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Cold War Germany Available now No other location better exemplified the Cold War between NATO and Warsaw Pact forces than the “Iron Curtain” separating East and West Germany in the 1980s. Massive forces were arrayed on both sides of this heavily fortified frontier that witnessed so much for so many years. Ugra-Media has recreated this pivotal “what if” scenario with a level of excellence and detail far greater than ever before. This 980x800 km map includes the varied terrain of the rolling hills of southern Germany, the flat northern European plains that served as the corridor to countless historical battles, and the coastlines of the Baltic Sea. The low-level terrain detail makes this map a must have for attack aircraft and helicopter pilots who just love flying at tree-top height. Early Access Launch Phase 1 will include 59 military airbases, 4 heliports, 27 general aviation airstrips, 40 pre‑placed SAM sites, and summer textures. Early Access Development Phase 2 will add 10 additional airbases along with spring and autumn textures. Phase 3 will add 51 more airbases, winter textures, and the Cold War Assets Pack. For a closer look at Ugra’s developmental efforts, check out their Cold War Germany FAQ Pricing $55.99 USD at Early Access release (live today). $69.99 USD following the release of Phase 3. Purchase now and save. Install & Performance Checklist Drive space: 205 GB total (Phase 1 download ≈ 110 GB). Recommended: 32 GB of system RAM and 8 GB of graphics card VRAM. Map Highlights Buildings come with destruction states. All East German bases feature authentic RSBN navigation beacons. Densely placed ground objects throughout the map, but important areas are left open for mission builder object placement for costume scenarios. Detailed SAM and AAA sites are scattered throughout the map and co-located with many airfields that can be populated with your air defenses of choice. Why Fly It Now? Whether you’re loitering over the “Fulda Gap” in an A-10, punching through clouds in a Fulcrum, or stalking tanks in a Hind, the DCS: Cold War Germany map offers a new and exciting canvas to experience your DCS aircraft. Bye Phant
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FONTE https://forum.dcs.world/topic/370529-dc ... nt=5632283 Bye Phant
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IFF-STR700 SEM-91 Bye Phant
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Bye Phant
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DCS G.91 WIP SCREENSHOTS Contrary to what we do with our MSFS projects, our progress reports for DCS projects are less frequent and, in many cases, way more detailed. Fact is that DCS development is way more time and resources consuming than MSFS, for a number of reasons - and one is the fact that the general expectations are higher in terms of realism and fidelity. BUT rest assured we have been working hard on DCS, and our next product, the G.91 is making slow but steady progress. Here are some work-in-progress images of the new external model with preliminary "bare metal" textures - once these will be complete, we'll proceed with the liveries. Bye Phant
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FONTE https://forum.dcs.world/topic/370529-dc ... nt=5630961 Bye Phant
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Cold War Germany Development Progress What's been done? Our partners Ugra-Media have been working hard on the DCS Cold War Germany map lately. Based on community feedback, the map border has been slightly tweaked, and new locations added. This includes new cities and border checkpoints, key Cold War locations, detailed road and rail networks, historically accurate airfields and improved environments. During internal playtests, the Ugra team checked the navaids and airfields, ensuring that each airbase was ready to receive historically accurate aircraft. Extensive rendering optimizations have been made to ensure consistent performance in large missions. What's working now and next steps? Ugra is currently focused on testing and preparing the map for release. This includes checking airfields, roads and terrain, and translating names into different languages. In the meantime, the colour palettes are being fine-tuned for time of day and all weather conditions. Additionally, Following initial Community feedback, Ugra has significantly improved the map, adding more air defense sites, new locations, original objects, and POIs such as quarries in Leipzig. Looking beyond this early access release, further testing and performance optimisation for high object density areas will be the focus to ensure stable frame rates in both single-player and multiplayer scenarios. Significant milestones and moments to share One of the milestones worth highlighting to recreate the diversity of Cold War-era missions is the near completion of historical airfields with accurate taxiways and ground structures. Ugra-Media has used historical sources, and where information was lacking, they have also relied on the memories of the people who served at those air bases to add authenticity and detail. Due to the exceptionally high degree of object detail, quantity and diversity, Ugra has been very careful about memory limitations, requiring constant vigilance to stay within the limits of DCS. Overall, these developments bring them closer to presenting an exceptional map that depicts Germany in the 1980s. “We appreciate your patience and look forward to sharing more milestones. Stay tuned for the release, coming this April!” Ugra-Media Bye Phant
