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Everything posted by RodBorza
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Totally agree!
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Beautiful Shots!
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Yep, it is a problem. The engine has to calculate for every single bullet fired, so it takes a toll on the system. Also,, I've seen systems way better than mine suffer when there's a gazillion bullets flying around. Heck, even if players are not using gun pods, if you have lots of tanks and other ground units slugging it out, the system will stutter. Regards of what you talked about in multiplayer, I believe Lurker has given a solution, whichi is limit or forbid certain loadouts in a session.
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The Hind Star Wars cannons.
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Somedays you just want to fly around and shoot nobody. What a beautiful map. And the Huey is an amazing aircraft. Took her today, from Guam to Rota Intl, using ADF to fly around. Instrument navigation is something that is underrated by many users in DCS, but it does works fine.
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Hello all, I'm fairly new to scripting, so bear with me. Maybe someone can help me by showing how to do this or pointing me to the right direction. This is what I want to do: 1) It is a multiplayer arena type of engagement; 2) Once the teams get inside the arena, they slug it out; 3) If a aircraft is hit, it must not die, instead, its radar and armament system must be disabled until the player leaves the arena and gets to a respawn point, where the radar and armament system are enabled again. 4) Player thus can get back to the arena. The problem that I found is that failing systems can only be made in single player units and they are triggered by time only. How I thought of doing it: 1) Setting aircraft to Immortal; 2) Creating a "Unit Hit" Trigger; 3) Once a unit is hit, its radar and armaments are turned off. It could be done by "X:Cockpit Perform Clickable Action", by turning off the Master Arm and Radar knobs on the target aircraft. 4) However, I believe that a script can be more direct. What I would like at this moment is where can I learn how to script and where are the files that control these systems. The only ones I could find are for AI units.
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competition ended DCS: P-47D Thunderbolt livery competition
RodBorza replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Congratulations to all winners! And thank you ED for choosing Sydy's 1st Brazilian Fighter Group skin. -
" Yes, the F-16 has the best thrust to weight ratio in the universe." That's the best sentencen in the universe. LOL. Thank you for doing the video. it was entertaining. By the answers I got in this post I see that the best tactic againts a Mig-15 with a modern fighter is to go boom and zoom. Taking advantage of the F-16's superior power. And that's it. In a gun fight against the Mig, it is the way to go. The F-35 must be your favorite jet then. A BVR monster, not so much in BFM.
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Oh yes, they do use the old FM. For what I heard, any AI aircraft that you go against, uses the old FM, while you are with the new FM, with its advantages and disadvantages. Thanks man. Started to observe that, and that's exactly what they do. It doesn't matter if you they are a FW-190 or a Mig-15, they will always do the same pattern.
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Yep, it is the Ai, particularly on that The Gauntlet mission.
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Thanks man, I didn't know this channel. Quality content.
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Hello all, So I decided to try out the F-16 in the last free to play given by ED. It is an amazing dogfighter, and for the record, Dogfight and Missile modes make things way easier. I'm not the world's greatest dogfigther (maybe one day i'll get to the Growling Sidewinder's level) and I know that the AI use the Simple Flight Model, so I could try my luck dogfighting against Mig-29s and Su-27s with relative success. However, I'm having a hard time in guns only dogfight against Mig-15s. Oh boy, those things are pesky. So, my question is: besides my questionable dogfighting skills, are there any reasons why the Mig-15s are so hard to shoot down? I mean, their lower speed may give them some better turn radius and turn rate, and/or their wings are better suited for this kind of fight? Are there any tips or tricks while dogfigting in the F-16 that can be useful? Thanks in advance.
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Good solution. I'd add doing the same for every other control. Although ED has implemented the Rescan devices feature, which helps, it is always good to not let the computer shutdown your devices for saving energy.
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Caucuses map fps drops after latest patch?
RodBorza replied to CommandT's topic in Game Performance Bugs
Yes, I'm having stuttering problems with all aircraft in all terrains. i've changed Grass Distance, turned off motion blur and still have problems with stuttering, something I didn't before the latest patch. -
Thanks man. I'll take a look at it.
