-
Posts
827 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Mud
-
They are triggered before that time (about 6s into this mission test actually). Else I would obviously not be able to even contact JTAC. In the full mission under construction, the player is to destroy units spotted by the SEALs. Once these units are destroyed, the player get's a distress call from the SEALs requesting CAS.
-
Can anyone have a look at this mission? I trimmed out everything apart from the JTAC part. I have the idea that all criteria are met to have them mark with IR, yet I'm still getting no mark. 08 - Sitting Wolves Test.miz
-
Smokey: I have one mission with a helo starting delayed via "uncontrolled" and there at least it's working fine. NPOSuperhornet: I am able to set Russian planes as "uncontrolled". Try after creating the plane/fligh, to deselect them and then select them again.
-
That takes away all subtitles, and not just the top left ones. And considering there are still some issues with some actions not being audible, it's not the best thing to turn them off.
-
It used to be possible till 1.1.0.9 with this method: http://forums.eagle.ru/showthread.php?t=73524 But as you can see in that thread, it's no longer working and causes the sim to hang (at least in my case).
-
You can just make the paratroopers appear with a: ONCE > Helicopter in Zone > Group Activate Paratroopers or with a flag for instance ONCE > Helicopter in Zone > Set Flag 10 ONCE > Flag is True 10 > Group Activate Paratroopers
-
Some say, the first word he ever uttered was: хорошо
-
In that mission, the only thing even remotely close to the target is the AO-10 doing a race-track pattern over the area. So it seems it's not only for ground units then.
-
I've done some more testing and even when flying low, he often just goes type 3 - no mark. When he does say type 2 - marked by WP, he eventually doesn't mark. I feel like it has something to do with the orientation of the AFAC at a given time. I think I'll just use triggers instead to mark the area with WP and drop the JTAC talk-on process, as the mission specifically requires an OA-10. I guess I could also have an OA-10 circle the area and have the player contact a ground unit without knowing :)
-
I've set an AFAC A-10 to mark targets with WP in the mission editor. Yet in the mission, he goes "no mark" when in radio contact. He's carrying WP rockets. I got his alt set to 21k feet. So my question: do WP markers have to be at a certain max alt, or could something else be amiss?
-
Missing some a.i. audio when listening to other flights on guard
Mud replied to jspec3's topic in Bugs and Problems
Seems they're not. Clean 1.1.0.9 install here and all I get is their text without audio. Something extra to look forward to already. Thanks for the info, Nate. -
Missing some a.i. audio when listening to other flights on guard
Mud replied to jspec3's topic in Bugs and Problems
Any update on this issue so far? -
As far as I know, that only works if you start from the runway. Starting from the ramp will always result in single take-offs.
-
I just did a test, and from what I can tell, my external wing tanks (wasn't carrying centerline tank) get filled before my internal tanks get filled. I have a track of it if need be, but it's fairly big.
-
No worries :) It's one of the best parts of this sim I think, after 6 months I'm still learning new things on a daily basis.
-
Haha Eddie, that one even works involuntarily when doing my best to stay connected. I'm improving though, 3-4 connects for a complete fill at the moment. Edit: Does that effect chicks in tow though? If you complete a refueling, will your wingman automatically go next or do you always have to order him to get to the tanker anyway? Cepega: I only saw buttons to disable fill to the internal wing and main tanks. But I'll go dig in the manual.
-
Lovely! All flights are staying at their designated flight levels now. The landing phase I haven't tested yet because my wingman collided with a thirsty F-117 while I was refueling. I still need to iron out some minor issues, but the info here has really put me on the right path.
-
It seems that when you refuel with external tanks, these tanks also get filled. Is there a way to prevent this?
-
Valuable information here, thanks folks! I've made quite a lot of changes which I'll try to test tonight. I diverted some fighters to Kobuleti because it doesn't make a lot of sense to send 18 birds to Batumi if it can only hold 10. I love spending time in the ME, but damn, time flies when you're there and testing. The missions / campaign I'm building are based on the Kosovo conflict. Completely fictional, but quite some ideas gotten from the "A-10's over Kosovo" book. Still a lot of work to do though.
-
Bed time for me here atm, but I just wanted to say I really appreciate the replies. I'll go on tomorrow correcting.
-
AMD Catalyst 11.7 WHQL (8.872 July 7)
Mud replied to Mustang's topic in PC Hardware and Related Software
Crossing my fingers for that one, mate! On a side-note: I tried both 11.7 and the 11.8 preview and they both seem to reintroduce the white boxes flashing problem. Can anyone confirm this? -
I'm in the process of building a campaign and I'm running into some very odd stuff in my starting mission. - AI flights don't follow their waypoints properly. Some of the will fly NOE while their waypoint altitudes are set to +15k feet. - They once started flying North. I thought that perhaps they hit bingo fuel, but the passed their take-off base and just kept heading North. - The tankers did not stick to their flight plan whatsoever. - The Mission Score items I have set don't seem to do anything. - See screenshot. The one time I tested the mission and most AI flights did make it to Batumi, they started doing the polonaise on the runway. Mission: 01 - Campaign Start.miz Screenshot:
-
AMD Catalyst 11.7 WHQL (8.872 July 7)
Mud replied to Mustang's topic in PC Hardware and Related Software
Thanks for the info, Mustang. Very much appreciated. -
How so? 10 miles per hour = 16 km per hour 10 knots = 10 nautical miles per hour = 18,5 km per hour That makes knots faster in my head :)
-
Mark Z is a weapon event mark. So where you fire your gun or drop a bomb, this will become Mark Z automatically.