

Anatoli-Kagari9
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Unable to land the Spitfire; any tips?
Anatoli-Kagari9 replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
But, as Yo-Yo answered ( I believe at this same thread ) the correction / fine tuning of some features like adding stiffening with dynamic pressure to the rudder ( making it a lot less sensible than it is right now ) is queued for inclusion in an upcoming patch, only delayed due to work in the new damage model. There is surely a lot of work in the background, not to count the release of the Normandy map, and all of the associated v2 updates... Anyway, this Spitfire looks to me like being probably the closer we have to reality in any of the presently available flight sims ( ? ) Having set the rudder curve to 50% it is a lot easier to control in yaw without going into a wobbling situation... I'll wait calmly for that upcoming patch, while I try to understand the intricacies of this beautiful machine :-) -
Unable to land the Spitfire; any tips?
Anatoli-Kagari9 replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
Just tested with 50% yaw curve, and both inflight and on ground, I like it that way. -
It's just procedural Yo-Yo... Of course it's useless at the very start, but as speed / "q" build up, I believe it will become useful ? In another sim, though, I just have to use rudder to counter both the yawing moment, and any rolling tendency in such an high power / high AoA scenario... Do you mean that stick right ( thx for glimpsing it @klem ! ) is useless through the whole takeoff run ? As a side note, I also always wonder why some of my fellow glider pilots insist, on some glider models, in using the "technique" of rising the spoiler at the intial takeoff run to make the ailerons more effective as soon as possible while gaining speed. Also, in all youtubes I have watched, and on all pilot notes I read, full right aileron and rudder is mentioned... Probably it would be more difficult to our brain to make it happen already during the takeoff run, as the ailerons begin to gain effectiveness...
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But at least in the DCS Sptifire you can consistently make use of aileron ( full right ) and rudder + rudder trim for takeoff. Just like pilot notes comment, full right aileron at the beginning of the takeoff acceleration, and right rudder... In the air the Spitfire is also very sensible to power changes, and you must be prepared to trim as required. With the upcoming fine tuning of rudder forces, it'll get simply Perfect!
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[REPORTED] Spitfire propeller with motion smoothing/ASW
Anatoli-Kagari9 replied to Reflected's topic in Bugs and Problems
Ok, I see, probably different to me because I am still on 1.5.7 - no v2 here. -
[REPORTED] Spitfire propeller with motion smoothing/ASW
Anatoli-Kagari9 replied to Reflected's topic in Bugs and Problems
I didn't notice any difference between the Spitfire and the 109 or the uh-1h, or even the default tf51 ? I must say I did a fresh install of DCS World 1.5.7 Open Beta, and bought those modules to install again, so, there was no DCS in my disk before last week install. Everything running nice and smooth at 60 fps with my rather old i5 2500 and gtx 960. -
FPS capped in 1.5.7?
Anatoli-Kagari9 replied to mj3437's topic in Release Version Bugs and Problems (Read only)
Wow! 200 fps ??? And I thought this was only possible in Aerofly FS 2 ! Well, I am more than satisfied with my smooth 60 fps with the i5 and gtx 960 hardware I run DCS in... :-) -
Yes, indeed saburo! I re-installed DCS World last week, the 1.5 Open Beta ( I do not own v2 ) and the 109, Spitfire and UH-1H, and was very positively surprised by various changes since I last had used DCS World, including the scattering in the cockpit and the instrument reflections! They're all great and had no impact in the smoothness of the sim on my old rig! Actually, I feared I might feel the effect of some of the updates on this rather old i5 2500, but DCS appears to be running even smoother than before !
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Differential braking is a MUST HAVE to correctly replicate the operations on a taildragger, specially in the fw190, bf109 and Spitfire. DCS does an AMAZING job at replicatingthe Physics of Taildraggers. It really pays to invest on a rudder set with toe brakes.
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Unable to land the Spitfire; any tips?
Anatoli-Kagari9 replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
The Spitfire is a charm to land once you have mastered the absence of the "seat-of-the-pants" feedback in a flight simulator. What makes it difficult to taxi, takeoff and land is just that - there being no inertial feedback on your body in the desktop sim... But with experience your brain can play it's tricks :-) and when trained to replicate the sensations, you'll be mastering the simulated Spitfire. -
Hello Red, and welcome! Practice is indeed the trick :-) The 190 is very heavy, compared to the 109... It must be brought down to the rw threshold at no less than 180 km/h, and then the throttle pulled back while you keep negating the ground and really trying to bring it to a 3-point attitude for touchdown. Then, as soon as you're on ground, keep holding the stick back! Steer to stay in the center of the rw as long as possible, and use brakes ( differential ) to help - slight pushes if you're finding it difficult to keep aligned.
