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Everything posted by IADC
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Since 1.25 some of my triggers in the latest build of Rotar Head are not working. The one that is driving me made is Group Activate. I cannot get the COLT AH1 group to spawn anymore on late activation. Trigger is called Spawn Cobras. Can someone please look at this and see if they can figure it out. Thanks
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Group Activate Problems Since 1.25 some of my triggers in the latest build of Rotar Head are not working. The one that is driving me made is Group Activate. I cannot get the COLT AH1 group to spawn anymore on late activation. Trigger is called Spawn Cobras. Can someone please look at this and see if they can figure it out. Thanks Rotor Head Multi Player rev.2.0.miz
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People please hold off playing the mission until I can get several fixes in that have been reported as well as adding another few tasks as requested by the several PM that have come in asking for it. If you have an idea for a task you would like to see then please tell me and Ill be happy to add it.
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Guys, I sent out the Rotor Head UH1 Mission yesterday and I have had a barrage of PM,s asking me to add more tasks and also some great feedback on small issues people found that I can easily fix to make it more solid. Please hold off from playing it until I make the changes and add a couple more tasks if you want to enjoy the mission at its best. Like I said I had a hoot making this mission and the outcome changes frequently as the UH1,s battle environment is dictated by how the AI fights against each other. Some times the Blue forces win and sometimes the RED forces get the upper hand. Yesterday when the RED forces got the upper hand I had a HIND chase me off the mortar team half way back to base. I decided I would try and take him on and turned on him with my mini guns blazing, Once I got his nose off me I chased him for about 10 miles hosing the shit out of him with the minnies until I eventually tore him apart. It was a hoot. I cant wait for this thing to be multiplayer (2 pilots and 2 door gunners int he same bird)
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Guys I have had some great feed back by PM on some things that could be tweaked to prevent triggers going off to early and maybe some confusion on the targets for the last UH1 mission. Anyway I will try to do those changes today so all of you who have not flown it yet can DL the latest update. Blooze thats cool you opened up the A10's as well and it worked to certain degree. Lots more objective triggers to add yet to finish things off for the A10 and KA50 slots. Yeah I also liked the CCR Music touch, that tickled me adding that.
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Guys if you have Down Loaded this mission before I posted this message please down load again as there was a trigger problem that took some time to resolve and several tests to make sure it runs ok
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Mission has been updated. Please down load again. Small bug fixed that prevented the next assignment from coming up.
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Aircraft Type - UH1 HUEY Release Date: 19th July 2013 Mission Name: Rotor Head Mission Designer: IADC (Crusty Jim) MISSION LINK https://drive.google.com/folderview?id=0B6M4tgeFw-NNMVcyUENTZk1nXzA&usp=sharing Overview – Rotor Head is a UH1 Huey mission that is taken from a much larger mission that is in the build called Battle of Payback. I broke out the UH1 section of the mission and turned it into a Single/2-ship multiplayer version because I had so much fun making this I thought that it would be a waste to just have it incorporated into Battle of Payback and not be made available for single player or just two players to fly the Huey around as I know there are many out there who don’t play online. The mission Battle of Payback unfortunately will only be a multi role mission where close coordination between several pilots flying the A10C – KA50 and UH1 will bring ultimate success. I hope you enjoy flying this section of the mission as much as I did making it. The Big Picture – Tensions along the border demarcation between Senaki and Martvili with Russian forces have been running high for several days. Intelligence sources confirm that the Ruskies are planning to deploy an SA10 system 11 miles NE of Senaki which will render Senaki as inoperable in the event Hostilities break out. It was agreed in the past between both sides that long range air defense assets would not be deployed near each other’s military air bases. Intelligence sources also confirm the enemy forces based in the village of Dizhiha plan to thrust their armor units south in an attempt to take control on the smaller village of Gedzheti giving them a bigger cushion to defend their SA10 deployment area. Gedzheti is currently under US control and has Recon teams based on the northern perimeter of the village keeping an eyball on the activity in Dizhiha. The best form of defense is a good offense. US forces are sending a Heavy Armor division north to meet the impending attack and then they will try to force their way through to the SA10 staging area. Before the heavy armor reaches Dizhiha A10 aircraft are going to soften up the heavy armor that looks to be massing for a push to the south to take over our observation posts held by US forces. KA 50 attack helicopters are going to lay in wait for the SA 10 convoy moving down from Martvili and destroy the system before it becomes operational. Once the Heavy armor reaches Gedzheti AH1 Cobra Gunships will provide CAS as they move up to Dizhiha. By this time the A10 CAS strike should have destroyed most of the heavy armor assets in the area allowing the US armor to push through to take the SA10 site and destroy any assets there as well. You’re Mission – Springfield will be providing CSAR and CASVAC for the upcoming fight code named Battle of Payback. Once the lead starts flying and A10 CAS/SEAD flight engages the enemy air defense units we know the enemy is going to thrust south to try and take our observation positions in the north of Gedaheti. Your primary roll today is to pull out the JTAC team call sign Warrior from the front