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RPY Variable

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Everything posted by RPY Variable

  1. Jester radar silent, target size, jettison droptanks, etc...But again, I'm not saying it is a problem for me. I didn't knew that. That's grate news. That would resolve all my Jester concerns. Thanks I tried it and didn't like it. And personally, I don't like adding a new software every time a use DCS... A little more Jester bindings and Voice Attack is all I need.
  2. You are talking about a philosophical difference of telling "Jester, push this button" and me directly binding the button. At the end of the day is the same, but I can deal with that. At least please make as much as jester commands bindings as possible, so we are able to use them via voice attack (work flawlessly), or keyboard so we don't have to deal with the Jester menu, trying to navigate through the menus. A "Jester, jettison drop tanks", would be my top one priority jester command.
  3. I agree with this. And in my opinion, the problem is not the time that takes to Jester to do something, the problem is the time that takes me to tell Jester to do something.
  4. Then the problem would be the Jester reaction time, not the time I need to spend in order to ask something to jester. Jester, do this, whenever you can, but do it and then I focus on something else, start a trip on the Jester menu, can be annoying on some situations. On Voice Atack... is works flawlessly, the thing is that it is limited to only Jester bindings.
  5. I can argue that having bindable commands it more realistic than using the Jester Menu. Because if it is bindable, I can bind it to a "Voice Attack" (https://voiceattack.com/) command and ask thing to Jester like if it was a human RIO. For example, I think we need a bindable "Jettison Drop Tanks" command. Because, I can't bind that to a voice attack command because the Jester menu is dynamic, and it changes depending on there situation. It has way more sense just saying "Jester, jettison drop tanks" than start looking for that on the Jester menu, and specially on a jettison situation.
  6. That's the command I'm using. And "Radar - Brake Lock". Nothing special. I'm on TWS. No TWS Auto. Check the radar elevation which is at 0°.
  7. What can I say.. he kept locking the guy below.. I don't understand why you are so engaged on this being that it is not the point. But don't worry, I made a video replicating the same situation so you can finally tell me that I was right. One bandit is at 1k the other one is at 40k. https://streamable.com/z22atc
  8. It was not pointed down. But despite that, at 30 nm with a closing speed of +1200kn... tried to lock him with no luck, jester kept locking the guy below, then I tried two times the altitude at distance... at that distance I can't start looking at the radar scan volume table to se if the center position will or will not see the bandit that was on the deck. He shoot before I was able to lock him up. That was a perfect situation to apply my middle high angle of the radar proposal. Middle high should scan co-altitude and up. middle low should scan co-altitude and low. As they are today the middle high, high, middle low and low angles have no use at all.
  9. I didn't, jester kept locking the bandit below. But regardless of that, you are never sure of that when you are on the middle position, because it depends on distance and altitude. The only way to be sure is to set an angle that only scans co-altitude and above, which is what I'm proposing.
  10. You need to get the vertical velocity to 0, in a steady level flight and then click the nose wheel steering button. Then the "a/p reef light" should go off and autopilot is flying the aircraft. Is very important the the vertical velocity is close to cero. If not it will not engage.
  11. Yesterday I had a situation with two mirages coming hot from 30 miles in front of me, both on the exactly the same location but one at 5k and the other at 43k. I was at 40k. It was on a Fox1 server so I had to pick one. I wanted to shoot the one on top but Jester only locked the one on the bottom. It would have been as easy as selecting "Middle High" of one of my proposals. So I tried with altitude at distance, started calculating the cone and the distance, with no luck, Jester kept locking the one on the bottom. The mirage on the top shoot me before I could lock him. So I had to go cold and then we ended on the merge... etc etc. The thing is that with the my radar elevation "middle high" proposal, it would have been solve in 4 seconds. Because all I needed to do is to put the bottom of the scan volume at my same altitude and the rest above me, And Jester would only had been able to lock the guy on top. The middle high, high, etc... feature, as it is now, it practically has no use. The elevation option should be one of the most useful things of the radar menu. Specially when searching for unknowns. The altitude at distance feature is good only when you know where the bandit is. I hope this gets implemented sometime. It is just changing some values. The angles are on the images presented. Here is a link to my original post:
  12. I always ask myself the same thing.
  13. I had a similar request. Is seems to be an easy implementation, just change radar elevation values. And would have a huge impact on life quality.
