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Everything posted by LawnDart
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Have you tried downloading new drivers for your graphics card?
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Warthog News The Ultimate Modern A-10 Thunderbolt II Reference!!
LawnDart replied to kulbit's topic in Military and Aviation
Thanks for sharing, definitely some good articles! -
Satellite view gone from editor?
LawnDart replied to markriley's topic in User Created Missions General
Are you sure about that? -
Just to jump on the band wagon... I miss everything about the mission editor in 1.12, except the GUI. I still can't believe the sub-par distance tool, Lat/Long discrepancy, heading misalignment etc. As much as I want to like FC2, all the short comings of the ME are very annoying. I've said my peace. Hoping it gets fixed/enhanced soon!!!
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Next DCS (US) Fixed Wing Aircraft Wish List
LawnDart replied to diecastbg's topic in DCS Core Wish List
Oh, you're probably too young to remember this hotness and its prequels. :D -
You do know that both CH and Thrustmaster are releasing A-10C replica HOTAS soon, right?! The 'next gen'. ;)
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I realized that could be the case after typing it... The A-10A behaved differently in FC1 though (I think), and I honestly don't fly it enough to remember - so maybe an avid Hog driver around here could clear that up! I'd test it myself (1.12 vs. 2.0), but I'm on a trip and won't get home until next week.
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Tracks aren't actual recordings, more like recreations based on data (such as control inputs and events). While I haven't seen this yet in FC2, it's happened several times in FC1. It's like Wags put it regarding their decision to use training videos rather than training tracks: "Tracks could break if you as much as blow on them". Just for reference, not a solution (I know), I FFWD'ed one of my tracks up to 90x just the other night and it still recreated the events and flying "as it happened" the full 20-25 minutes the mission lasted. Just guessing here, but in my experience when a track replay has gone awry it's often been caused by some form of control input device and/or a setting (such as unlimited fuel vs. limited fuel) being changed between flying the mission and playing the track. Btw, shouldn't this be moved to the Lock On forums. ;)
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Vsync OFF results in some shearing, since your monitor can't keep up with your video card. Sync'ing your video card to your monitor eliminates this and should give you more stable frames (albeit lowering the FPS to a level your screen supports).
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Didn't think I had this problem at all until I tried the A-10A. There's a very noticavle "nose down" tendency until 300+ KIAS. Not having this issue with the F-15C however, it is trimmed out for me. Also, for the record, I've edited the producer.cfg and set FF to 'false'. (Using a HOTAS Cougar + FSSB).
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Thanks for the quick reply EB. No, I haven't played BS (still) - so I didn't know about the "legacy", but found out first hand when I sat down to build a few missions. Is this something that might make it into the DCS: A-10 mission editor? These flaws in the ME definitely top my list of things I don't like about FC2, while most other things have been positive improvements.
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Wanted to add my two cents to this thread. (I'm currently on a mobil device so I'm sorry if this has already been posted in this thread). -The LAT/LONG in the mission editor does not match the LAT/LONG in game. It's off by approx 0.8 nm, or roughly 1500 meters. -The heading displayed with the"distance tool" in the mission editor is off by +6 degrees from the heading in game when orienting/placing objects (e.g. Kutaisi's runway appears to be 80.2 degrees in the mission editor, but in game it is 74 degrees).
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Shouldn't this be in another forum?
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Is there any way to edit where each jet starts on the ramp in the mission editor (or elsewhere) for a multiplayer mission? Would like to have jets parked on the main ramp together instead of outside the the bunkers and re-fueling/re-arming areas. Secondly, is there any significance to the "ship #" in the mission editor other than the tail number of each jet?
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Great work Skypat. Thanks!!!
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Why not simply just edit the F-15.lua with new "skin names" instead, but keeping the CLSID's the same in both the db_countries.lua and F-15.lua file.
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>> REAL "6DOF" with all aircraft FC2 | The revolution |
LawnDart replied to theGozr's topic in Lock On: Flaming Cliffs 1 & 2
local old_aircrafts_6DOF = {x = {-0.02,0.35},y = {-0.15,0.21},z = {-0.26,0.26},roll = 90.0} In the server.lua: x = {aft, fore}, y = {down, up}, z = {left, right}, roll = # of degrees to either side} Note, that in the TrackIR software the axes are defined differently: X = left/right (lateral), Y = up/down (vertical), Z = fore/aft (longitudinal). -
Making ModMan 7.1.1.0 work for FC2.0
LawnDart replied to golfsierra2's topic in Lock On: Flaming Cliffs 1 & 2
Thanks in advance Skypat! Looking forward to using ModMan 7.2 already. -
>> REAL "6DOF" with all aircraft FC2 | The revolution |
LawnDart replied to theGozr's topic in Lock On: Flaming Cliffs 1 & 2
Hehe... true! Thanks for implementing this code though, since now we'll be able to set our own limits and peak around the canopy bow during rejoins. Much appreciated! -
FC2 Mission Editor - Distance Tool
LawnDart replied to LawnDart's topic in Lock On: Flaming Cliffs 1 & 2
Please put on the "wish list", a distance tool that you can use while moving and adding other objects (the way it was in FC1). Also, being able to switch between meters, feet and nautical miles would be great! Thanks for the response. -
Where did you hear "June"?
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Do you realy need LO V1 for FC2?
LawnDart replied to TheMoose's topic in Lock On: Flaming Cliffs 1 & 2
Good question TheMoose, I was wondering the same. Thanks for the response EB! As far as joystick curve I use 40% curve for my pitch, roll, and yaw - (Or I'll use a -7 curve in CCP, for HOTAS Cougar owners, with no curves in game. -7 matches approx 40% in game). -
Here are some of my gripes with the mission editor in FC2: Even though I have imperial units selected instead of metric in the options, it only shows meters in the mission editor. (For reference the F10 view is able to show nautical miles in game, but not the ME). The distance tool in the mission editor won't display anything except meters and you can't measure a distance and then "park" the tool there while using other functions. As soon as you hit another button, the distance tool disappears. This is very annoying!!! (Again, the F10 view is able to "park" the distance tool on the map in game). Where is the "Sat" view option in the mission editor? (Once again, the F10 view has this feature in game, but it doesn't exsist in the ME). The levels of zoom in the ME are very coarse. (Of course, you can zoom with much more precision using the F10 view in game). Can you tell I'm a bit peeved at this? :sad_2: Please tell me if I'm missing something here! This makes building missions and placing objects with pin point accuracy much more tedious and extremely time consuming, and it also forces you to constantly convert between meters and imperial units with a calculator on the side. 1852 meters = 6076 ft = 1 nm etc. Is there any way to have the distance tool remain active even as you select and place other objects?
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Will FC2 install (on a computer currently with FC1 - 1.12b) and still let you run either FC1 or FC2 separately afterwards? And are the directories completely separate between the versions, letting you continue to run mods for either version without inferfering with the other? I'm sure many of you, just like myself, like to run a heavily modded copy of FC1 - something I wish to continue (for now until a later date), but I'd also like to start playing FC2 now. Should I go ahead and install FC2 "over" my current copy of FC1, or will that render FC1 obsolete? Thanks, just want to make sure before hitting "press to test". :joystick:
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I was just about to post that same link here. Good feature article by SimHQ on the various HOTAS currently avaialble.