

Anatoli-Kagari9
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Everything posted by Anatoli-Kagari9
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Ok guys, thx, will test with CTRL-Y because I have QWERTY Interesting, if TAS is varying with wind then it's really not a "pure TAS" :-)
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What is the key combination that gives us TAS readings in F2 ( external view ) ?
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Big changes to flight model in las time few months
Anatoli-Kagari9 replied to imacken's topic in DCS: Spitfire L.F. Mk. IX
Confirmed here too. -
Excellent video and control! Congratulations DefaultFace - now you have to try flying a glider IRL !
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Indeed, Great Work. I ended up fetching the update this morning, after having resisted for 2 days :-) Looks Just Great !!!!
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2.5 and GTX970, how does it run?
Anatoli-Kagari9 replied to OnlyforDCS's topic in Game Performance Bugs
In my i5 2500 @ 3,3 GHz and GTX 960 4GB GDDR5 I am getting stable 60 fps, Vsync on. So far so good ! -
What exactly is broken ?
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Was there... seen that :-):thumbup:
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Best glide speed to use for maximum range?
Anatoli-Kagari9 replied to ekg's topic in DCS: Spitfire L.F. Mk. IX
I believe you meant: highest RPM for low/fine pitch) for lower speeds - instead... -
Not really a problem for me SITh... I always pick the same pilot: His videos give a lot of feedback on the FDM, all aspects, from lift coef, to drag, ground effect, propwash/p-factor/gyro effects.... only lacking the sophisticated compressibility effects... BTW: When does ED come up with one of these Cubs ?
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Fine tunning the rudder trim pace...
Anatoli-Kagari9 replied to Anatoli-Kagari9's topic in DCS: Spitfire L.F. Mk. IX
@All above in this thread... Thank you guys for your precious comments! Let's wait and see - maybe it get's fine tuned in future updates. For the time being I sometimes prefer to actually leave the rudder trim at it's neutral settings, and use only the rudder to coordinate... -
Is there a config file wheer I can fine tune the rudder trim to make my input more fine.. Presently when I trim rudder inflight it always results in a rather abrupt response of the rudder, causing a significant wobble.
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Very true... Actually, I've long been trying to discover how to capture that feel of flying a ww2 module in DCS into X-Plane 10 and now sometimes 11 too... One of these days I bought the recently released F4-U, updated to XP11.10+ which includes the new propwash calculations. These remind me a lot of a thread I once initiated about the P51d, and where Yo-Yo actively participated giving very interesting information about the details of propwas modelling in DCS World - It was one of the occasions I took to learn how detail / completeness are objectives in the development made by ED, within the limitations imposed by running on a game PC....
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That's true, but honestly I am yet to find a good representation of ww2 aircraft in XP. It has the potential, specially with the latest propwash updates, but I am yet to find it shine... TBH, for some reason, after years using MSFS and XP, I ended up in DCS :-)
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Simply not comparable... No way ... Starting with such simple aspects of the core simulation in MSFS ( also used by A2A ) such as torque effects only being "effective" up to Vs0, etc..., and continuing with asymmetry of lift / drag / thrust, propwash effects taking into consideration not only design aspects of the aircraft itself but also external factors like the wind ( very important while still in contcat with ground, taxiing, taking off or landing... ), fuselage and other cell elements interference, etc... It's another World...
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Just hope someone considers building an affordable MSFFBv2-like stick in the near future. Buying a 2nd / 3rd... hand MSFFB where I live is tricky and risky, and I wouldn't spend my money in it, unless it came from someone I knew and could thrust. Unfortunately controller makers have apparently abandoned this type of sticks, and we're left with the remainings from when MS cared about their own flightsim market :-/
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In 2017, when guys without the $$$ to pay for the Nomandy map started using DCS World v1.5 to play ww2 air combat, mostly air duel, over the freeware Caucasus terrain...
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Ah! That's good news !!!! :thumbup:
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I still find that in the absence of proper force feedback controllers it is difficult for me to deal with the rudder authority in the Spitfire, more than I actually expected - had the idea it would be the case with elevator more than with rudder... Anyway, I have managed to make takeoffs where I raise the tail almost as soon as I nitiate the takeoff run, using +6 to +8 boost, and pushing the stick, while dancing on my rudder pedals :-)
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It's now impossible to find WW2 servers running on Caucasus scenery for users of 1.5.8. Any plans to get a server running again for ww2 ?
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I simply find it not in harmony according to what I read from pilot reports. Don't know how to put it better than saying that, in the DCS 109, slat deplyment instead of being smooth and almost unnoticeable, causes a weird separation between roll and yaw - as if there was now roll-yaw coupling, no cross-moments of inertia, a huge lack of directional stability... It simply doesn't feel right, not to mention what has always been mentioned since release, being it filled or not in the MW tank....
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Just to say that in the last couple of days I've been able to successfuly login and play without being kicked off... Also less stutters, even with 10+ players in the server.
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Thx Pedro :thumbup:
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At iddle you get negative propwash speed, and also any compensations for prop effects are causing right rolling and sideslip. What I still don't like is the rudder auhtority at high cruise and higher speeds. The rudder is still too effective causing huge swing if you even only use the rudder trim...