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Everything posted by Wrecking Crew
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Requirements for A-10C vs. ground unit coop?
Wrecking Crew replied to dporter22's topic in DCS: A-10C Warthog
When you add a Combined Arms slot, it will be displayed on the Client computer with CA installed; the Combined Arms role is not tied to a platform (a/c, vehicle, ship, helicopter). For H2H try using the Tactical Commander (TC) instead of the Game Master (GM). The GM can control platforms on both sides while the TC is either Red or Blue. The CA slots may also be displayed on the other computers - earlier versions they would not be displayed if that computer did not have the CA module installed. A GM or TC can control an armor group from F10. Some trucks and engineering vehicles can't be controlled, infantry can't be right now I think. A JTAC slot can only fight the vehicle chosen - no group control at the F-10 level, but there is the Green Arrow & Left Mouse that will bring up the rest of the group to the JTAC vehicle's position. There are key commands for radar and lock, so brush up on those. Many a/c cannot be flown by a Client - maybe that's why you aren't seeing the Client choice. -
Post the mission so we can try it.
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DCS v2.0 Civilian HUEY Needs Civ Pilots - currently has military pilots.
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Is it realy effective ?
Wrecking Crew replied to jef32's topic in Utility/Program Mods for DCS World
UUhhh, I missed the guy bailing out! Man that was impressive - and it was all stock to me. I am making my first v2 Nevada mission for the contest, called NAVEX -- v2 has all the tools and some new AI flight controls. I'll go watch that again! -
Who is judging, and how are the top three missions determined - what does 'gameplay' mean? I am making a new mission for this contest - and plan to post it in the forums when it is ready to play/test.
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I use the Action -> Load Mission, with a variety of Conditions, including Time More() for a timeout and restart. You do need to select the mission to Load. On occasion my server will get a DCS Stopped Working message - maybe once every two weeks, and it is constantly running. I'd like to take a look at this restart script mentioned above.
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I just saw the new Dell UltraSharp line - google it. Hope that helps. I was looking at the 25" And Above. I've used Dell for many years and they have my recommendation for monitors. I'm using a Samsung TV JS9000 now.
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An ssd is not a disc. SORRY I had to say that - I used to work for Seagate :-) --- There's not any danger in trying it. If it doesn't work it is easy to re-install. If you are migrating from a HDD to an SSD then that should work.
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Circling units in group, stall group
Wrecking Crew replied to Pikey's topic in Release Version Bugs and Problems (Read only)
The units do the same circling thing on roads when they encounter dead vehicles. IMO, at least when encountering dead vehicles, the travelling units should go up over the top and not try to detour along the box edges of the dead unit. I'm agreeing with Pikey. Groups travelling through areas of buildings still get caught in circles, also inside buildings and under FARPs.- 1 reply
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Multiplayer
Wrecking Crew replied to EagleFox's topic in Release Version Bugs and Problems (Read only)
When you create the New Server, click the circled + symbol to find and load your new mission. I then Save my server's missions list from the same window, with the folder icon that has the down arrow. Hope that helps. -
The code below is used to clone an RPG team at the position of an armor group; it is fired off with a Radio command. I want the RPG team to be Player Can Drive - is this possible with Infantry - that is not a settable option in the ME? Is there a line I could add to the code to set this attribute? Also, there is a line that will set the skill level, like skill = 'excellent'. Can someone please show what that code line looks like? Like: newGroupRPG_Team.skill = excellent ? Thank you. local grpNameArmor = 'Blue VGrp01 Tank' local grpNameRPG_Team = 'Blue VGrp12 RPG Team' local unitNameArmor = Group.getByName(grpNameArmor):getUnit(1):getName() local basePos = mist.getLeadPos(grpNameArmor) local baseHeadingRad = mist.getHeading(Unit.getByName(unitNameArmor)) local baseHeadingDeg = baseHeadingRad * 180 / math.pi local newGroupRPG_Team = mist.getGroupData(grpNameRPG_Team) local newCoords = { [1] = { x = basePos.x + ((75 * math.cos(baseHeadingDeg)) - (0 * math.sin(baseHeadingDeg))), y = basePos.z + ((75 * math.sin(baseHeadingDeg)) + (0 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg, }, [2] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg + 40, }, [3] = { x = basePos.x + ((-75 * math.cos(baseHeadingDeg)) - (-75 * math.sin(baseHeadingDeg))), y = basePos.z + ((-75 * math.sin(baseHeadingDeg)) + (-75 * math.cos(baseHeadingDeg))), heading = baseHeadingDeg - 40, } } for i = 1, #newGroupRPG_Team.units do newGroupRPG_Team.units[i].x = newCoords[i].x newGroupRPG_Team.units[i].y = newCoords[i].y newGroupRPG_Team.units[i].heading = newCoords[i].heading end newGroupRPG_Team.clone = true mist.dynAdd(newGroupRPG_Team) trigger.action.outText(grpNameArmor .. ' just dropped off an RPG Team!', 20) I have also used this code to generate a MANPADS team when a helicopter lands for 20 seconds.
