

VincentLaw
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Everything posted by VincentLaw
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The silly thing about this is that you can just go find another post made by the same user somewhere else and +rep it for the comment they made in chit-chat.
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This is a little disappointing. I realize the T-2 is not the most popular aircraft, but hopefully that does not mean it was pushed back until after the release of the Mirage 2000.
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Or smaller nukes. Not everything has to be a Tsar Bomba, and missions could be designed around having nukes but not actually using them, or preventing the enemy from launching/dropping their nuke or mission failure.
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Of course, I forgot to say all of the WWII specific vehicles, static objects, maps, and maybe a new F10 view/mission editor theme that may be included (and the exclusion of such modern things). I don't mean to trivialize the amount of work involved in the project. There may be other differences, but I expect that maintaining complete compatibility of all of the aircraft modules between the two could become a challenge if the two programs diverge too much. That said, CA is relatively generic and I would think (perhaps incorrectly) that it would be relatively straightforward for the developers to port over even if it is not directly compatible.
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It might be as simple as dropping all the files from \DCS World\Mods\tech\CombinedArms into \DCS WWII\Mods\tech\CombinedArms and maybe activating the license a second time. Certainly on my list of things to try, but of course the modern themed interface will be completely immersion breaking in the WWII setting. They already announced that all aircraft modules would be interchangeable between both programs. It is not a stretch to think that other assets may be interchangeable too. From what I have read, it looks like DCS WWII is just DCS World with a new interface and a new install directory.
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Have your friend copy this file to Eagle Dynamics\DCS World\Config\View and let me know if the problem persists. Also, does it occur with both air units and ground units, or is it exclusive to one? Labels.lua
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I assume you are referring to this post: http://forums.eagle.ru/showthread.php?p=1991245#post1991245 I don't use labels very often, but I will check on my system. If nothing else, it can probably be fixed with a simple label mod.
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Might as well put this here. Looks like I need to work on my French.
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The Huey is somewhere between the P-51 and Ka-50 in terms of systems complexity, and from what I have seen it looks simpler than the Mi-8. I would consider it one of the more pick-up-and-playable of the current DCS modules. You should be able to have the essentials down in a couple hours.
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Please Provide The DCS Applications Of Chinese Version
VincentLaw replied to loo_ohs's topic in DCS Wishlist
There is certainly a large number of Chinese speakers though, so that may make up a significant potential interest in DCS. Maybe if DCS became more accessible to Chinese speakers we might get some Chinese aircraft modules too. We could use a little more variation than US vs. Russia all the time. http://en.wikipedia.org/wiki/List_of_languages_by_total_number_of_speakers -
The last update was two weeks ago and you are already calling for the forums to be hidden? This is nothing like the Nuclear disaster zone that was going on in the MiG-21 thread. I think this quote applies to you too: There is a difference between not having anything worthy of a media release and not having anything to show your supervisor. Also, notice the word choice in that update:
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That link was supposed to jump you to the scene at 2:11 where the helicopter is "shooting" trucks. Just ignore the rest of the scene and watch what the smoke does. As to how I found that video... Eagle Dynamics made a Ka-50 simulator, and I remembered seeing it posted on these forums years ago.
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---------TOP SPEED -------> [Speed Records Leaderboard]
VincentLaw replied to H-var's topic in DCS World 1.x (read only)
This really depends upon the imposed weather limitations of the simulator, but we can check with a quick calculation. First, the drag equation is D = 0.5ρv^2 CdA. Drag is related to temperature and pressure by the equation of state P = ρRT. Combining these we get: D = 0.5 P/(RT)v^2 CdA The default temperature in the game is 20 C (293.15 K) and the max temperature is 50 C (323.15 K). The default pressure in the game is 760 mmHg (1.0132E5 N/m^2) and the minimum pressure is 720 mmHg (9.599E4 N/m^2). For simplicity, we can assume that the reference area is 1 m^2, the Cd is 1, and the velocity is 1 m/s because that won't make a difference in the comparison. So our equation simplifies to: D = 0.5 P/(RT) First we can fix temperature and vary pressure: D1 = 0.5 * 1.0132E5/(287.058*293.15) = 0.602 N D2 = 0.5 * 9.599E4/(287.058*293.15) = 0.570 N (0.602 - 0.570)/0.602 = 0.0531 So you can shed 5.3% of your drag by minimizing pressure in DCS. Now to vary temperature and fix pressure: D1 = 0.5 * 