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Gryzor

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Everything posted by Gryzor

  1. I remeber that in 1.5.4 or 1.5.3 afterburnet glow was quite visible from 2-3 Km
  2. Please ED Im not asking for new wheather system... but at least fix the stuttering and disappearing & flickering clouds right? its very unrealistic and annoying
  3. not fixed in today´s patch. When this will be fixed ED???
  4. Me too. My VR label mod for visibility doesn´t work as before, the point does fade in/out.
  5. 4. Static clouds disappears when change views. 5. Static clouds has a very limited radius (50nm).
  6. Its only related with dynamic weather, the one I use because I dont have stutterings (as opose with static and cloud-disappearing wheater). Please ED fix it, at least the problems we have since many months (even years). Weather is one of the most important things from pilot perspective. Thanks.
  7. Can we get the updated version?
  8. It happens the same. I Received the message when cross 12L "mission complete!", after following the humwee, but the final score was 0%.
  9. I hope that scale will be fixed. This is a realistic sim, if small tree size hurts perfromance (because it means to keep density), spare them a bit, or optimize with less poligons. Every tree of 50 fts is not nearly realistic.
  10. It seems to me an harware problem. Did your rift felt to the ground or receive some sort of impact, recently?
  11. In full overcast there is no stutter. Stutter is only related to static clouds when "disappearing", I think that when the engine take out the clouds, then stutter happens. This is not happen with dynamic weather, in fact with dynamic the clouds doesn´t disappears
  12. No. Didn´t noticed anything
  13. +1 Appart of disappearing clouds bug, since 2 years now. In fact, I edit manually most mission just to enable dynamic weather to prevent stuttering
  14. The engine´s Heatblur efffect, I want to say, sorry ;-)
  15. Just to inform... Using graphics.lua "stereo_mode_use_shared_parser" set to true, give me a boost in VR of 20% more performance, appart some screen border glitches. In addition, you have to set disabled "blur engines" options, so this engine blur is only is rendered in one eye. Another positive point of this parameter, is that in VR no more cloud flickering are noticed. Please devs, appart of VR optimization that sure you have planned, could we have some optimization just to improve VR a bit? like single pass rendering for example? thanks
  16. Any news of VR labels that fade in/out in 2.5.4?
  17. Nearly 1,5 hours of flight today with Odyssey in VR, and I haven´t any flicker with today patch, in opposite the last two. Just to report.
  18. will be file server ready today, for the past friday hotfix that was announced? thanks
  19. I tried it, in PG cities turning "true" this parameter improve VR performance for me, but only a bit (but enough to maintain stable 45 FPS over Dubai); With this parameter set on default "false", FPS are under 45 fps most times. However, at VR edges on HDM there are some slights graphical glithes, like mountains disappearing suddenly when you look around. I heard in others forums that with single pass rendering in VR it could pass from 30 fps to stable 90 fps, so lets hope to see some light in the end of tunnel. :-)
  20. I doubt it, maybe this parameter doesn´t does the same, In addition I tested it and there are some glitches appearing at screen´s borders.
  21. Improve "single pass rendering" option in VR would be a huge increase in fps IMHO, as other software does, please ED take into account.
  22. Over the ocean is more frequent that over land.
  23. Me too. Please ED give us a hotfix
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