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Wrecking Crew

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    2006
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Everything posted by Wrecking Crew

  1. I recently switched from Heinekens to Strellas... Launch, launch!! WC
  2. Ships have been problematic for a few years now... since about v1.1.1.1. This one ^^^ just kept on going. At some angles up close, a ship will disappear, leaving the wake in the water. Mavs have a heck of a time locking on them. Gunboats will engage and stay locked on the same spot as the enemy gunboats sail away. WC
  3. You can't have it both ways :) If a unit is Invulnerable then nothing will kill it. Now, you might be able to use a script to detect when a Client's weapons impact a unit and trigger Invulnerable to off with that, but I don't know how. What baltic_dragon described is modelled in my Erl Sis mission, if you want to go to my site and dl it you can see the events. In that mission, the Invulnerable setting is True for Red & Blue infantry at the beginning of a Red ambush on a Blue convoy, until a Client/Player enters a zone surrounding the activity. The Red & Blue infantry are both firing at each other like crazy with Invulnerable turned on, and the Invulnerable setting gets turned off after either two minutes or when a Client/Player enters the zone. You have to turn it off when a Client enters the zone or else they will be shooting at infantry that won't die. WC
  4. Try turning down the green saturation using your monitor controls :smartass: JUST KIDDING! WC
  5. Every so often press the Num 5 and then the Num Enter keys to rest your normal front view. If you have a Track IR device, center that, too. WC
  6. No, not through a user interface option. You can change its intensity. WC
  7. I'll load up an A-10C with TP ammo for night missions. It does work, no problem. Welcome to DCS Forums, codefox. WC
  8. No, just make sure the time, date and time zone looks correct. Call your ISP and ask them to do a trace between you and the DCS Master. I took a few minutes to look for the DCS Master IP address but did not find it. WC
  9. I see a Can't Connect To Master occasionally from my DCS World server. I've not seen a Can't Connect To Server on my server, but do see that message when one of my Clients loses the connection to my server. For weird problems, be sure to check your computer clock for accurate time. WC
  10. ?? I use this particular script in many instances w/o a problem. What exactly did you find is a problem? Here is an example of what I use: mist.flagFunc.units_in_zones{ units = {'[red][plane]'}, zones = {'Ready to Attack Ground Units'}, flag = 10007, zone_type = 'cylinder', stopflag = 10004, toggle = true, } I'm using Mist 3.5.37. WC
  11. Check the panel for your Client/Player aircraft -- is the Late Activation checkbox checked? If it is, uncheck it. Or, the Start Time of that a/c is not the same as the Briefing screen Start Time. WC
  12. It is the IR Pointer that I was referring to. Of the two, IR Pointer and Laser, the Laser is often mentioned when meaning the IR Pointer. WC
  13. No, the Pointer is not visible in the TGP -- you can only see it with NVGs. It is a lot of fun on night missions with multiple players. One pilot can act as a designator and point out a target or suspicious area. A ground JTAC or Tactical Commander in Combined Arms can also use their IR Pointer at night to designate for pilots. The Pointer is range-limited, to about 4,000 m I think. At this limit the beam just stops, but it is still pointing to the target. The Laser, OTOH, is used to guide GBU-10s and -12s. Another pilot or ground guy can lase a target for your bombs. I recommend that the ground guy give you the coordinates to enter into your CDU and that you approach the target from the same direction as the ground guy's laser direction, and you should be able to drop and hit the target. WC
  14. I so totally agree with the posters about getting the A-10C module -- it and the Thrustmaster Warthog were made for each other. Here's an old post of mine at SimHQ about setting up the axis curves -- I still use these for the Hog. Pass The Grey Poupon Also, there are some panels in the A-10C Flight Manual, Pages 88-92, that give the switch functions. I copied the info into Excel and printed out the panels for TMS, DMS and China Hat and have had those in front of me for a few years now. I do use my Warthog for the F-15C, Huey and Hawk. My stick's Paddle Switch is my modifier and with that I added additional functions for views, zoom, gear, NVGs and other stuff. WC
  15. What mwd2 said ^^^ above. You don't need to use such a large range of 0-99 (or 1-100, either will work). Just use 0-9 (or 1-10). Set a random flag with a Mission Start event, like: Random Flag 10, Min 1 Max 10 Then make all of your groups on the map, place them where you want and set them to Late Activation. Make as many groups as you want. Then make ten Once events to use the random Flag 10 with condition Flag 10 = x, where x is 1-10. In Actions, add Group Activate for all those groups you want to have going with each value of Flag 10. Then you will have ten of these instead of a hundred. WC
  16. Yes to your question. I try to do all my Witchcraft locating before adding Client aircraft, but this latest example comes from a mission that I had copied over to a new one. Whenever I see this, I go back to the weapons page for each a/c and reset the loadout. All works fine after that. I get it about waiting for EDGE. Thanks for Witchcraft. WC
  17. When I run Witchcraft after aircraft are added to the mission, I have seen where the weapons on the aircraft are shifted on their pylons. Here is an example from a Hawk -- that gun pod should be on the centerline. This has also happened with A-10Cs -- weapons shifting after Witchcraft. WC
  18. If you look at my Southern Storm mission, you can see how I detect that AI cargo planes have landed and stopped. Go to the link in my sig to find the mission. WC
  19. To get the opposite direction, add 200 and subtract 20, or subtract 200 and add 20. 026 + 200 - 20 = 206° Now you can easily add 90° for 296°. 206 - 200 + 20 = 26° WC
  20. Thanks, Grimes, CAS did the trick.
  21. 1. I'm setting up the L-39ZA Albatros for air-to-air and can load it for CAP Task. I can set an Advanced Waypoint Action for Search Then Engage which is limited to aircraft; other options are Engage In Zone, Group & Unit -- but only aircraft types. Will the L-39ZA get air-to-air missile weapons? 2. Setting the L-39ZA for Ground Attack Task I can load rockets and bombs, but am limited to Advanced Waypoint Actions of Attack Map Object or Bombing. Will the Actions of Engage Group and Unit become available to attack vehicle groups? WC
  22. My latest mission Hueys & Hawks: El Paso is posted to Wrecking Crew Projects. Hueys are paired with Hawks to protect a Blue convoy going through a narrow pass between Novorossiysk and Krymsk. Red outposts are obstructing the highway and must be taken out before the Blue trucks get stitched. The pass in El Paso offers a great canyon to fly the Hawk through, but there is an Igla that pops up somewhere along the way. Given the current SFM state of the Hawk, this new mission has Unlimited Weapons set to On. I tried my best to hit stuff with the gun pod but was running out of ammo and having to RTB frequently to get more; turning on the Unlimited really did change the experience to F-U-N for me. You may download the mission for free from Wrecking Crew Projects and modify and host it, so if you want the Unlimited to be Off that is fine! I hope you enjoy this mission. I'm planning another that will pair the Huey and Hawk. WC
  23. Been getting some client side disconnects recently. A server crash happened last night. Logs, mission and track is attached in the zip. WC
  24. Wrecking Crew Projects And to you, too! Welcome aboard! WC
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