  14. From my point of view, all I can say is that the missile is way less lethal than before. I don't have a technical analysis, but if I had to throw a number, I would say that it is 1/3 as lethal as before. edit: only used the AIM-120C
  15. Today on Growling Sidewinder. Press fire once, both missiles at the same time. And AIM-120+AIM-9x. I use a X-55 but I doubt is the joystick.
  16. Personally I preferred using the LANTIRN from the front seat. Technically speaking, telling Jester to press a button via the Jester menu is the same as pressing it yourself, only that more complicated. And you wouldn't need to add a magic IFF or this sort of HMCS. This last two things are way less realistic that just slewing from the front. Also, what is the difference of slewing with your head than slewing with a 4-way switch? I can only imaginal all the cumbersome situation that this would generate. Same as with the radar. Trying to scan a approaching bandit or searching in a certain sector, and start moving your head like crazy trying to go though all the pages of the Jester menu, and not getting what you need. Is very frustrating, and would be solve by simply being able to move the radar azimuth and elevation, I don't mind using the jester menu to turn off the radar, or jettison drop tanks, but slewing a sensor, is just to much. The implementation show that heatblur put a lot of effort on this but I'm not fond of this philosophy and seems quite a bit intransigent. Also, this development time could have been put on good use elsewhere. I wish someday we would be able to change cockpit in multiplayer. Take off and land from the from, cruise from the back. And a backseat human with LANTIRN and Iceman as a pilot would have way more sense. Hope this is not take on a bad way. Just an opinion.
  17. The intel version that also might be open source.
  18. And you can't use the rear seat if you fly alone in multiplayer! so we are on the same page. I also spent 99% of my time on the rear cockpit, I am the official RIO of my DCS group. I have two pilots, but they are not always available, so sometimes I use the F-14 alone in multiplayer, but I find it very frustrating sometimes. And frankly, the aircraft is perfectly usable if we where able switch seats on multiplayer. So being able to takeoff, land, dogfight, and use the RIO seat while criusing and bvr would be a fun multiplier. The thing is that being on the back and giving commands to Iceman is almost as giving command to a human pilot... up down, 30 degree to the left/right. It is pretty uncompromising. But being on the front and giving commands is very compromising.
  19. Is not that I don't like the A. I like the A. I know that "there is no accounting for taste" but... If you had the chance to chose between NAVGRID vs rear seat on multiplayer, which includes all the thing you can do on the rear seat. You are saying that you prefer having 4 lines on the TID... I preferer being able to do a ins fix, or radar position update.. play with the MLC switch, with the DDD, use Pulse Search, do some bvr from the rear seat, etc. It would be great to be able to do bvr or cruise/loiter from the rear seat and at 30 miles from a bandit go to the front seat. It has more sense to loiter from the back and have iceman fly, than to fly the aircraft and have jester scan with the radar.
  20. Yes, please. Just make a single seat multiplayer version that works the same way of the single player version (a version with one multiplayer slot). This should have been priority number one after release... way more important than A version or NAVGRID. It is a huge downside of the module... for me is almost existential.
  21. This is a must, specially with VR. A 180% FPS increase, with a almost negligible quality difference. And only by adding some open source code. I know the implementation could be a little more complicated than that, but is only an implementation, the relation cost/benefit is ridiculously positive.
  22. Here is the track, mission and link to a video. Flaps down, DLC engages, wheels up, HUD on landing mode.. Only need to make a hard landing wheels up in order for the aircraft to explode and then you can go with that camera all over the place on multiplayer seeing all the units, aircraft, etc... cheating. Here is a video: https://streamable.com/xaoszz Bird Wye View.trk Bird Eye.miz
  23. On DDCS server, we were landing on a damaged F-14, the aircraft bowed up un touchdown and my pilot and I appeared on middle air, with a view controlled with the mouse (elevation and azimuth), and speed, mouse wheel or "W" and "S", being able to travel at 3000kn all over the map, seeing al the units and aircraft of the server. The server is kind of hardcore, it has no external view, F10 with no units, etc. So it is a game barker.
  24. I must say that the Jester speed callout implementation are a great. Regarding jokes, In my opinion, a special option to disable all non informative comment, jokes, etc... would be the simplest solution to implement. I'm sorry for my bitterness, but I'll surely would have them turn off.
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