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Everything posted by EvilBivol-1
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Готовим русскую озвучку тоже, но пока придется скачивать вручную с сайта обменника. Наверное в следующем патче уже будет встроена.
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JTAC and EWR Target Assignement
EvilBivol-1 replied to Doum76's topic in User Created Missions General
Possible bug. Awaiting confirmation. -
Ground effect has been modeled in all AFM aircraft since FC. In fact, it may have even been scripted in SFM, but not sure.
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New User First Impressions and Feedback
EvilBivol-1 replied to fearlessfrog's topic in DCS: A-10C Warthog
You just have to hold down the OSB button for a little longer to proceed past that trigger. This was a problem in the early versions of the training missions that we managed to get around for the most part, but this one particular steps still suffers from it. Sounds like you may have opened the wrong page on the right MFCD. You should have the TGP page up, not the MAV (maverick) page. If you have other problems with training, post about them in them dedicated secion, so that it's easier for us and other users to keep an eye on them. http://forums.eagle.ru/forumdisplay.php?f=126 -
Engage, please see the sticky thread here to download the updated training missions for version 1.1.0.8. http://forums.eagle.ru/showthread.php?t=75002 Download and unzip the files into your game's Training/en folder.
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Lallan, please download the updated training missions for version 1.1.0.8 as instructed here: http://forums.eagle.ru/showthread.php?t=75002 Unzip the files into your game's /Training/en folder. The take-off training mission ends after you complete the level turn.
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Glad that worked, because this was a weird one. :)
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As others have said, a joystick is highly recommended. However, unlike others, my personal opinion is that the sim can be flown well enough on keyboard only. Most people here are flight sim junkies and to us it seems unnatural to fly these sims without at least a decent stick, but I don't think it's necessarily the case. Just expect to be spending a lot of time pressing keys and trying to click things in the cockpit with the mouse. It's not great, but it can still be enjoyable and interesting, if that is what you're going for. You should also consider whether your laptop is well suited to run the product. RAM, etc.
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Pause/Break key not working in training missions
EvilBivol-1 replied to Buster's topic in Mission and Campaigns
Buster, please check the following in your game options: 1) Is Game Avionics Mode on or off? 2) Is the 'Use These Options For All Missions' option on or off? 3) Did you remap the Pause key under the 'A-10C Sim' or 'A-10C Game' profile? Also, have you installed the updated versions of the training missions as described here? (this probably would not address your specific issue, but would be a good idea regardless) http://forums.eagle.ru/showthread.php?t=75002 -
Use the AI OFF trigger.
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Resources to learn Mission creation
EvilBivol-1 replied to fourty03's topic in User Created Missions General
If you are just starting out, these videos might help to get going: http://www.youtube.com/user/JRainier78#p/u/1/1cTkomZbS1Q Of course there is also the GUI manual in your Doc folder. -
You need to download and install the updated missions as described here: http://forums.eagle.ru/showthread.php?t=75002 Unpack into the game's Training/en folder.
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Perhaps wind is too high? Why don't you attach the mission so we can check.
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Updated training missions for v.1.1.0.8
EvilBivol-1 replied to EvilBivol-1's topic in Mission and Campaigns
We can try to have you delete all of the saved input setting files and then start the game over. This will reset all of your input settings to default. If you'd like to try this, do the following: Go to //Windows/Users/Your Windows Account Name/Saved Games/DCS Warthog/Config/Input/A-10C. For each folder inside, delete any file that has a long serial number attached. Also, just to make sure, the training missions should be flown with Easy Avionics Mode off. -
Landing training mission broken in v1.1.0.8
EvilBivol-1 replied to derelor's topic in Mission and Campaigns
Note,, you need to unzip into the game's Training/en folder. -
McG, can you fly the mission from the mission editor and save your track, then upload somewhere where we can grab it and take a look?
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Training Mission Problems after the patch
EvilBivol-1 replied to sobe's topic in Mission and Campaigns
Any problems loading other missions? Try some of the single missions from the Missions menu. -
Welome to the forum! You can download the updated training missions that work correctly with patch version 1.1.0.8 here: http://files.digitalcombatsimulator.com/en/59550/ Download the archive and unzip it into your game's Training/en folder. There is a ton of community training efforts on this forum. You will find some of them summarized and linked on the official Wiki page here: http://en.wiki.eagle.ru/wiki/Main_Page#DCS:_A-10C_Warthog
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Updated training missions for v.1.1.0.8
EvilBivol-1 replied to EvilBivol-1's topic in Mission and Campaigns
It should not. Is your game patched to version 1.1.0.8? Play the problematic missions from the mission editor and save your track at the debriefing screen. We'll take a look. -
Suggest you begin with the Quickstart manual to get up and running quickly. You will find the Quickstart in the game's Doc folder and also on the Wiki page linked below. Then go through the training missions and the complete Flight Manual. Also, a lot of guides and extra tips in the Training Supplements page here: http://en.wiki.eagle.ru/wiki/Main_Page#DCS:_A-10C_Warthog
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Updated training missions for v.1.1.0.8
EvilBivol-1 replied to EvilBivol-1's topic in Mission and Campaigns
Splinty, are you sure you're running the updated missions? Did you unzip the archive into your //Training/en folder? -
Dynamic Campaign Discussion Thread
EvilBivol-1 replied to winchesterdelta1's topic in DCS Core Wish List
Using a combination of mission debriefing data and lua export data from the previous mission and mission triggers in the new mission (to do things like blow up bridges or structures at mission start), I think it would be quite feasible to design a kind of linked mission generator that would generate a new mission based on the ending world-state of the previous mission.