Quick track file attached. Air start, default summer weather with a cloud base of 2000M. Graphics settings:
GPUs are in Crossfire/AFR mode.
Sorry for the crazy zoom-fest in the beginning, I didn't have time to get properly situated with TIR and all, plus my absolute zoom (on the TMWH slider) was not neutral.
Nate, I think you mentioned that you know what is causing the cloud "stutter", so I'll just offer my observations regarding the "spinning". It seems that DCS uses cloud "sprites" (similar to that which MSFS used), which continually orient themselves toward the pilot. Somehow, the pilot's view angle/relative position/etc also have a part in determining this orientation. The closer you get to a cloud, the more apparent the effect is. Skim the top of a cloud and scan your view left-right a few times and you should see it quite clearly. This was captured in the track. funky clouds.trk