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YoYo

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  1. That's what I think too. If the Z axis position is lost, it might be a misalignment, and what you see isn't a ghost, but simply a model of the pilot. I fly in VR, and the pilot doesn't have a head , so it's hard for me to really relate. In VR, it's fine. But I think it might be more of a problem with the tracking device's reference point shifting than a bug.
  2. If you are not using DTC, the first 3 waypoints you set will always be airport (AD), so if you want the next points to be waypoints (WP), you must set them as 4, 5 and 6.
  3. Normally, this doesn't happen if everything is set up correctly. How did you set your waypoint in Mission Editor? Are you using DTC? You'll need to provide more information.
  4. Looking at the dates, I wouldn't always stick to the same intervals between patches. However, the goal is once a month (for the bigger one). https://www.digitalcombatsimulator.com/en/news/changelog/
  5. This picture is LOL !
  6. Good catch! Looks like a bug but for scenery developer (the best way is to check the few others module from inside here). I have start MiGs from the hangar many times and it was always ok.
  7. I never noticed this, maybe mods conflict? I see this picture is from Grim reapers video, give the link and which seconds? Btw. They used a lot of mods.
  8. The patch is being delayed, but maybe it's not about the C-130 at all, but rather changes to the MiG-29, I suspect, and it's probably also due to the beta ED team's limited time testing the C-130. I was hoping the patch would arrive this week, which it didnt. There are still 10 days left so fingers crossed.
  9. OctopusG: "A small update. To break the long silence, we decided to share a few lines about the current state of the project. Since the FM approval, a lot of work has been done — including the implementation of life-support and emergency systems, configuration of failures and wear, bug fixing, documentation writing, and creation of the necessary content. As the well-known saying goes, the remaining 10% of the work takes 90% of the time. Thank you for your attention and patience."
  10. Each unit is responsible for a different glide path, but they remain on the same pilot channel. They do not interfere with each other, but complement each other because they are responsible for different indications.
  11. Hello ED, any news about unguided rockets in zone trigger?
  12. The model doesn't have a finished exterior, so there's still some work to do here, including 3D work, animations, and textures. So, a little more to come. Probably next year, maybe the first half, just speculations.
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