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Wrecking Crew

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Everything posted by Wrecking Crew

  1. v1.2.16 An AI Mi-8MTV2 can do embark and disembark. After the disembark the helicopter will return to the embark point before going to the next, proper, waypoint. This is a bug. An example mission is attached. WC
  2. I have time to help, as well. PM me ... You don't need LUA. I use it to do some advanced unit detection, set flags at waypoints and set Stop Conditions with flags. WC
  3. Hey! I'm hitting moving Red armor with an M1-A1. Just lock them up and the lead is computed for you. WC
  4. You can do this... You have one of the aircraft's flight path, and sounds like you have an orbit at one of the waypoints, maybe it is an oval orbit between two waypoints, let's say the WP #s are 2 and 3. The a/c will orbit until it needs to RTB. Have a WP #4 that is on the way back to the airbase. At that WP4 add an advanced waypoint action to turn on a flag that will be used to activate a replacement a/c that can start at the base or in the air -- your choice. Use this code -- --- set a flag at a waypoint 'Perform Command', Run Script trigger.action.setUserFlag(71007, 1) --- end of set a flag at a waypoint Alternative is to simply activate a replacement a/c at about the time the original one is expected to bingo fuel. That same event can be used to send the original a/c RTB. If there is a possibility that any of the original a/c can be destroyed, then this replacement a/c approach can be used to launch on the original's Is Dead condition. Don't count out tk'ers in a multiplayer mission, as they can ruin a mission if not accommodated for... This ^^^ is not exactly the solution you want but it will keep your platform types flying. See more code tips from my site's resources section, file called WC's mist examples. WC
  5. The DC Fuel pump starts with the battery (or the Battery Inverter). This is the fuel pump that feeds to APU, too. WC
  6. The APU Gen *must* be on for the whole sequence to begin, i.e., Left Engine start. The APU needs to spin up to ~100% before turning on the APU Gen or the APU will bog down. WC
  7. Then I turned on the four Boost Pump switches but the right engine still did not catch -- the Engine Start indicator was on this whole time. Then I shut down the right engine (throttle back to its stop) and tried to restart it and it did -- the pumps were on then. I saw something else, though -- I can start the left engine w/o the Boost Pumps, then turn on the pumps for 10 seconds then turn them off, and then the right engine will start even though the four Boost Pumps are off. WC
  8. I just tested this on the A-10C with a cold start. If the four fuel switches are left off the right engine will spin up but the gauges -- TEMP, % RPM and PSI will not come up to nominal, i.e.: the right engine is not operating correctly. WC
  9. Hmmmm, with the screws backing out, I wonder if your Warthog was previously owned? Google this to see if the S/N comes up -- thrustmaster warthog serial (put your S/N here) I own two Warthogs and have been quite happy with both since 2009/2011. WC
  10. Well then, IMO the Stryker MGS should be parked next to any Sgt. Yorks that might still be left. The regular Stryker isn't much better with its little machine gun, only the ATGM variant seems able to get any combat job done... They get beaten so easily by BMP1s & -2s. WC :smartass:
  11. Make sure to rescue the general's mistress, too. WC
  12. I got ONE of the Strykers to shoot from the Attack Target button. But then it rested its cannon and no more action came from the group. WC
  13. What do you call those big cannons on this vehicle? WC
  14. Hi, I have some groups that lead with a Bradley and have 6 or so Stryker MGS units -- the Stryker with the cannon. How to get these Strykers to shoot from a Tactical Commander's command? I target points that are far enough out so that it shouldn't be a question of in/out of range, and I can join in to the Stryker and shoot from the turret manually. But I cannot get the Strykers in the group to shoot using the Add Target method. I have no problems getting MLRS groups to shoot -- but those groups lead with an MLRS unit... Any ideas? WC
  15. Try dragging the air start Client over an airfield and change it to ramp start -- then see if that works. For the ramp starts that you can't use, check to be sure the Late Activation is not on, and also that the start time for these a/c matches the mission start time. Attach your mission if you still have problems and I'll look at it. WC
  16. I recently switched from Heinekens to Strellas... Launch, launch!! WC
  17. Ships have been problematic for a few years now... since about v1.1.1.1. This one ^^^ just kept on going. At some angles up close, a ship will disappear, leaving the wake in the water. Mavs have a heck of a time locking on them. Gunboats will engage and stay locked on the same spot as the enemy gunboats sail away. WC
  18. You can't have it both ways :) If a unit is Invulnerable then nothing will kill it. Now, you might be able to use a script to detect when a Client's weapons impact a unit and trigger Invulnerable to off with that, but I don't know how. What baltic_dragon described is modelled in my Erl Sis mission, if you want to go to my site and dl it you can see the events. In that mission, the Invulnerable setting is True for Red & Blue infantry at the beginning of a Red ambush on a Blue convoy, until a Client/Player enters a zone surrounding the activity. The Red & Blue infantry are both firing at each other like crazy with Invulnerable turned on, and the Invulnerable setting gets turned off after either two minutes or when a Client/Player enters the zone. You have to turn it off when a Client enters the zone or else they will be shooting at infantry that won't die. WC
  19. Try turning down the green saturation using your monitor controls :smartass: JUST KIDDING! WC
  20. Every so often press the Num 5 and then the Num Enter keys to rest your normal front view. If you have a Track IR device, center that, too. WC
  21. No, not through a user interface option. You can change its intensity. WC
  22. I'll load up an A-10C with TP ammo for night missions. It does work, no problem. Welcome to DCS Forums, codefox. WC
  23. No, just make sure the time, date and time zone looks correct. Call your ISP and ask them to do a trace between you and the DCS Master. I took a few minutes to look for the DCS Master IP address but did not find it. WC
  24. I see a Can't Connect To Master occasionally from my DCS World server. I've not seen a Can't Connect To Server on my server, but do see that message when one of my Clients loses the connection to my server. For weird problems, be sure to check your computer clock for accurate time. WC
  25. ?? I use this particular script in many instances w/o a problem. What exactly did you find is a problem? Here is an example of what I use: mist.flagFunc.units_in_zones{ units = {'[red][plane]'}, zones = {'Ready to Attack Ground Units'}, flag = 10007, zone_type = 'cylinder', stopflag = 10004, toggle = true, } I'm using Mist 3.5.37. WC
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