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Wrecking Crew

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Everything posted by Wrecking Crew

  1. I've enjoyed my Warthog since 2009. In fact I have two. Suggest using the stick's Paddle Switch for a modifier, so you can add more functions. Also, the throttle's Mic Switch Up is a good one to use for Teamspeak. WC
  2. One not to buy -- Steelseries 7H that has a mini-usb connector on the bottom of the left earpiece. (I think it is the 7H.) I had pulled these off the shelf a few weeks back where they'd been sitting for > a year, and every time I turned my head, static would be heard because the little usb connector is loose. I have another Steelseries that is hard-wired at the left ear cup and those are fine. WC
  3. There is an Action = Group Stop in the ME events, and an Action = Group Resume. How is this Group Stop compared to a Triggered Actions 'Hold'? WC
  4. I'm not sure why you want the Random 50%? You can set the Random Flag at Mission Start or delay it a bit with Time Is More than a couple of few seconds. For the Flag equals 1, 2 or 3 -- You can combine the Time More Than 7200 and Flag = x, with Time Since Flag is 7200 and Flag = x. Either way... WC
  5. You don't need the Flag Is Less. Just test the flag to see if it is equal to 1, 2 or 3. Also, the Time Is More can all three be the same number of seconds. Only one of the three will execute, depending upon the value of the flag, 1, 2 or 3. WC
  6. Make sure you are all on the same DCS World version. Check your computer's time setting, make sure it is correct. (Daylight Savings Time...) WC
  7. < 2 years to retire and I can do this full time, too! :-) WC
  8. This *might* be helpful... How to make a Follow Me Jeep -- http://forums.eagle.ru/showthread.php?t=133566 WC
  9. Hey JohnnyQ, A couple of posts of mine in this thread link show a technique to get a unit's position and then do something with that (drop off a Stinger team). You may be able to use the position getting part of the script to place a beacon... http://forums.eagle.ru/showthread.php?t=132583 WC
  10. Yep. Here's a post about getting them going after a Hold. http://forums.eagle.ru/showthread.php?t=140015 WC
  11. With regular events: Use the Radio to set a flag to 1 (True). Then use that flag to do what you want... like activate a group or turn on AI, etc. WC
  12. I keep a revision number at the end of each iteration of the script file, ie: 01, 02, 03, .. When I make a change, I increment the rev, and point the Do Script File to the new revision. This way I have all the old versions if I need them. WC
  13. I'm not sure why you need a moving zone? Curious here,,, I had a Moving Zone in a mission and was going to attach it but it isn't used in that mission anymore. The moving zone is placed off to the side somewhere on the map. It is referenced and attached to a Unit (or Group?) to be able to detect when other units or groups enter it AFAIK. WC
  14. I considered one of these to add axis for the F-15C Antenna and Elevation knobs. Someone said that the rotaries on them are return-to-center, so I did not go any further. Hope you get it sorted, Echo38! WC
  15. I think it's figured out... The Flag 90177 triggered in the above script is used next in events with condition Time Since Flag 90177. These mist scripts will fire their flags to true each second as long as the condition is true, units in zones in this case. The flag fires every second and the Time Since Flag never reaches its setting. I knew this, took a bit to figure it out again... WC
  16. Same mission, updated with above improvements. These ^^^ infantry groups capture a bridge and their presence in zone '01 Zugdidi Bridge' should set Flag 90177 in a script: mist.flagFunc.units_in_zones{ units = {'[g]BLF VGrp11 Commandos','[g]BLF VGrp12 Commandos','[g]BLF VGrp13 Commandos','[g]BLF VGrp14 Commandos','[g]BLF VGrp15 Commandos'}, zones = {'01 Zugdidi Bridge'}, flag = 90177, zone_type = 'cylinder', req_num = 6, } Any issues with this script? I'm continuing to test it... WC
  17. Naw, don't say that. Been doing this for many years and still learning stuff. WC
  18. The Stop Condition worked. if trigger.misc.getUserFlag(90115) == 1 then return true end WC
  19. Thanks, will try these ^^^ WC
  20. Attached mission has five Blue infantry groups that each go to a Hold state at WP1. These Blue infantry commandos are sposed to go (Advanced WP) Hold -x (off Hold, continue on) once a zone is cleared of Red. I've tried Task Push and Task Set but the five infantry groups do not progress forward. like: BLF VGrp11 Commandos A test Radio Item will set the Flag 90115 to 1 (True) to force this and it should work after 15 seconds or so once all the Mission Start stuff is loaded. Please look at the mission in SP -- let it start for 30 seconds and the Blue infantry will move forward to their Hold positions. The Flag 90115 should release these five infantry groups to continue on their paths but they will not advance. I'm at a loss as to why they will not go 'off hold'. A Radio Menu choice is available to set Flag 90115 to On but nothing happens... WC
  21. FYI this is fixed with the 1.2.15 update. WC
  22. Did you insert any scripts into your mission? You can post a link and PM me and I'll look at it later... WC
  23. What would this code look like to get a Group patrol instead of a Unit? Different? Thanks, WC
  24. I was thinking of adding a Radio command to show the status, too. It wouldn't be hard to do, I'll put one in this Back Of The Hand mission for showing the status, but prolly not for disabling the repeating messages. Right now the repeating status message comes on every 23 minutes, until one of the two objectives is destroyed, then the interval is every 17 minutes. I have added more flag logic to reduce the length; it was quite a block of text at first, still is... Another idea is to break that stuff up. Hmmm, it would be neat to use a text-to-voice converter and have the JSTARS send an audio message. I use broadcast messages to inform players of on-going mission success. If there are more than two objectives, I'll use Boolean logic to message that this or that objective is still left, so someone doesn't go flying off to a destroyed target. I've never thought of carrying results over to the restart. When Blue or Red wins a mission, I'll start a countdown from 15-5 minutes before the mission reloads. Messages countdown every few minutes, until 5 minutes when a message will appear each minute. These messages let everyone know the restart is coming, and to say who won (Red or Blue) and who needs to go back home to their mommies. WC
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