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FONTE https://forum.dcs.world/topic/370529-dc ... nt=5630234 https://forum.dcs.world/topic/370529-dc ... nt=5630657 Bye Phant
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F-4E 81-2 Red Flag Campaign by Reflected Get ready for the great new F-4E Red Flag 82-1 Campaign by Reflected Simulations! Taking place across thirteen meticulously crafted missions, you’ll experience historically accurate procedures, custom voice-overs, and missions randomized for replayability. Complete with detailed briefings, authentic kneeboard images, and dozens of faithful skins, this campaign will showcase the best of DCS from advanced dogfights to carefully choreographed ground attacks. Stay tuned for this exciting new campaign coming very soon in the next update! Bye Phant
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FONTEhttps://forum.dcs.world/topic/370529-dc ... nt=5629744 Bye Phant
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FONTE https://forum.dcs.world/topic/370529-dc ... nt=5627913 Bye Phant
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Bye Phant
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Bye Phant
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AMVI Joint Thunder 2025 On the 7th of April, 2025, Joint Thunder 2025 kicks off the full milsim international campaign organized by AMVI - Aeronautica Militare Virtuale Italiana. A well-established event that each year brings together over 130 pilots and human controllers in an asymmetric, realistic, and immersive operational scenario. A Live and Dynamic Theater of War The two coalitions, BLUE and RED, face off in the Sinai theater in a large-scale strategic conflict. BLUE’s air superiority is countered by RED’s formidable ground forces, creating a tactical balance that requires constant planning, coordination, and adaptation. Realistic Missions, Unit Coordination Every flight will have a decisive impact. Takeoffs, theater entries, attacks, and returns will be managed by real human ATC, AWACS, and JTAC operators, ensuring an uncompromising level of realism. A Refined and Ever-Evolving Experience Joint Thunder is not a competition, but a proving ground for pilots and squadrons, where training and the ability to operate as a team are crucial. From air interdiction missions to ground troop support and airspace defense, every role will have a strategic impact. Joint Thunder 2025 begins on the 7th of April, 2025. Join AMVI discord channel. Bye Phant
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A-10C II Pilot Model Development Progress We are excited to unveil our updated A-10C pilot, designed with highly accurate gear and visuals. The new, Scorpion helmet features a lightweight shell and tinted visor with realistic wear-and-tear markings. Oxygen mask connectors and straps have been precisely modeled to move naturally with the pilot’s head turns, creating a more authentic VR or TrackIR experience. The flight suit is crafted from flame-retardant Nomex-like material, complete with realistic folds, wrinkles, and carefully placed pockets. Buckles, harness straps, and G-suit elements match real-world hardware. We will continue refining textures, visor reflections, and movement physics for the oxygen hose to ensure a truly lifelike representation when piloting the Hog. We look forward to implementing final touches and launching this updated pilot model soon. Keep an eye out for patch notes, and thank you for your continued support and feedback. Bye Phant
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CH-47F Development progress Since our CH-47F newsletter update last month, we have been adding new features and tuning existing ones. The latest set of features has been rather complicated, and we thank you for your patience whilst we continue development. We are working on additional MFD pages and numerous controls via the CDU. Currently we are focused on DAFCS native functions, which include hover mode. The Digital Advanced Flight Control System (DAFCS) Native Functions will include inertial, radar altimeter holds velocity, and position hold. Other items in development include new flight planning functionality, an improved damage system, and more paint schemes. The Extended Range Fuel System (ERFS II) is also in development. Bye Phant
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Bye Phant
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