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RPY Variable

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Everything posted by RPY Variable

  1. Yes, but when I TMS up on the TGP it is no longer a STT on tgt... it is a point track. I suppose it should be like an STT lock on an aircraft, where the TGP follows the aircraft, when it is on a ground moving target it should follow the vehicle. I assume it is a bug, but unfortunately I don't have my personal F-16 to try it myself.
  2. I have another question regarding the same matter. Is there a way of making the TGP follow the GMT lock like on the jf-17 instead staying fix fixed at the floor where the vehicle was at the moment of the TMS up?
  3. Case 1: If I see a moving ground unit with the ground radar on GMT mode and I STT it. Then I CCRP any bomb, the bomb will hit where the unit was at the time of the release, the system will not predict the unit location based on speed and direction. Case 2: Same as above but using the TGP on point track. The bomb will hit on the location of the moving unit at the time the bomb left the aircraft. https://streamable.com/1co9zh Is this the right behavior? Shouldn't the computer simply predict the target location based con speed and direction? The computer already knows where the target is going, in what direction, and how much flight time the bomb will have. Seems illogical to have so many systems (radar, gps, ins, laser, etc...) in other to gain those three parameters and then don't do a simple formula to get the impact on the actual target location.
  4. I don't care about the voice. But 100% with you on the jokes. "use the force luke" while tanking... it is so bad as a joke that is almost sad. But it is also totally unrealistic. Imagine having a WSO throwing jokes at you while trying to contact. And then the landing jokes... glad to hear that there will be a "serious Jester"...
  5. You are not going to get multiple versions of the Forrestal class.. be realistic.
  6. Sorry for the quality and VR. This was today, trying to launch after a JSOW after a 250nm trip MP attack . You can se that I'm trying to change VIS mode and it wont. (you can se the "VIS" on the HUD). My loadout was one JSOW and one Maverick. https://streamable.com/21gg1o
  7. Today I'm going to try to replicate. But this has ruined almost all my air to ground missions in multiplayer. It is very common for me. When I reaching the target, at one moment the sms gets stuck in VIS mode and it won't change. Even the gun is on VIS mode and can't be used. It happens with mavericks and gbu's also.
  8. Jester radar silent, target size, jettison droptanks, etc...But again, I'm not saying it is a problem for me. I didn't knew that. That's grate news. That would resolve all my Jester concerns. Thanks I tried it and didn't like it. And personally, I don't like adding a new software every time a use DCS... A little more Jester bindings and Voice Attack is all I need.
  9. You are talking about a philosophical difference of telling "Jester, push this button" and me directly binding the button. At the end of the day is the same, but I can deal with that. At least please make as much as jester commands bindings as possible, so we are able to use them via voice attack (work flawlessly), or keyboard so we don't have to deal with the Jester menu, trying to navigate through the menus. A "Jester, jettison drop tanks", would be my top one priority jester command.
  10. I agree with this. And in my opinion, the problem is not the time that takes to Jester to do something, the problem is the time that takes me to tell Jester to do something.
  11. Then the problem would be the Jester reaction time, not the time I need to spend in order to ask something to jester. Jester, do this, whenever you can, but do it and then I focus on something else, start a trip on the Jester menu, can be annoying on some situations. On Voice Atack... is works flawlessly, the thing is that it is limited to only Jester bindings.
  12. I can argue that having bindable commands it more realistic than using the Jester Menu. Because if it is bindable, I can bind it to a "Voice Attack" (https://voiceattack.com/) command and ask thing to Jester like if it was a human RIO. For example, I think we need a bindable "Jettison Drop Tanks" command. Because, I can't bind that to a voice attack command because the Jester menu is dynamic, and it changes depending on there situation. It has way more sense just saying "Jester, jettison drop tanks" than start looking for that on the Jester menu, and specially on a jettison situation.
  13. That's the command I'm using. And "Radar - Brake Lock". Nothing special. I'm on TWS. No TWS Auto. Check the radar elevation which is at 0°.