1.0132E5/(287.058*293.15) = 0.602 N D2 = 0.5 * 1.0132E5/(287.058*323.15) = 0.546 N (0.602 - 0.546)/0.602 = 0.0930 So you can shed 9.3% of your drag by maxing out temperature in DCS. This means drag reduction (in DCS) is more due to temperature than pressure. and that is not accounting for wave drag reduction by increasing the speed of sound. If you combine the two then you get: D = 0.5 * 9.599E4/(287.058*323.15) = 0.517 N (0.602 - 0.517)/0.602 = 0.141 That is a 14% reduction in drag for messing with the weather settings in DCS. The simplified thrust equation is: mass flow rate*(exit velocity - free stream velocity) + exit area*(exit pressure - free stream pressure) There is no temperature in that equation, and over/under expansion depends only on exit pressure. Lower temperature improves thrust by allowing more energy to be added in the combustion chamber before reaching material limits. Correct, and so does higher temperature. Sound speed is approximately (γRT)^(1/2). The specific heat ratio γ can change due to changes in gas composition such as humidity. γ also varies slightly with temperature. If you compare the speed of sound at about 0% humidity and 100% humidity and 30 C, you get: T = 30 + 273.15 = 303.15 K a1 = (1.3995*287.058*303.15)^(1/2) = 348.980 m/s a2 = (1.3968*287.058*303.15)^(1/2) = 348.642 m/s (348.980-348.642)/348.980 = 0.000968 so the max % difference in sound speed due to humidity is about 0.1% In contrast, the maximum temperature in DCS is 50 C, while the default temperature is 20 C. Since γ doesn't change much with temperature, we can assume it is a constant 1.4 when comparing the change due to temperature. T1 = T = 20 + 273.15 = 293.15 K T2 = T = 50 + 273.15 = 323.15 K a1 = (1.4*287.058*293.15)^(1/2) = 343.237 m/s a2 = (1.4*287.058*323.15)^(1/2) = 360.372 m/s (360.372-343.237)/360.372 = 0.0475 The best % difference in sound speed due to temperature in DCS is 4.75% This shows temperature is much more important than humidity in reducing wave drag, but if you really want to minimize drag, dry air is the best. Mach is mainly a function of temperature, not density, but temperature varies with altitude, which is why the speed of sound is slower at higher altitudes. The competition has never used Mach as a parameter. We were just talking about it in relation to wave drag effects. Terminal velocity is higher at higher altitudes because of lower density. I climbed to 20000 ft before making that dive. Relevant: TLDR: Yes, it should. -
The swirls in that picture are caused by the wake vortices from lift generation, not jetwash. You can see the same effect here:
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The clock is actually on the top right corner in the map view. In any case, maybe if Steel111 takes a screenshot and posts it here we will catch what is wrong. Press PrntScr to take a screenshot. They will be saved in C:\Users\User Name\Saved Games\DCS\ScreenShots
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Okay, I have basically never done this before, but here is what I did to make my units move. (in spoiler to save page space)
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I am not familiar enough with CA to answer your question, but I can tell you that you don't need to rebuy the game to use the non-steam version. The CD key from steam can be used to activate the ED shop version too. The basic procedure to find the steam CD key is: Steam Library DCS World CD Key Combined Arms Copy key to clipboard I am guessing you do not need to reinstall though. Hopefully someone else can help. Have you tried hitting the pause break button on your keyboard?
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This image might be relevant to the thread.
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Okay, I mistook that chin cannon in the picture (#2) for a pod cannon. 20 mm is still an improvement over the UH-1H though. I'll just wait for more info.
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Does anyone know if that pylon mounted 30 mm cannon on the Cobra is effective against tanks? The 30 mm cannon on the Ka-50 is only good against light/medium targets. My main criticism of the AH-1G has been the lack of TOW missiles, but if that cannon makes it an effective anti-tank platform then I may consider getting it after all.
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---------TOP SPEED -------> [Speed Records Leaderboard]
VincentLaw replied to H-var's topic in DCS World 1.x (read only)
That gauge is probably not calibrated for supersonic speeds. Check the bottom of the external screenshot here: http://cs313928.vk.me/v313928532/38ea/EUNm3aHpvmo.jpg The interface is in cyrillic, so CK is the speed in km/h and BC is the altitude in meters. -
The gunner seat in the cobra also has a collective and cyclic, so you can fly and shoot from the front seat if you want.
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---------TOP SPEED -------> [Speed Records Leaderboard]
VincentLaw replied to H-var's topic in DCS World 1.x (read only)
My record was set with default mission editor settings, and I would recommend everyone else does the same. Changing the wind speed would let you improve your ground speed but not your air speed. I think F5 view shows 3D ground speed though. Lowering the air pressure and raising air temperature would reduce density, which would reduce drag at low altitude, but higher air temperature will also reduce engine performance. The speed of sound is also roughly a function of temperature, so higher air temperature means wave drag effects are delayed until higher speeds.