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Well, I think the new FM and engine improvements made a whole world of difference. Now I can go toe to toe with a FW 190-A8 without getting behind or losing speed. Also, it is much more stable and the damage model is great. Andi, finally, I think ED tweaked the guns, they seem much more powerful now.
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I agree with all that. To add to it, I'd say that you fly the P-47 as you fly the Huey. Always compensating for torque and other forces. I use the rudder a LOT. But once you get it trimmed, you fly only with small inputs. However, if you move the throttle up or down violently, it will show. The nose will walk and it will get out of trim. It's not a simple bird to fly beacuse of the torque. But it gets easier once you pay attention to it.
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Well, a FC3 module would be good to start your familiarization with modern jets. Something like the F-15C is very nice to that. But, if you want a full fidelity module, I recomend the A-10 C II. It is a very easy jet to fly and to land, the systems are hard to master, but once you do in the A-10C, the other jets like F-18, F-16, AV-8B become very easy. Not because they are easier than the A-10, but the foundations for system management learned from the A-10 apply to all aircraft. Also, the A-10C II is the module currently more complete (from ED that is). There are modules way more complex in systems like the F-14 and the Viggen, but I do not recommend these for the beginners.
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Can't Save Custom Default Snap Views AGAIN
RodBorza replied to SnowTiger's topic in Controller & Assignment Bugs
Here we go again. Custom Snap Views are not being saved again. Yes, they are saved in the session you are playing, but once you Quit, and reenter the mission, the Custom views are not saved. tested it on the F/A-18, A-10C and A-10C II. -
The warbirds are good practice all right. Learning to fly them with all the torques, forces, reactions, etc, is valuable, is where you really learn how to be a good pilot. Warbirds are hard to fly and easy on the systems, modern jets like the F-16, F-18 are easy to fly, hard on the systems.
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Well, that's a common mistake among new P-51 users, me included, many years ago. The P-51 is a fast thing, but it is a misconception that these warbirds are always full throttle on. They are not. They are overpowered beasts, as someone put it, and you need to take care of the engine. Good care. Once you enter the cockpit, if you look at the right, you'll find the Engine Limitations plate. It shows all the limitations the engine has om MP and on RPM. Flying 2700 rpm and mp at 46 inches is only for takeoffs and climbs. Once climbing and gear raised, you have to change to 2400 rpm and 36" MP, per the maximum cruise table. The only gauge you must keep an eye all the time is the Oil temperature gauge. Don't trust the Automatic Radiator controls, they are very poor to control engine temperature at takeoffs, climbs, dogfighting and ground attack. I only leave them on Auto during cruise and landings. The overrev condition maybe the effect of overtemping the engine; in overtemp the governor stops working and the engine overrev. Carb temp does not matter. Oil temp (on the tri engine gauge) is life for you. Although the table says 2700 rpm and 46" MP for maximum continuous, this condition depends on the Oil temperature.If the engine is cool, or better, in the greenzone, you can push the engine to the max continuous. However, remember that you've just took off and climbed, the engine is already stressed and with a high temperature. So, it is better to get level, run the engine at cruise settings and let it cool down. Here is a video by the Grim Reapers showing how NOT damage your P-51 engine. (I know the Grim Reapers are not the best teachers out there, but for a simple explanation it will do). Aaaannndd...for a deep explanation of things, I highly recommend Chuck's Guides on the P-51: https://www.mudspike.com/wp-content/uploads/guides/DCS%20P-51D%20Guide.pdf
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Nice updates! A Wide Area Display? They are transforming the A-10 in a F-35! Amazing work. And...let's wait for the Eagle Dynamics' A-10D III Dragon Slayer.
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A-10C II Tank Killer CAS Screenshot Contest by vJaBoG 66
RodBorza replied to Yurgon's topic in Community News
Hogs in the Sand. Beautiful shot. And Hogs in the Sand is the name of a book by a real Hog driver. -
A-10C II Tank Killer CAS Screenshot Contest by vJaBoG 66
RodBorza replied to Yurgon's topic in Community News
Beautiful! -
Exactly that. The WCMD compensates for drift BEFORE the bomb opens and only guides the bomb to the target area. It does not compensate for chute drift. So, the only way it worked for me is by reducing HoF to 700-900 feet. This way the bombs opens very close to the ground and the submunitions act faster, not drifting too much away from the target.