line once the SA15’s defenses have been taken out and the enemy armor starts pushing south. Once your primary assignment is over you will be on call for CSAR and CASVAC missions in support of the US ground and air forces operation in the area. Your home plate and drop off LZ for all missions is Kholki. You are required to return to this base after each successful OP is conducted. If you get shot down or crash and there are two of you, missions can be completed with one UH1 or the crash victim can go fetch himself a new bird. Operational Units Springfield – 2 x UH1 Transport Helicopter units. UZI – 2 x KA50 Attack Helicopters Boar – 2 x A10C CAS/SEAD aircraft. Pig – 2 x A10C CAS/SEAD aircraft Colt – 2 x AH1 Cobra Attack Helicopters Warrior – JTAC forward observation Unit Road Kill – US Heavy Armor units pushing north in defense of Gedaheti. Operation Comms – 251.000 all flights. Mission progress can be monitored on this channel. I would strongly suggest you take time to study the F10 map in game when waiting for your tasking so you are properly orientated with the battle plan. You will also find units on the map that pertain to your missions so you can properly plan your route so not to run across something that will blow you out the sky. I have played this mission about 10 times now in testing it and I am surprised how the final outcome changes each time with the battle that goes on around you. The base of Kholki is your safe zone. It is heavily defended. Have fun and if you play it and find a problem or a bug please have the decency to tell me so I can fix it for others. It takes a lot of time and effort to produce decent missions so do your part to make them better for everyone else. Thanks
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More than welcome.... Please give any feed back you may have about things that did not work properly and things that may make the mission better for your enjoyment. Thanks
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Why does my Helios work in single player and in multiplayer when i host but if i join a MP game someone else is hosting it wont?
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Yes Hueys dropping off manpads, could this be implimented using the F10 command once your in an area that a manpad can be dropped off in?
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Could you pop a few hueys in there as well? What are you using as MCOM stations or capture flags?
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What a great concept to apply to DCS. never though of this but with CA of course its possible. Look forward to getting in and having a go with some of the ground vehicles. Yes I also have hopes for edge but nothing like the present to get practicing.
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Operation Talon's Reach (MP, Co-Op 4, A-10C)
IADC replied to Joyride's topic in User Created Missions General
Yeah you enjoyed the B1's. what was their call sign "Boner" -
Operation Talon's Reach (MP, Co-Op 4, A-10C)
IADC replied to Joyride's topic in User Created Missions General
I agree that this mission like all of joyrides missions is a cut above anything else out there. The attention to detail is second to none, the playability suits all skill levels and mission fun factor is spot on. Our group has played it twice now and had a blast. Thank you -
You do have some strange questions.... Draugr is Norse for Deathlord or walking dead that eats human flesh/Zombie - Incursion is the sudden invasion or attack of another's territory. A border is a border. An invisible line or border line only marked on a map but cannot be seen from the air. I think Wiki is your best bet before posting. I will add the repeat feature for the taskings. That is a good point. I would think anyone playing military type games would have heard of an MSR before. If not again Wiki is amazing.
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Several problems with this mission were only discovered once I played with someone online. I have fixed these now and it should all be ok. Please let me know if you find anything else. http://filesave.me/folders/1641/IADC.html Please go to bottom left corner of page and enter PASSWORD = DCS
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Operation Draugr (New Mission by IADC)
IADC replied to IADC's topic in User Created Missions General
I played this today Online and the last convoy escort task stills needs some work. Its long and boring and the Enemy AI needs tweaking. Hope to have a fresh version done by tomorrow. -
Operation Draugr (New Mission by IADC)
IADC replied to IADC's topic in User Created Missions General
Milli if you can give me feed back on problems that would be plenty thanks :) -
Latest mission release Operation Draugr I have tested it as much as I can. If you find something broken please let me know. Mission can be flown by 2-4 players. 1 Player can do it but it can be difficult in places. http://filesave.me/folders/1641/IADC.html Please go to bottom left corner of page and enter PASSWORD = DCS I recommend you DL the PDF briefing as well.
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I think more importantly right now to get a fire under the mission building community is the new Nevada Terrain. I am so tired of bombing poor old Georgia. Even expanding this map into the Southern areas of Georgia and a little bit of Azerbaijan and Armenia and just making it desert with a few airfields would work for me for now.
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You could have build 2 missions in the time it took to write all that:megalol:
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Oh yes that is a tasty one , having client spawns at captured bases.
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I dont know but I like the way you think....
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All good points there. The old 3D map like we used to have in Lockon Mission builder would save hours. Yes AI who behave them selves would be nice but I wont hold my breath on that one. Last but not least, we need more terrain and theaters of operation. Please Please Please give us Nevada. I have dozens of missions I am planning to build once it comes out. We have some very good triggers as it is, but there are a few more that would go down well to prevent having to use trigger combinations to achieve a certain result.