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Everything posted by Wrecking Crew
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You turn on Flag 1 in two events. You don't need Flag 3 and maybe not Flag 2 since Flags 1, 2 and 3 all turn on on the same event. If you add a FARP right near the airbase and put the Mi-8 on that then the helicopter will take off right away instead of taxing to the runway like an airplane. I'm not getting the 'Roger' thing,,, not sure what that is about. WC
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That Continuous Action drives a message and it will just keep going... This ^^^ might be it. You don't need that Start_trigger because all flags are off at the start anyway. WC
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Enemy (Blue side) ground units not engaging
Wrecking Crew replied to Ohgr's topic in User Created Missions General
Hmm, the 2000 start time is what I'm using in the new Pointe & Shoot mission that will start here in the next hour or so. I'll see what my units do. The mission is mostly Red AI armor against Blue AI Strykers and AI Hawks. WC -
Wrecking Crew Projects
Wrecking Crew replied to Wrecking Crew's topic in User Created Missions General
Thank you, HMA! --- Some work on the Wrecking Crew Projects -> DCS Missions page to announce -- The Highway mission now includes Client slots for Mi-8MTV2 and Hawk aircraft. The Huey pilots have been having a fun time for themselves shooting up the northern end of The Highway, and one of them suggested adding the Hip -- that thing is a flying tank! The Hawks look like fun. For The Highway they are initially loaded with a gun pod and two Sidewinders. There is another mission added for Blue F-15Cs called Kill Bombers. This pairs up F-15C Clients with up to three wingmen. Practice your air combat and use your wingmen to show you how it's done :) Many of the missions include Combined Arms. Tactical Commanders and JTACs can really stir up the pot in these missions to change the flow of the battle, and support or oppose the Client pilots. I'm controlling this Stealth and directing it to bomb a target -- Enjoy! WC -
Add Pics To Briefing For Blue, Shows On Red Side
Wrecking Crew replied to Wrecking Crew's topic in Mission Editor Issues
Oh, hmmm, it is a minor issue, and my earlier description needs a better explanation. The pics are on the correct briefing screens in the mission. These are DCS screenshots that I'm working with. It is the way the ME screen is updated on the Red pic side when adding Blue pics. I added two Red pics. Then add two Blue pics. When I add the second Blue pic, the image of the Red pic changes from what was in the image box to the other Red pic. When I see this I'm wondering if the pics are all on the correct sides and end up spending more time than necessary looking at it. WC -
Wrecking Crew Projects
Wrecking Crew replied to Wrecking Crew's topic in User Created Missions General
Thanks, folks! --- A fun mission was added for A-10Cs -- BeachAV8R's Grad Ex. This mission is the 'final', following a ten part tutorial of the A-10C systems, published in PC Pilot magazine. The Grad Ex mission and the article by BeachAV8R can be found in Issue #89: http://www.pcpilot.net/view_issue.asp?ID=5000 Wrecking Crew Projects WC -
Wrecking Crew Projects
Wrecking Crew replied to Wrecking Crew's topic in User Created Missions General
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Hello, DCS enthusiasts, I am introducing my new Wrecking Crew Projects site that has links to the missions that have run on the Hollo Pointe server over the years, as well as mission design resources. These missions are available for your download and modification, in any way. You may host the missions publicly. Enjoy! These DCS World missions are designed for multiplayer, and will reload at the conclusion. Most missions are Blue Air COOP types, while there are some that offer Air H2H. The majority of missions have the A-10C, as that is what I fly the most, and many include the Su-25A/T, the F-15C, A-10A, as well as other Russian jet a/c. Combined Arms is featured in many missions and these tend to include opponent Blue & Red roles. All of these missions can be played in single player; they just won't reload at the end. There is also a five-mission campaign, called !S'paign -- this is a Blue vs Red H2H battle across the southern Caucasus/Georgia map. Depending the outcome of the middle three missions in this campaign, the battle zone will move east or west across the map. Missions are mixed as for F10 views, such as All, Allied Only, Fog Of War; Labels may be Optional or Off. You may edit/customize any mission to your preference to switch views, Labels, etc. Look under the hood with the Mission Editor to see how everything works. Many thanks go to the world of DCS World people who have helped in one way or another to help me make these missions fun and challenging. A big credit goes to Grimes here at DCS Forums for Mist, because without that many of my mission ideas and features would not be possible. Wrecking Crew Projects Wrecking Crew Smooth Operators Squadron "We fly so that others may die!"