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If you can open the mission in the editor and make adjustments, then you can select an aircraft and do a Cntrl-C and an immediate Cntrl-V to clone a copy. Then go to the new clone and adjust anything in its profile - name, call sign, skin, loadout, etc. Be sure to follow its waypoints to get each one placed right, especially the last one if it is a Land type as it will often be slightly off of the runway. Adjust the parking spot, too - you may see the Uncontrolled dialog box come on after you manually set the parking spot for a cold start aircraft and then you know it's done. Make sure it is a Client so it can be flown.
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Here is a flag scheme. Use this convention and a flag is directly tied to a Coalition/Group/Unit/State, or a Zone. WC's Flags.txt
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rvotri -- see posts #2 & #4.
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Mission Editor, Action: Load This Mission and Save Mission Name Add an option checkbox to the Event..Action: Load Mission that will reload the current mission. When checked, a dialog box on the Action panel will show the mission name, like 'Erl Sis 154C5a.miz'. This enhancement will save time and prevent problems by automating the argument of the Load Mission command. I understand this can't be done right now because the mission name is not in the miz file content - which is also the reason why Slmod can't do an '-admin reload' AFAIK. Solution: write the name of the mission to the miz mission file when the Save or Save As is done in the Mission Editor.
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I'm looking for a talented Mission Creator re: Huey
Wrecking Crew replied to SnowTiger's topic in Mission Editor
My signature Huey mission, Huey Apocalypse, has a unique sound file. PM me. -
Is there a datalink between units?
Wrecking Crew replied to VTJS17_Fire's topic in DCS: Combined Arms
I hate those things with a Warthog passion. -
"TrackIR Device Unplugged"
Wrecking Crew replied to Habu_69's topic in Controller Questions and Bugs
This notification was introduced around when the VR support was added to Options. It went away for a bit thankfully but then reappeared recently. So, seems it can be fixed. -
Where are you from Twon? Welcome to the forums.
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Dedicated server instructions for 1.5.4?
Wrecking Crew replied to undertheradar's topic in Multiplayer
Here is the config content from my server - C:\Users\Hollo Pointe\Saved Games\DCS\Config - autoexec.cfg -- options.graphics.maxfps = 30 options.graphics.render3D = false if not net then net = {} end net.download_speed = 1024*1024 net.upload_speed = 256*1024 The options.lua I do not change. Network.cfg -- connection = { "LAN", 12830720, 1310720, } player_name = "Hollo Pointe" server = { disable_events = false, public = true, client_params = "motd="Welcome to the Hollo Pointe DCS World server!";", pause_on_load = false, upnp_control_url = "http://10.1.10.1:80/WANIPConnection", upnp_service_type = "urn:schemas-upnp-org:service:WANIPConnection:1", mission_dir = "C:\\Users\\Hollo Pointe\\Saved Games\\DCS\\Missions\", password = "", max_players = 17, name = "Hollo Pointe", client_outbound_limit = 0, port = 10308, client_inbound_limit = 0, allow_object_export = true, integrity_check = { "Config/Weapons", "Scripts/compile.lua", }, } client = { history_size = 16, history = { }, } chat = { view_rows = 3, offset = 0, } -
Dedicated server instructions for 1.5.4?
Wrecking Crew replied to undertheradar's topic in Multiplayer
What is your issue? Ahh -- Is there a newer guide for 1.5.4? I followed these steps as closely as possible (it said to edit network.cfg and options.lua but those files did not exist in that directory, I had to create them) but the game crashes on launch. -
The kneeboard files should be specific to the mission, in my humble opinion. But each aircraft could/should have its default kneeboard in its folder.
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Thank you, Frederf. Any idea why this is working for single player? The problem is only in multiplayer. Is it odd that in the ME that the MiG-21 COMM frequency can be set to frequencies other than the working range? Will the An-50 Mainstay be able to use the frequency of 118-140 MHz? I'd check in the ME but ,,, what good what that do based upon the information above. Highwayman, what are your difficulty settings?
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In this case, the server has these checked under Options, Gameplay Settings, Difficulties: Padlock Labels Allied Flight Reports The mission is never saved on this server computer, but the server is setup the same as the computer where the mission is developed and saved on, i.e.: only these same three Difficulties are checked; Easy Comms is not checked. In the mission, the MiG-21 Client slot has COMM checked and set to 251 MHz AM, same for the wingman in Unit 2 of the flight Group. The Red Mainstay has COMM checked and is set to 251 MHz AM. Do we need to choose a different frequency for these a/c to communicate with each other in multiplayer? Highwayman, are you saving the mission on your computer before you test singleplayer flight? If Yes, what are your Difficulty checkboxes?
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Add another level to Civilian Traffic that will let trains run, only.
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