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Wrecking Crew

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Everything posted by Wrecking Crew

  1. It's COLOR not COLOUR. WC
  2. Look for the Alarm State and set it to Green. WC
  3. I attached a mission to my earlier post as an example of my flags and naming. WC
  4. Here's my flag scheme and some other tips With this method I can look at a flag and know which coalition it belongs to, which type of platform, which group, which unit (optional) and the state. WC edit --> mission example attached
  5. I'll add a doc ? -- where is the manual the the ME now? It used to be the "DCS GUI Manual EN.pdf" me thinks. WC
  6. Set its tasking to CAP. WC
  7. Sure. Make some small zones -- 100 radius or 50... Set an event to Explode and use some different volumes from 1000 - 8000 or more to get what you want. You can always Activate a small house or watchtower or mortar and explode that with a Explode Unit. Then Explode all the other zones you created and you will have yourself a good inferno. WC
  8. Make the first AWACS and use the Advanced Waypoint Actions (AWA) to set a Racetrack Orbit between two waypoints. Make a AWA at a prior waypoint to set the Invisible attribute on to hide the AWACS from opposite side AI. Give the orbit a Stop Condition of about 4-5 hours -- I'm pretty sure it can fly at least that long. After that time elapses the AWACS should break out of its orbit and RTB. Make a Copy of this AWACS and make the copy Late Activated. Activate it with a trigger at Time More that 4-5 hours or whatever you used for the stop orbit, make this a bit earlier so the new AWACS gets on station. You should be able to give the new one the same callsign and freq. (?) You could always Deactivate the first AWACS and Activate the second one on station. You can string copies of things together in this manner. WC
  9. Slayer, What Blooze said re the F10 map and writing down the coordinates. All ^^^ good advice here. Once you get 3 or more coordinates written down, the next time you are on the ground getting ready to go, enter all of those coordinate sets into your CDU, and give each one a good name, too. You can also make a flight path from these, and see that on the TAD. There's a neat trick for entering CDU data. Make the Space Bar a Modifier and map your QWERTY and 0-9 into your Controls with this Modifier. That way you can press and hold the Space Bar and type into your CDU using your KB. WC
  10. You can't get that data from a ground radar. AFAIK WC
  11. Are you making these missions on the same computer that you are serving them with? Maybe it is DCS World version related? What is the path to the mission folder on your server? Try this -- On the server, start the regular DCS World, go to the Mission editor and open one of the missions and then save it. Back out of the Mission editor and go to the Multiplayer menu choice w/o leaving DCS World, and start Multiplayer and a New Server and load the mission from the folder that you had just saved it in, test the mission again... This should insure that your mission is saved with the same version as the server you are running it on. I kind of suspect that your server is a downlevel version... WC
  12. That is weird. Post your mission or PM me with a link and I can take a look at it, but it will have to be later this evening. I do similar things in my missions; I'd be happy to take a look at the problem. WC
  13. Check out the Kneepad, too. The map screens in it have a capability to 'show' you where you are with little carats (^ < > ). RShft-K or RCntrl-K or some key combo will put the carat onto the Kneeboard map, and you can press that a few times to see where you are and where you are going. WC
  14. Or, how about when you haven't seen your wife for a week. :D WC
  15. This ^^^ is what I'm set to as well -- using a fairly large 30" monitor and don't have any problems seeing the text and outside objects. I'm running a GTX 680. WC
  16. If you want grumbling masses, make an A-10C mission w/o TGPs! --- ^^^ Oh so true! WC
  17. Yes, or a/c that have stalled for >5 minutes, i.e.: are sposed to be someplace but have zero speed and climb. Here's a scene of Su's that positively had to be someplace but couldn't get by a damaged vehicle. I'm thinking now, "How did that vehicle get there on the taxiway, anyway?"... and what could be done to prevent that from an ME POV. I need to check if Disperse is on for this vehicle group; if it is then I will turn off Disperse If Attacked for all groups supporting airbases. WC
  18. Well, I tried to reduce the wreck with a Bradley but that just caused mucho damage to the four Yak-40s that were queued up. Here's what happens with these unattended AI aircraft -- they are sposed to provide eye candy and background to the missions, but if something blocks the taxiway then the aircraft will nose right up to the wreck and stop, then the next a/c comes up and stops, etc. Things that were to happen with these a/c don't, and the story line is destroyed. LOL, if it was cows we could be eating steaks! WC
  19. Mike, I think that is a great idea. I would also like to see the encyclopedia entries enhanced and filled out on a standard template by type so they all contain like information. WC
  20. AI aircraft that are taxiing will stop if there is an obstacle on the taxiway such as a destroyed vehicle. Another ground vehicle will drive right on through the wreck, but not an aircraft. Please fix this behavior to allow aircraft to continue their taxi. WC
  21. Another question is, how long should a single player mission last? Being as we cannot save a mission in progress, is it reasonable to expect that a player would spend 3-4 hours or more? I wonder... WC
  22. I voted for a 2 player coop. I think it would be popular to be able to play the mission with one or two humans. If multiplayer was possible for a protected campaign/mission, I would likely include four Blue pilot slots in a mission. If H2H was available, I'd prolly include a CA slot on the Red side. WC
  23. An observation -- some of the units that I have moved and rotated will show up ok in the mission.miz file, but they are missing the Heading value in the Mission Editor. WC
  24. Ian -- Thank you for making Witchcraft! It installed easily this past weekend. I have a new mission to work out and your tool has really helped to lay down the various objects onto the terrain. I thought this was going to save me some time, but instead I ended up making more elaborate scenes than intended. :) Blue Aircraft Assembly Plant -- Red Rocket Factory -- --- I'll offer an improvement to make -- when Saving a mission the program asks for a mission name to extract from -- make that mission name available for the save name instead of 'mission.miz'. I'd like to have that original mission name in a 'Save' dialog box so I can change the revision of the mission name before I save it. WC
  25. I'm not at home right now so can't give the pages -- in the DCS A-10C manual there are a few pages (~88-92?) that have tables of the functions for the China Hat, DMS and TMS switches. I transferred this info to Excel and printed out the tables and stuck them above my keyboard for quick access. WC
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