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A Uragan in a Red group will disable that group's Player Can Drive for all units in the group. Create a Russian Artillery group with Uragan's as the first three of seven or so. Player Can Drive is greyed out. Change the Uragans to Grads and all units in the group will have Player Can Drive available. WC
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Consistent Mission Crash, "F-15C Kill Bombers"
Wrecking Crew replied to Wrecking Crew's topic in Game Crash
Maybe the multiple a/c deactivation is not an issue. Four Tu-95s land at KC, as well as four TU-142s. I changed the four Tu-142s Landing waypoint to Fly Over. This time one Tu-95 had landed and after about 30 minutes, as two more Tu-95s were taxing to park, all three disappeared. A bit later the Tu-142s flew in and maybe it was another 30 minutes after the first Tu-142 landed, and as two more were taxing to park, all three of these a/c disappeared at the same time. At least the mission ran all the way through to its 2 1/4 hour timeout. Testing continues. WC -
Consistent Mission Crash, "F-15C Kill Bombers"
Wrecking Crew replied to Wrecking Crew's topic in Game Crash
I've seen this line frequently in the DCS.log following a crash with this mission -- 01214.835 ERROR GRAPHICSXP: ModelManager: can't find ATMZ-5_P_1 There is no ATMZ-5 in the mission as a unit in a group or as a static object. I searched the 'mission' file and found no instance of 'ATMZ-5' or '5_P_1' or other snippets. Why would the log contain a reference to something not in the mission? In another test the mission got through the 2 hour mark but right around the typical crash time (~0855 mission time, after a 0700 start) there was a Tu-95 landed and parked at KC. Two Tu-142s had landed and were taxing while another Tu-142 was on approach. All these a/c are in their own group of one. There is no event associated with any of these a/c. Suddenly, all four of these heavy bombers disappeared from the mission. It was like the Tu-95 was auto-deactivated after 30 minutes and that took out the others bombers nearby. Is that strange, or what? WC -
Like this -- with a simple Do Script -- --- Erl Sis, detect F-15Cs mist.flagFunc.units_in_zones{ units = {'F-15C 01','F-15C 02','F-15C 03','F-15C 04'}, zones = {'04 Air Zone'}, flag = 90457, zone_type = 'cylinder', toggle = true, } --- end of Erl Sis, detect F-15Cs See the events in the mission -- Erl Sis Mission WC's Mist Examples WC
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I was just fooling around with this... See attached. WC
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That looks like it will work, and it is easy enough to troubleshoot. If you ever wonder if a flag is firing you can add in an Action -> Message as visual feedback. If you lead your group names with something like "Blue" and "Red" then they will all sort into their two sections on the Unit List, instead of having them listed mixed. Same for the Events -- they are spread out rather than grouped with like events together. Take a look at my attachment. :-) WC
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Fog is modeled in Dynamic Weather but there is no setting that is variable throughout the mission, unlike the rotation that can be applied to the cyclones. WC
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I have the fog dialed in so it is just covering Kutaisi Airbase. As Red moves northeast to Kutaisi City I want the fog level to increase to hide the Red advance. This is the Fog Of War mission. WC
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Is there a way to increase the fog height during a mission? WC
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Consistent Mission Crash, "F-15C Kill Bombers"
Wrecking Crew replied to Wrecking Crew's topic in Game Crash
Testing this mission in single player and it continues to crash with DCS Stopped Working right at about 0852 time of day after a 0700 mission start -- so just under 2 hours. This is at the end of the dcs.log files -- 00039.293 INFO EDCORE: (wcTanker::Channel)enterToState_:0 00039.293 INFO EDCORE: (wcTanker::Channel)enterToState_:1 00039.484 INFO EDCORE: (wcTanker)enterToState_:0 00039.484 INFO DCS: wcTanker::onEvent:4 00039.484 INFO EDCORE: (wcTanker)enterToState_:1 00039.484 INFO EDCORE: (wcTanker::Channel)enterToState_:0 00039.484 INFO EDCORE: (wcTanker::Channel)enterToState_:1 02139.281 ERROR GRAPHICSXP: ModelManager: can't find TU-22-OBLOMOK-WING-R 02139.283 ERROR GRAPHICSXP: ModelManager: can't find TU-22-OBLOMOK-WING-L 02139.286 ERROR GRAPHICSXP: ModelManager: can't find TU-22-OBLOMOK-WING-R 02139.287 ERROR GRAPHICSXP: ModelManager: can't find TU-22-OBLOMOK-WING-L 03319.112 INFO TERRAIN: lObjectFire::lObjectFire for building id=278194 03325.132 WARNING LOG: 2 duplicate message(s) skipped. 03325.132 INFO TERRAIN: lObjectFire::lObjectFire for building id=278210 03386.452 WARNING LOG: 5 duplicate message(s) skipped. 03386.452 INFO TERRAIN: lObjectFire::lObjectFire for building id=269931971 03501.411 WARNING LOG: 7 duplicate message(s) skipped. 03501.411 INFO TERRAIN: lObjectFire::lObjectFire for building id=278327 03959.397 WARNING LOG: 3 duplicate message(s) skipped. 03959.397 INFO TERRAIN: lObjectFire::lObjectFire for building id=269931947 06840.054 WARNING LOG: 4 duplicate message(s) skipped. 06840.054 INFO DCS: try to write dump information 06840.186 INFO EDCORE: Minidump created. 06840.189 INFO DCS: try to write track file I've gone through the TU-22 flights -- there are two of them -- and they look OK from the ME. Any one see why this mission is crashing? BTW -- how to decode the left-hand numbers, like 06840.189? WC -
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You can spawn infantry groups when a convoy is attacked, but you need to get the convoy's position to know where to put the infantry. PM me if you want a short script that could be used. WC
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In your reactivation scripts you may need to check for True in the condition by adding '== 1'. I'm not a LUA expert though. See the mission attachment,,, it's how I would do it -- look at Range #3 groups and events. Also look at the Flags attachment for a naming and flag scheme to help your mission structure. Using regular events is easy to troubleshoot, and, I'll say it, not as prone to version update issues. Load your mist with a Once and Time More Than ... I use 4 seconds. There is a later version,,, I'm on 3.5.37. Messages length is good at 20 seconds. WC
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What's with this limit of 10K on Explode events!? I'm trying to set off suitcase nukes here! :joystick:
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Ships still disappear at version 1.2.16.38741 -- When I get down close to the water and fly over this ship group with a cargo ship and three speedboats, the ships disappear but the wake is still visible. As I fly away from the group then they appear again. Also, I had a MAV D lock on the cargo ship and fired the MAV but it tracked several hundred yards behind the ship and exploded like it had a false lock. WC