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Grindmetal

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Everything posted by Grindmetal

  1. well I put 3 Dynamic slots, for a test works OK However, there is a detail: some functions disappear from the F10 Radio Menu, as you can see in the print null
  2. @cfragCan I set a dynamic slot on the home/main base without any problems?
  3. try https://forum.dcs.world/topic/353325-mouse-movement-impacting-framerate/#comment-5479573
  4. VID_20240712_023027916.mp4
  5. Fixed , Changed HZ mouse polyrate 1000 > 500 Fixed === tip from SpecialK === null
  6. ao mexer o mouse ironicamente o jogo fica impossivel de se jogar, ou usar movimentos , clicar nos botões do cockpit devido como mostra no video ENG when moving the mouse ironically the game becomes impossible to play, or using movements, clicking on the cockpit buttons due to as shown in the video PC 5700X3D 32GB RX6600 VID_20240711_220318180.mp4 VID_20240711_220135984.mp4 LOGsdcs.logcef_log.log
  7. yeh circular Movement mouse game STOP FPS here hahahaha
  8. i have same issue , i closed Discord no stuter o.O
  9. @cfrag uhave Discord for feedbacks, helps, etc...?
  10. if there are bomb craters on the runway the AI won't take off either, is there something that does like repairing the runways it would be cool to include that too
  11. I understand, yes it's true This DCS AI telling you doesn't work very well either. ED could improve this a lot easily
  12. @cfrag When you have players doing the tasks, I noticed that for about 3 hours the AI stays still, and spawns but doesn't take off null
  13. @cfragWhenever you update to new versions that you release the mission, SAVE resets back to the beginning and is that normal?
  14. yes Open now thx
  15. using downloaded from the official ED files however, it installs but when trying to open this window the software doesn't even open anything, just the window as in the screenshot
  16. how fix ? i try open show message! null
  17. hERE too OH58D (R) No sound
  18. Did you edit missionscript.lua? do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end
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