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Anatoli-Kagari9

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Everything posted by Anatoli-Kagari9

  1. Real World test... for comparison :-)
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  2. Ok guys, thx, will test with CTRL-Y because I have QWERTY Interesting, if TAS is varying with wind then it's really not a "pure TAS" :-)
  3. What is the key combination that gives us TAS readings in F2 ( external view ) ?
  4. Excellent video and control! Congratulations DefaultFace - now you have to try flying a glider IRL !
  5. Indeed, Great Work. I ended up fetching the update this morning, after having resisted for 2 days :-) Looks Just Great !!!!
  6. In my i5 2500 @ 3,3 GHz and GTX 960 4GB GDDR5 I am getting stable 60 fps, Vsync on. So far so good !
  7. What exactly is broken ?
  8. Was there... seen that :-):thumbup:
  9. I believe you meant: highest RPM for low/fine pitch) for lower speeds - instead...
  10. Not really a problem for me SITh... I always pick the same pilot: His videos give a lot of feedback on the FDM, all aspects, from lift coef, to drag, ground effect, propwash/p-factor/gyro effects.... only lacking the sophisticated compressibility effects... BTW: When does ED come up with one of these Cubs ?
  11. @All above in this thread... Thank you guys for your precious comments! Let's wait and see - maybe it get's fine tuned in future updates. For the time being I sometimes prefer to actually leave the rudder trim at it's neutral settings, and use only the rudder to coordinate...
  12. Is there a config file wheer I can fine tune the rudder trim to make my input more fine.. Presently when I trim rudder inflight it always results in a rather abrupt response of the rudder, causing a significant wobble.
  13. Very true... Actually, I've long been trying to discover how to capture that feel of flying a ww2 module in DCS into X-Plane 10 and now sometimes 11 too... One of these days I bought the recently released F4-U, updated to XP11.10+ which includes the new propwash calculations. These remind me a lot of a thread I once initiated about the P51d, and where Yo-Yo actively participated giving very interesting information about the details of propwas modelling in DCS World - It was one of the occasions I took to learn how detail / completeness are objectives in the development made by ED, within the limitations imposed by running on a game PC....
  14. That's true, but honestly I am yet to find a good representation of ww2 aircraft in XP. It has the potential, specially with the latest propwash updates, but I am yet to find it shine... TBH, for some reason, after years using MSFS and XP, I ended up in DCS :-)
  15. Simply not comparable... No way ... Starting with such simple aspects of the core simulation in MSFS ( also used by A2A ) such as torque effects only being "effective" up to Vs0, etc..., and continuing with asymmetry of lift / drag / thrust, propwash effects taking into consideration not only design aspects of the aircraft itself but also external factors like the wind ( very important while still in contcat with ground, taxiing, taking off or landing... ), fuselage and other cell elements interference, etc... It's another World...
  16. Just hope someone considers building an affordable MSFFBv2-like stick in the near future. Buying a 2nd / 3rd... hand MSFFB where I live is tricky and risky, and I wouldn't spend my money in it, unless it came from someone I knew and could thrust. Unfortunately controller makers have apparently abandoned this type of sticks, and we're left with the remainings from when MS cared about their own flightsim market :-/
  17. In 2017, when guys without the $$$ to pay for the Nomandy map started using DCS World v1.5 to play ww2 air combat, mostly air duel, over the freeware Caucasus terrain...
  18. Ah! That's good news !!!! :thumbup:
  19. I still find that in the absence of proper force feedback controllers it is difficult for me to deal with the rudder authority in the Spitfire, more than I actually expected - had the idea it would be the case with elevator more than with rudder... Anyway, I have managed to make takeoffs where I raise the tail almost as soon as I nitiate the takeoff run, using +6 to +8 boost, and pushing the stick, while dancing on my rudder pedals :-)
  20. It's now impossible to find WW2 servers running on Caucasus scenery for users of 1.5.8. Any plans to get a server running again for ww2 ?
  21. I simply find it not in harmony according to what I read from pilot reports. Don't know how to put it better than saying that, in the DCS 109, slat deplyment instead of being smooth and almost unnoticeable, causes a weird separation between roll and yaw - as if there was now roll-yaw coupling, no cross-moments of inertia, a huge lack of directional stability... It simply doesn't feel right, not to mention what has always been mentioned since release, being it filled or not in the MW tank....
  22. Just to say that in the last couple of days I've been able to successfuly login and play without being kicked off... Also less stutters, even with 10+ players in the server.
  23. Thx Pedro :thumbup:
  24. At iddle you get negative propwash speed, and also any compensations for prop effects are causing right rolling and sideslip. What I still don't like is the rudder auhtority at high cruise and higher speeds. The rudder is still too effective causing huge swing if you even only use the rudder trim...
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