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I'm on an i5 2500, 3,3Ghz, and GTX 960 4 GB graphics card, and 1.5.7 open beta gives me solid 60 fps most of the time. Of course I am not at max graphical settings, but still at a very nice level of quality. DCS is a very optimized flight simulation, specially having in mind all of the stuff being calculated in the background apart from just the flight dynamics of the aircraft you're flying...
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Not the p51d, but the Tf-51 is included by default, and good enough to train and adapt to the ED / DCS style :-)
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Spitfire ground handling updated in 2.1?
Anatoli-Kagari9 replied to Goblin's topic in DCS: Spitfire L.F. Mk. IX
Will surely test it that way Yo-Yo, but I have already mastered takeoffs & landings on all of the DCS ww2 warbirds :-) I'm now learning systems, performance, optimized use at different altitudes and loads, depending on the objectives. That's completely new to me :-) Don't own the Normandy, yet, but that will come with time ... Tasting "good food and good wine" must be done with time! -
Spitfire ground handling updated in 2.1?
Anatoli-Kagari9 replied to Goblin's topic in DCS: Spitfire L.F. Mk. IX
The ground handling in DCS taldraggers is 2nd to none! X-Plane taildraggers can also be designed with good results, but they lack the fine tuning found in DCS... -
Yep, but they did implement control stiffening for instance for the roll axis in the 109. I expected the same to be applied to the rudder, for instance in the Spitfire. But it's indeed a very complex aspect to model because truncation wouldn't be the best solution, and delay is also arguable ( unless some setting would allow for various physical shape characteristics of the pilot :-) )
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Can you share your axis curves ?...
Anatoli-Kagari9 replied to Anatoli-Kagari9's topic in DCS: Spitfire L.F. Mk. IX
Thank you guys! -
I believe the IX fdm isn't yet finished, but since I've been away for quite a while, I wonder if there are any news from the developers regarding stiffening of rudder with dynamic pressure. I re-installed DCS and the Spitfire IX last week. This latest Open Beta version feels great, but the inputs are still too abrupt in yaw because there is no stiffening with increasing dynamics pressure.
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I mean, elevator, aileron and rudder curves used in your settings for the Spitfire IX. I'm on a TS16000 + Thrustmaster Combat Rudder Pro. Using around 25% in rudder, to soften the overdone ( not presently stiffened with "q" ) rudder inputs and even the rudder trim tab effects. But I wonder what values you use. Thanks.
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Spitfire ground handling updated in 2.1?
Anatoli-Kagari9 replied to Goblin's topic in DCS: Spitfire L.F. Mk. IX
Yeah, you know guys, I keep jumping between sims like a ping-pong ball, but this Spitfire made me jump back to DCS World.... -
It's an "irritating feature", but I guess it may become addressed one of these days, just as recently they implemented METAR wind data to be relative to 10m AGL.... It also only makes your live more complicated when building a mission in the mission editor, because tower sends you to the correct rw after all.
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Trim changing for non-FFB joystics
Anatoli-Kagari9 replied to Yo-Yo's topic in Western Europe 1944-1945
Probably, the ideal solution would be for a flight simulator to dynamically create stick curves. On such a situation, for a non FF stick, the stick would of course stay put at it's neutral ( central ) detent, the aircraft would pitch down, but dynamically the pitch curve would be adapted ( truncated at the full forward end ) to account for the reduced travel then allowed, because even if the joystick is deflected fully forward, the actual travel would then be shorter IRL... A permanent adaptation of the pitch curves / limits computed on-the-fly to take into account stick-free changes in pitch and roll, would be required, and I believe would allow for a much more realistic fine tuning of the "feel of control" in a PC-based flightsim, even when a non FF joystick is used. Now, I wonder if those of you with FF sticks do notice the stick moving fwd when you deploy the flaps ? -
I have X-Plane 11 in Steam ( my only sim apart from IL2 Battle of... ), and I might consider re-installing and acquiring DCS modules through that platform - very easy to maintain, and fast on the downloads where I live... Any idea about when this tittles will become available through Steam ? Also, will the Steam version of DCS be compatible with all of the Online Servers for the same Maps - presently only the Caucasus... ?