  14. What can I say.. he kept locking the guy below.. I don't understand why you are so engaged on this being that it is not the point. But don't worry, I made a video replicating the same situation so you can finally tell me that I was right. One bandit is at 1k the other one is at 40k. https://streamable.com/z22atc
  15. It was not pointed down. But despite that, at 30 nm with a closing speed of +1200kn... tried to lock him with no luck, jester kept locking the guy below, then I tried two times the altitude at distance... at that distance I can't start looking at the radar scan volume table to se if the center position will or will not see the bandit that was on the deck. He shoot before I was able to lock him up. That was a perfect situation to apply my middle high angle of the radar proposal. Middle high should scan co-altitude and up. middle low should scan co-altitude and low. As they are today the middle high, high, middle low and low angles have no use at all.
  16. I didn't, jester kept locking the bandit below. But regardless of that, you are never sure of that when you are on the middle position, because it depends on distance and altitude. The only way to be sure is to set an angle that only scans co-altitude and above, which is what I'm proposing.
  17. You need to get the vertical velocity to 0, in a steady level flight and then click the nose wheel steering button. Then the "a/p reef light" should go off and autopilot is flying the aircraft. Is very important the the vertical velocity is close to cero. If not it will not engage.
  18. Yesterday I had a situation with two mirages coming hot from 30 miles in front of me, both on the exactly the same location but one at 5k and the other at 43k. I was at 40k. It was on a Fox1 server so I had to pick one. I wanted to shoot the one on top but Jester only locked the one on the bottom. It would have been as easy as selecting "Middle High" of one of my proposals. So I tried with altitude at distance, started calculating the cone and the distance, with no luck, Jester kept locking the one on the bottom. The mirage on the top shoot me before I could lock him. So I had to go cold and then we ended on the merge... etc etc. The thing is that with the my radar elevation "middle high" proposal, it would have been solve in 4 seconds. Because all I needed to do is to put the bottom of the scan volume at my same altitude and the rest above me, And Jester would only had been able to lock the guy on top. The middle high, high, etc... feature, as it is now, it practically has no use. The elevation option should be one of the most useful things of the radar menu. Specially when searching for unknowns. The altitude at distance feature is good only when you know where the bandit is. I hope this gets implemented sometime. It is just changing some values. The angles are on the images presented. Here is a link to my original post:
  19. I had a similar request. Is seems to be an easy implementation, just change radar elevation values. And would have a huge impact on life quality.
  20. From my point of view, all I can say is that the missile is way less lethal than before. I don't have a technical analysis, but if I had to throw a number, I would say that it is 1/3 as lethal as before. edit: only used the AIM-120C
  21. Today on Growling Sidewinder. Press fire once, both missiles at the same time. And AIM-120+AIM-9x. I use a X-55 but I doubt is the joystick.
  22. Personally I preferred using the LANTIRN from the front seat. Technically speaking, telling Jester to press a button via the Jester menu is the same as pressing it yourself, only that more complicated. And you wouldn't need to add a magic IFF or this sort of HMCS. This last two things are way less realistic that just slewing from the front. Also, what is the difference of slewing with your head than slewing with a 4-way switch? I can only imaginal all the cumbersome situation that this would generate. Same as with the radar. Trying to scan a approaching bandit or searching in a certain sector, and start moving your head like crazy trying to go though all the pages of the Jester menu, and not getting what you need. Is very frustrating, and would be solve by simply being able to move the radar azimuth and elevation, I don't mind using the jester menu to turn off the radar, or jettison drop tanks, but slewing a sensor, is just to much. The implementation show that heatblur put a lot of effort on this but I'm not fond of this philosophy and seems quite a bit intransigent. Also, this development time could have been put on good use elsewhere. I wish someday we would be able to change cockpit in multiplayer. Take off and land from the from, cruise from the back. And a backseat human with LANTIRN and Iceman as a pilot would have way more sense. Hope this is not take on a bad way. Just an opinion.
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