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Eight Ball

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Everything posted by Eight Ball

  1. Ah sorry, I've been a bit busy and forgot to pay attention to this thread. Also it seems my previous update to the first post did not went live. I'll fix that tonight. Regarding the coalition issue, you can download the coalition updater tool, start a new mission in the editor with the countries in the appropriate coalitions for the template, load the static template and then swap said countries around and save the template with a new name. It should do the trick. I'll do it myself and update the first post ASAP
  2. Thanks :) V2 of the PLAAF skin for the L-39C, uploading to the user files ASAP
  3. It's not a mod but the "What If" thread seems suitable :D L-39C IRIAF Liveries
  4. DOWNLOAD 3 fictional IRIAF liveries for the L-39C. Extract and drop in Saved Games\DCS\Liveries\L-39C
  5. I'm working on a couple, shouldn't take too long. Suggestion are welcome.
  6. Damn, they look great. Have you tried getting in touch with Hawkeye60? He converted quite a few already, maybe he could add those to his list?
  7. Glad you got it working :) I'd be curious to know if you can succeed. This was my plan initially but the UV map (no sure that's the proper term) isn't easy to work with. Textures are either stretched over a large area (hull) or repeated over and over (bridge structure) But I'm still very much a newbie with all this so maybe I'm missing something. the Hull texture The bridge structures (just one texture file covering all this)
  8. Oh yeah, I know, I use a fair shair of your mods. Before asking you all this I also maybe a quick test to see how it worked. Using a modded ship...the Bahrain freighter :P here's the folder I've droppped in Saved Games\DCS\Liveries\ https://drive.google.com/open?id=1QpPHUDZSCcRmG9upHt2hGgBlUtsSPrZr
  9. they usually do on the mission/campaign download page. What map(s) do you have and which missions/campaign are you trying to install?
  10. This is a request that pops quite regulary: "Please ED, add this airport to that map". I don't know if they were left out in order to save performances or man hours or both but a solution to this would be to expand the current "improvised airfield" object into an airport builder. While would just be a nice feature currently, it will become a much necessary one once we get the world map. As of right now this airport builder could just be a fleshed out version of the "improvised airfield" object, working pretty much the same way but allowing some customization. i.e: - Being able to chose the runway textures (none-grass-sand-concrete) - Taxiway (no-left side only-right side only-both side) - Ramp (small-medium-large) This could be based on a "predefined" layout. You wouldn't get to decide exactly where you want the ramp. It would always be at the same distance from the runway and you'd use a slider to move it where you want along the lenght of the runway. Same for the taxiway, you'd chose between direct (just a strip of concrete linking to the runway) or parallel (spanning along the entire lenght of the runway with multiple entrance/exit) Then you'd have a new type of static objects at your disposal: airport buildings. When placed near a custom airport these objects would "unlock" features, much like the support vehicles for the farp. Fuel tank, weapon storage, hangar and ATC tower. It would also be nice if those custom airfields could overwrite pre-existing airfield too. Allowing us to modernize the Normandy map or create a more accurate representation of them (removing the hardened shelter at Sochi) And finally it would be nice to be able to just erase existing airfields. Allowing us to create a pre-invasion Normandy map for example. EDIT: is it me or every time you press "enter" once it's as if you had pressed twice, creating a "double space"? Was it a request from some higher ups at ED? ;)
  11. Are you sure you're using the right name for your folder in the Saved Games\DCS\Liveries\ folder? With proper subfolder for each livery? You've modified the description.lua accordingly, with a unique name and change each "true" to "false" when necessary?
  12. Woah, I didn't know about that. Thanks :thumbsup:
  13. you can add this to the description.lua of a livery to force them off
  14. Maybe a solution could be to add a tick box/top down menu on the user file. Something like: "I allow ED to add this content to the core game". And once a week someone from ED would review these and decide to integrate them or not.
  15. It also works with airports. Select it on the F10 map and press F11.
  16. Check this nifty little tool by uboats: https://www.digitalcombatsimulator.com/en/files/1744284/
  17. My impression is RAM will take a hit if there are a lot of objects/units to render and the CPU will take a hit if many of those units actually do something (waypoints, engaging targets, etc) At least that's what I noticed when creating a "Operation Desert Storm" like scenario involving around 200 tanks racing towards each other and engaging. At first, for screenshots purpose, I didn't gave them waypoints. The FPS took a nose dive but it was still OK. Once I gave each group waypoints the FPS went to single digit and it got even worse when they started engaging each other
  18. Awesome job Suntsag, thanks for sharing :thumbup: That'd be great!
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