Jump to content

YoYo

Members
  • Posts

    7413
  • Joined

  • Last visited

  • Days Won

    50

Personal Information

  • Location
    Poland / The Warsaw Pact
  • Website
    http://www.yoyosims.pl

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I've done some testing, using different altitudes and different maps. I haven't touched QNH (its from briefing). I only use CCRP for the drop, and it seems to be working fine. However, there are a few things worth observing. Ideally, the airspeed should be around 750-850km/h, the altitude should be 2000 m or less (though it's hard to say what the radar altitude is). I turn on the laser manually, but wait until I'm relatively close to the target (less than 4.5 seconds), and indeed, without adding different QFE, I hit very well.
  2. Looks like. Yes, even logically.
  3. Right, I check it out a bit later and let me know what the effect is.
  4. Did you also test in mountainous terrain, start (hot) in the air too?
  5. Not yet pls, we need more tests.
  6. Are you suggesting this means that in very undulating terrain, the only option in DCS is to set everything in DTC? That sounds a bit absurd, because it means the pilot and player be completely deprived of the ability to drop dumb bombs.
  7. I don't know if there's a bug here. The target's QFE doesn't always work either. For example, here's the map of Afghanistan. My calculations are accurate, but they do contain a small error. If all 250kg bombs are dropped at once, the area is so large that those few mmHg are completely irrelevant. The target is at an altitude of 597 meters (no DTC). Following my example: 597/8=75. 1013-75=938hPa. 938x0,75=704mmHg. It's almost consistent with this screenshot. When I aimed the plane and reset the altimeter, I had 708mmHg, so the difference doesn't matter much. However, the bombs in pre-destination and with the laser rangefinder activated fell probably 500 meters earlier than the target, I was at 2000 m, the altimeter being set on 704mmHg. Everything behaves well at lower altitudes, but at 600 meters (1970 ft) the difference is enormous. I need to run some more tests, but something seems off. Btw. A (different) but similar counting principle worked perfectly in Viggen.
  8. This part isn't finished yet. Remember, this is EA and the development process will take at least a few, maybe a dozen, months.
  9. Btw. the mini campaing is out (link is in the main topic section). Have fun!
  10. Hi. Coming soon, I mean really soon :). The mini campaign is ready for download and has just been released. The first post has been updated with a direct link. Have fun!
  11. I've found a rather interesting method that I think works well even if the target isn't saved in the DTC. Of course, we need to know the target's location (altitude), which is easy to determine by hovering the mouse cursor over the map (F10) where the target should be (even if it's hidden). Example: STEP 1: target height 299m. STEP 2: we divide the height by 8 = 37 (we round it) STEP 3: we subtract it from the standard QNH = 1013-37 = QFE is 976 So: target elevation in meters / 8 = X and 1013 - X = QFE for target location for MiG. STEP 4: pressure Unit Conversion Between Hectopascals (hPa) and Millimeters of Mercury (mmHg) QFE for target location for MiG x 0,75 = Y mmHg (set it on the altimeter) Example: QFE 976 x 0,75= 732 (set it on the altimeter) I once recorded something like this for Viggen, but here we have to be at the airport:
  12. No, because these tasks are not really about cooperation (but sometimes it is lol), but rather about the skill of the pilot himself.
  13. FYI: the campaign will be uploaded tomorrow. I'll let you know when it's available for download :).
  14. Good to know, thx for confirmation!
  15. So any info?
×
×
  • Create New...