic in Game Crash
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try up Disk Cache clear all mods, tacview etc.
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High mouse polling rate impacting framerate
Grindmetal replied to Smashy's topic in Game Performance Bugs
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fixed DCS crashing on multiplayer when pressing f10 map after newest update
Grindmetal replied to ullmannbh's topic in Game Crash
for me this reduced the error by increasing the disk cache and deleting the TEMP folder C:\Users\USER_NAME\AppData\Local\Temp\DCS.openbeta I've noticed with other players that it happens more when you have 16gb of ram UP: it's still giving me an error, I'm trying to find something that can minimize this error -
advantage you may or may not have the advantage would be the possibility of having DCE missions / campaigns so that players can choose which modules to play and not get bogged down in specific ones disadvantage more work for the creators, I believe
- 4127 replies
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- mbot
- dynamic campaign
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possible mult slots or dynamic slot?
- 4127 replies
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- mbot
- dynamic campaign
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(and 1 more)
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fixed Possible bug in Object.getTypeName during S_EVENT_KILL
Grindmetal replied to Raffson's topic in General Bugs
2024-09-01 00:28:55.976 ERROR SCRIPTING (Main): Mission script error: [string "C:\Users\ASHIMI~1\AppData\Local\Temp\EPiC.server\/~mis00006E8A.lua"]:7402: Object doesn't exist stack traceback: [C]: ? [C]: in function 'getTypeName' [string "C:\Users\ASHIMI~1\AppData\Local\Temp\EPiC.server\/~mis00006E8A.lua"]:7402: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 2024-09-01 00:32:57.154 ERROR SCRIPTING (Main): Mission script error: [string "C:\Users\ASHIMI~1\AppData\Local\Temp\EPiC.server\/~mis00006E8A.lua"]:7300: attempt to call method 'getCategory' (a nil value) stack traceback: [C]: in function 'getCategory' [string "C:\Users\ASHIMI~1\AppData\Local\Temp\EPiC.server\/~mis00006E8A.lua"]:7300: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 2024-09-01 00:32:57.154 INFO ASYNCNET (Main): client[2] occupied unit 1047 DCS is impossible to play any time an error occurs no more missions are supported- 6 replies
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- bug
- gettypename
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this update is really good i think i can create likeAfoothold missions Thanks
- 89 replies
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- 1
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- easy
- persistency
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Modular Server perfomance Horrible too Cores stucks 2024-08-20 22:00:11.117 INFO EDCORE (Main): system affinity mask: 1111111111111111 2024-08-20 22:00:11.117 INFO EDCORE (Main): process affinity mask: 1111111111111111 2024-08-20 22:00:11.118 INFO EDCORE (Main): CPU: AMD Ryzen 7 5700X3D 8-Core Processor [1x L3 caches] 2024-08-20 22:00:11.118 INFO EDCORE (Main): CPU has uniform cache size 96 MB (per cache) 2024-08-20 22:00:11.118 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-08-20 22:00:11.118 INFO EDCORE (Main): CPU cores have different performance classes: [0-6] 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 6: {0, 1} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 6: {2, 3} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 5: {4, 5} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 4: {6, 7} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 3: {8, 9} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 2: {10, 11} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 1: {12, 13} 2024-08-20 22:00:11.118 INFO EDCORE (Main): logical cores with performance class 0: {14, 15} 2024-08-20 22:00:11.118 INFO EDCORE (Main): common cores: {8, 9, 10, 11, 12, 13, 14, 15} 2024-08-20 22:00:11.118 INFO EDCORE (Main): render cores: {0, 1, 2, 3, 4, 5, 6, 7} 2024-08-20 22:00:11.118 INFO EDCORE (Main): IO cores: {} 2024-08-20 22:00:13.140 INFO EDCORE (Main): pause10: 0.017547 us (std dev: 0.026010) 2024-08-20 22:00:13.140 INFO EDCORE (Main): pause10: 485 cycles (std dev: 1074.8) 2024-08-20 22:00:13.141 INFO EDCORE (Main): Created boot pool: n:16 2024-08-20 22:00:13.142 INFO APP (Main): Command line: "I:\DCS World OpenBeta\bin-mt\DCS.exe" --restarted 2024-08-20 22:00:13.142 INFO APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.19045) 2024-08-20 22:00:13.142 INFO APP (Main): Application revision: 239263 2024-08-20 22:00:13.142 INFO APP (Main): Renderer revision: 25342 2024-08-20 22:00:13.142 INFO APP (Main): Terrain revision: 25357 2024-08-20 22:00:13.142 INFO APP (Main): Build number: 179
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When will dedicated Servers use MT?
Grindmetal replied to Snakey86's topic in Multiplayer Server Administration
yes we would need a way to improve the performance of the DCS server, 1 core 100% everything is stuck in the air and the mission is stuck forever.- 1 reply
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this is activated natively via BIOS for > Hardware works in all games
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fixed FPS drops and mouse movement causing stutter
Grindmetal replied to ExGreyFox's topic in Game Performance Bugs
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High mouse polling rate impacting framerate
Grindmetal replied to Smashy's topic in Game Performance Bugs
Logitech, LGhub need software