This is a request that pops quite regulary: "Please ED, add this airport to that map".
I don't know if they were left out in order to save performances or man hours or both but a solution to this would be to expand the current "improvised airfield" object into an airport builder.
While would just be a nice feature currently, it will become a much necessary one once we get the world map.
As of right now this airport builder could just be a fleshed out version of the "improvised airfield" object, working pretty much the same way but allowing some customization. i.e:
- Being able to chose the runway textures (none-grass-sand-concrete)
- Taxiway (no-left side only-right side only-both side)
- Ramp (small-medium-large)
This could be based on a "predefined" layout. You wouldn't get to decide exactly where you want the ramp. It would always be at the same distance from the runway and you'd use a slider to move it where you want along the lenght of the runway.
Same for the taxiway, you'd chose between direct (just a strip of concrete linking to the runway) or parallel (spanning along the entire lenght of the runway with multiple entrance/exit)
Then you'd have a new type of static objects at your disposal: airport buildings.
When placed near a custom airport these objects would "unlock" features, much like the support vehicles for the farp. Fuel tank, weapon storage, hangar and ATC tower.
It would also be nice if those custom airfields could overwrite pre-existing airfield too. Allowing us to modernize the Normandy map or create a more accurate representation of them (removing the hardened shelter at Sochi)
And finally it would be nice to be able to just erase existing airfields. Allowing us to create a pre-invasion Normandy map for example.
EDIT: is it me or every time you press "enter" once it's as if you had pressed twice, creating a "double space"?
Was it a request from some higher ups at ED? ;)