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Everything posted by RogueRunner
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Lets get real!! TM does not have a good track record with their products! I owned from the old hotas (F4 stick I believe) through the F22 to the Cougar. Except the first one all of them had pot problems and needed work to get them 100% Once that was done, yes the sticks were good. With my Cougar however I never even bothered to use the mini joystick as it was problematic from day one. The Warthing looks nice but I'll hang back on this one for now. I bought the X-65F and is pretty chaffed with it sofar.
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How's this for a conspiracy theory :music_whistling::music_whistling: The would not fix it till well after the Warthog and A10 module is released. :lol:
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99% sure this will never happen.
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I believe since the days of the SU25T this was the case already. Maybe not EVERY round but it did get lighter as you fire the cannon.
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Black Shark and voice to text software
RogueRunner replied to manne's topic in DCS: Ka-50 Black Shark
http://www.edimensional.com/index.php?cPath=23&osCsid=1m9g8dnrgbssl2923rre5jn0m3 -
Wishlist - Aircraft maintenance "minigame"
RogueRunner replied to sinelnic's topic in DCS: A-10C Warthog
I agree 100% there -
Wishlist - Aircraft maintenance "minigame"
RogueRunner replied to sinelnic's topic in DCS: A-10C Warthog
Well, it might be a gameplay issue yes. It is a study sim however and engine and system management is pretty high up on the priority list to get you to and back from your mission. It could be a function that can be disabled for those that do not want to scrub a mission because some system failed. Killing a tank somewhere in no mans land is not just about bushing a button. 80% of the time I fly BS is just to get the thing started, flying a few circuits and do precision landings. To include normal wear and tear will just take it to the next level. -
Wishlist - Aircraft maintenance "minigame"
RogueRunner replied to sinelnic's topic in DCS: A-10C Warthog
Well, I will be happy if damage/failures are saved with your aircraft, ie if you have a failed HSI or other instrument, it remains failed in subsequent flights until you decide to fix it. Engines will degrade if you run them hot over time etc etc. Pretty much what Leonardo SH is doing with the Maddog 2010 in FS2004. The failure module is thus part of just running the game and not something failed or randomly failed by the mission designer. Of course it could be set mutually exlusive so the user can decide to switch it off and use the old method to test/play with failures also. So in short: Your aircraft accumulates 'hours' over time Things break because of normal wear and tear and abuse and remains broken until 'fixed' by the user. Engine management, including hotstarts becomes crucial. This on top of the combat sim would make it the ultimate simulation. :D -
Guys flying an airplane is very easy, it's actually easier in real life than on your PC. It's the little things like takeoff, landing and when things break that makes it a tad above your normal Joe Soap off the street ability. Luckily it's a simulator where nobody gets killed when you do f*(k it up. So I would venture that for point A -> point B flying, if you can manage the A10 in FC then you would be alright. If you going to try some advanced aerobatics of the bat then she'll bite you though :D
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Tried to run BS without the DVD and it worked :D so I actually tested this. It does not work if you lock the two throttles together but if you unlock it and only use the left throttle the cyclic will work.
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I can confirm that the X-65F throttle works in FC2 when used as one axis to control both engines. It does not work if you try to control each engine individually. I have not tried it in BS since my DVD is packed away and we are moving shortly. Will try it out at the new house. I hope they fix this problem before the A10 is released as the engine start procedure pretty much make use of each axis on it's own.
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Cockpits are noisy places. I fly turboprops and boy oh boy, noise canceling headsets are godsend. No idea about fighters but this video sure give you an indication. http://vholdr.com/video/lap-around-boat
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Nope, the HSI will give you magnetic, not true, thus deviation not an issue for the pilot. If you look at 270 on your HSI you will know immediately where magnetic west is. Donno if the hog has a mag/true switch since it's only really needed flying close to the poles. The FAC on the ground looking at a paper map is the one that needs to worry about deviation, not the pilot flying overhead.
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ya well, the physics calculations for those body parts are immense, not too mention the detailed models of all the weapons :P :P :P
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Is this SAtigermoth by any chance cornell on avcom?!? :music_whistling: This is a fling wing oke, not a Tigermoth :P Good to see we are getting some exposure here 8)
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New F-22A Raptor Video: BEWARE Su Pilots and Fanbois
RogueRunner replied to Rhino104's topic in Lock On: Flaming Cliffs 1 & 2
This was a joke right?!? The rusky displays are far far more exciting. This was BORING!!! -
Key features still to be implemented and you want to get it through Q&A and release in 3 months time?!? :music_whistling: I am as keen as everyone but this sounds a little too good to be true or recipe for disaster :smilewink:
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Wow!! That's a showstopper now is it?!?!? :megalol:
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IMO this is not good for the game! With all the effects added you get a broad overview of what is in the game ala clickable cockpit, graphics and such but things like the sounds could be effects and not real. So now they hype this thing to the moon and when it comes out and the users do not see what he saw in the movie he is peed off and for a couple of months after release the boards are flamewar-r-us. ED of course is sitting back smiling all the way and can already see dollars rolling in, cause with all that hype it should sell well won't it. Will worry about the why this and why that questions later!!! :(
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So what exactly will be "possibly" in Black SharK?
RogueRunner replied to VVanks's topic in Lock On: Flaming Cliffs 1 & 2
6dof only in the heli if I remember correctly -
Then you have a certain editor of a certain aircraft magazine down here in South Africa who got a ride back from an airshow in one of the L29's. While enroute he was fiddling with buttons in the back seat and as a result jettisoned the droptanks under the wings :D Needless to say he was taken apart by the GA fraternity :) Lucky for him the tanks landed in an open field on a farm and not in a populated area!!
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..err.. How exactly do you...?
RogueRunner replied to sp0nge's topic in Lock On: Flaming Cliffs 1 & 2
Of course there is a few things to look out for like enough battery power to avoid a hotstart, wind direction on some turbines (B206 engine for example), also to avoid a hotstart and N1 RPM before you introduce fuel. Hotstarts are very very expensive little mishaps :D :D -
Friday 27th April 2007: Red Bear Rising (Movie)
RogueRunner replied to Andrew_McP's topic in Screenshots and Videos
Brilliant!!!!!! -
The pilots mounted commercially available radar warning receivers (speed trap detectors) on the dash in their A4's in Vietnam because the plane was not fitted with those. Like we say down here ''n Boer maak 'n plan!!" :D :D
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OT - Your flight sim credentials..
RogueRunner replied to spugnut's topic in Lock On: Flaming Cliffs 1 & 2
3. Longbow 2 8. Mig 29 Fulcrum 10. I know this one, had the game, just cannot remember which one is it ;)