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Everything posted by 666th_birdy
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Get it from the download section at http://www.666th.co.uk This ModMan5 compatible Mod, adds a female tower voice to the game. It's in the english language with a nice european accent to it The orginal sound files (OGG format) are not overwritten but LockOn will play the added WAV files instead. A batch file "LockOn_manual_tower-voice_switcher.bat" is also added to the same folder to let the player easily switch between the female and (original) male tower voice. A simular batch file "LockOn_auto_tower-voice_switcher.bat" is added to enable the player to switch voices on PC re-boot, in which case the player should make a ShortCut to this batchfile and place it in the 'startup' folder. This zip file is ModMan5 compatible but you can also simply unzip all WAV files in folder ..lockon\sounds\englishversion\usa\tower The two batch files are optional. Many thanks to Monique for her effort This version was tested using LockOn v.1.12a
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http://www.666th.co.uk/downloads/LO_missions/f-15c_CAP_from_merzifon.mis
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Just stumbled on the pic below. It shows that trees can be placed close to the runway IRL just like the ones I added in my mod. Nice coincidance to see a weather station (or simular) right of the runway just like in my Merzifon AFB mod. The runway is no longer in use but since the grass etc is well mantained i gues it looked the same when it was in use.
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A burned house I've seen before, but a burned tree is new to me.
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will do a flyby aswell
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Since the theater in LOBS will be bigger (especially to the east), this mod is not compatible. If the the scenery is build up in the same wat as LOFC, I will release a new version.
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Different 3D-Trees implemented?
666th_birdy replied to JaBoG32_Prinzartus's topic in PC Hardware and Related Software
Tree mod has nothing to do with this. All trees in de scenery file have the same viewing parameters. I only placed trees around airbases, not this far out and certainly not on non-flat areas. -
It was until my fellow squad member 666th_Scorpion, pointed me to the tread below, that i could get rid of the adware. All's well again. Thanks for all the reply's http://www.daniweb.com/techtalkforums/thread37034.html
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i got a serious problem I need ome help with: I got an adware problem that causes IE to pop up every other minute with some random advertising. Running Adware I learned that there is one or two DLL files in my WINDOWS\SYSTEM32 folder plus a file called guard.tmp that cause the problem. I can delete the files all I want but after every reboot some other dll in SYSTEM32 seem to be the cause. It seems some service is started but i can't find it. My up-to-date virusscanner (McAfee) did already kill some infected files so that's not the problem IMHO I ran taskmanager and MSCONFIG and unchecked some apps/services but nothing seems to help. Any suggestions? :cry:
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I always thought that this was the reason games had wide-angle view. If I'm correct the human viewing angle (periferal included) is 120°. So if you zoom out in cockpit-view (and have a big enough monitor), you should be able to see what you want
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I know where the sound files are. I allready succesfully replaced the "inbound for landing" command with a wav file that i recorded myself. This trick doesn't seem to work with Tower commands like "cleared to taxi" As far as I know lomac playes wav file if the ogg file is missing. I just don't know if there are any "buts" PS: where can I find a freeware OGG>WAV converter?
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Merzifon AB Mod v1.1 has ALL objects and trees FC scenery Mod v1.1 has. The scenery file in the Merzifon Mod is bigger since objects were added around Merzifon (only). Obviously you can only use one High.scn - If you want to keep Raznadolye AB use FC scnery mod v1.1 - If you want Merzifon AB instead, use Merzifon Mod v1.1 Either way, the scenery is the same (except for Turkey off course) Understand that old missions that use Raznadolye can behave strangely when running them with the Merzifon Mod installed. Dont hesitate to ask. Things that look clear to me might not be to others.
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i need some help from anyone that knows how to replace the sound files. I managed to exchange one with a self recorded wav-file but others don't work. Please help !:helpsmilie:
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It took me only three gun shells to get that fire started :D @Poko24; thanks for the nice words
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I'm trying to replace the some sound files with my own recorder wav files, but am stuck. I was able to replace the "InboundForLanding" file but others don't seem to work. Is there a something I'm overlooking?
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If moves the Ukrain airbase Razdonolye (doesn't exsist IRL) to Turkey, representing Merzifon AFB
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That is correct. But why do you want trees around an airbase that isn't there (since you haven't installed the merzifon mod)?
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Sorry for any confusion guys I'll try to make things clear: 1.) No, the scenery is the same. But since Merzifon has been added I did add trees and stuff around this airbase. All other airbases are exactly the same as my scenery mod version 1. 2. ) the Merzifon mod version 1.1 installs ONLY the Merzifon airbase. I mentioned the Nato & western-runway mods since the Merzifon mod will effect the installation of these mods. 3.) Merzifon mod version 1 moves Raznadolye airbase to turkey, representing the Nato airbase Merzifon. Thats all. Version 1.1 adds all my scenery additions plus trees around Merzifon @Luke97: If you allready deleted the original Lockon scenery files then simply install the mod. My old scenery files will automatically be backed up in the \lockon\modman_backup_do_not_remove folder @Xman; Yes, this mod has all of my previous releases Don't hesitate to ask if things are not clear Birdy
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NATO Airbase Merzifon v1.00 third-party modification
666th_birdy replied to SwingKid's topic in Lock On: Flaming Cliffs 1 & 2
The Merzifon mod version 1.1 is available for download at our homepage. please visit the MOD section on this forum http://forum.lockon.ru/showthread.php?p=224284#post224284 -
Hello all, Version1.1 of SwingKids' and Alfas' Nato airbase Merzifon mod, is available for download in the news section of our website http://666th.co.uk/news/ Press the 'download' link at the top of the page. This version is ModMan5 compatible and replaces runway-allocation files and scenery files. If you have ANY mods installed that effect the same files, you should remove that mod first using Modman. Please read the skreadme.txt file for more details. This file also containt info for users that want to install each file manualy. Proceed as follows when mentioned mods are installed: Merzifon Mod v1: Uninstall all files using Modman. Western style runways mod: Uninstall all files using Modman. Birdy's scenery mod v1.1: Remove the *.SCN files in folder lockon\bazar\terrain\scenes and replace them with the original ones. Naval super mod: Remove the *.SCN files in folder lockon\bazar\terrain\scenes and replace them with the original ones.Have fun. Birdy
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A God? No, just a Birdy flying the skies practicing 'free fall' bombing on those poor sad bastards down there:D To help me modding, I added forest and trees objects to the meinit file so they are useable in the mission editor. I also had to put them into the structtable.sht file for them to show up in game. Now these big tree-clusters are acting like normal objects and have a fire-parameter matching their size LOL Pretty cool no?
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NATO Airbase Merzifon v1.00 third-party modification
666th_birdy replied to SwingKid's topic in Lock On: Flaming Cliffs 1 & 2
The Merzifon mod version 1.1 will have ALL my previous released scenery additions and adds some more around Merzifon