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gunterlund

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Everything posted by gunterlund

  1. Timber wanted to let you know I gave this a try and the defensive jamming worked really well. Im going to try offensive jamming next. For defensive jamming, Im curious if this will protect any friendly aircraft around me or only when the SAM is firing at me. If I have a friendly wingman next to or near me, and he is locked up by the SAM would my jamming save him.
  2. Great job on this script. Im messing around with it to add some of my own touches. I use Moose alot and am adding radio comms to simulate my RIO telling me what is happening vs the debug messages. I added a quick line to let me know how long it should take to charge the jammers that Ive selected. Also sped up the charge rate so it doesnt take so long.... Im going to do testing today to see how this works in practice. If i see anything Ill report. Great job Timber!! I also found these variables to be important. local regenRate = 50 local drainRateArea = 20 local drainRateDirectional = 5 local jammerUpdateInterval = 5 local menuCheckInterval = 2 local reportInterval = 60 local overheatThreshold = 15 I messed with the Drain RateArea a bit to speed it up. Also increased the regenrate a bit... dont ask me why
  3. you would have to create a menu trigger to stop it
  4. 2025-07-23 16:41:41.812 ERROR Scripting (Main): No preset named 'MDRN_B_A_PGM_HTP' in table 'UNKNOWN'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_52H.lua:215' 2025-07-23 16:41:41.812 ERROR Scripting (Main): No preset named 'LJDAM' in table 'CombinedSettings'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_52H.lua:292' 2025-07-23 16:41:41.812 ERROR Scripting (Main): No preset named 'Paveway_III_HTP' in table 'CombinedSettings'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_52H.lua:462' 2025-07-23 16:41:41.812 ERROR Scripting (Main): No preset named 'MDRN_B_A_PGM_HTP' in table 'UNKNOWN'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_52H.lua:690' 2025-07-23 16:41:41.812 ERROR Scripting (Main): No preset named 'LJDAM' in table 'CombinedSettings'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_52H.lua:726' 2025-07-23 16:41:41.814 ERROR Scripting (Main): No preset named 'LJDAM' in table 'CombinedSettings'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_1B.lua:164' 2025-07-23 16:41:41.814 ERROR Scripting (Main): No preset named 'LJDAM' in table 'CombinedSettings'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_1B.lua:174' 2025-07-23 16:41:41.814 ERROR Scripting (Main): No preset named 'MDRN_B_A_PGM_HTP' in table 'UNKNOWN'; called from: './CoreMods/tech/HeavyMetalCore/Database/Aircraft/B_1B.lua:362'
  5. Please @MAESTR0 continue to develop Syria... Please clear the northern half of trees. Way to dense. Syria is barren. Orchards are good but thin the trees like you did in the Raqqa area.... Please Please Please
  6. you have the ability to remove trees or objects or all. Can you delineate type of trees. ie remove trees but leave orchards.
  7. @MAXsenna we need that though.... Yes??!!
  8. Right now the bino and gun sight overlays for combined arms units do not align properly with the VR headset. If you try to launch smoke through the binocular overlay its a crap shoot on where it lands versus what you see in VR.
  9. they will eventually resume but you can do this with scripting
  10. @MAESTR0 I hope you and the team will be able to bring back the level of detail shown in Germany to Version 2 of Syria!!!! :-)
  11. is this avail or work in progress?
  12. I think having Nick on there would have started a riot... Just sayin'.
  13. ok so I had a chance to test this out on an MP server and I must say it worked really well. I use moose to do most of my scripting and even with MIST loaded the mission did not have any issues between Moose and Mist. One thing I did is created a menu stack so I can kick in the jamming process after Ive spawned into a slot. We did Offensive Jamming towards SA-10 and SA-5 and we were able to safely get in close enough to launch HARMs etc. Was able to turn the jamming on and off via the menu which is good. Now again the big problem is in an MP server once you turn this on, leave and come back, into the same aircraft, the system is still running and the menus get doubled up and knocked out of action until you reset the mission. So there must be a way to counter that. Ive asked a couple of the MOOSE devs to look at this to see if they can convert it to a MOOSE function so we dont need both MIST and MOOSE. All props to @ESAc_matador for the great job on this.
  14. You probably did not start the actualy jamming component in a trigger.
  15. One think I noticed is in an MP server if you join the jamming aircraft then leave the slot and rejoin it, it will double up the menu option for jamming and make it inoperable. does anyone know if its possible to turn the jamming off. In particular if an AI Aircraft is doing offensive jamming?
  16. there is a problem with the super hornet spawning off the edge of the carrier. Unusable on the supercarrier now.
  17. module is dead. Wont get completed unless someone takes it on.
  18. why am I not seeing aircraft without tacan?
  19. @MAESTR0 you guys did such a great job on this map.. Everytime I look close I find another nugget. Found this ammo dump on your map!!!!
  20. Dont know if this is a bug but I only see aircraft symbols on the SA page if I have the TACAN turned on. Is that correct? This is on an MP server with AWACS on eplrs turned on.
  21. It looks like if you have ships in your group with the supercarrier and you take control of the carrier via airboss and change coarse the group does not follow. Is that intentional? they just come to a halt
  22. If you are in Air boss and hit F10 there is no way to get back to the Air Boss View unless its something besides F1
  23. its tough when the expectation is we beta test
  24. If there is a logjam and the deckcrew is confused, the f18 is stuck and can make the carrier useless. Please prioritize in a hotfix the ability to remove wheelchocks manually so we can get the jet moving.
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