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DD_Fenrir

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Everything posted by DD_Fenrir

  1. @MAESTR0 My heartiest thanks to both you and the team at Ugra for taking onboard the feedback from an admittedly fussy old salt and acting on it - frankly, when I saw the Cold War Germany Map I suddenly realised what a vast undertaking your team had taken on, and I was humbled: clearly you all had a huge task and it suddenly made the reasons for the apparent lack of momentum on the fixes for Normandy airfields quite understandable. However, seeing that our research efforts have not been in vain is satisfying, and initial scutiny of the teams efforts at Kenley, West Malling and Ford give much reason to cheer. So it is that I wish to congratulate you for what appears to be a most successful new map release, and again pass on my appreciation to all of the team at Ugra for their hard work and for listening to the community - or at least a few cantankerous old fusspots therein!
  2. Hint: third hand anecdotes from unverified sources do not constitute evidence. I could claim to be a MiG-29 pilot and announce that it should explode at anytime a western radar washes over it. I’m sure you’d suddenly find a reason to discount my testimony, hmm? Ultimately, there is documentary unclassified evidence that the radar interfered with the SPO. Now, your argument is that this was a maintenance and parts factor; it is therefore up to the MiG-29 fans to find unclassified documentation to corroborate this claim. It really is that simple
  3. The mid to late ‘70s was not a strong period for the US economy; given the F-15 is being developed for the air to air role and the F-16 is coming on board specifically to be a more cost effective fighter and ground attacker and there are limited $ available, investment in the F-4 was likely not a priority; those bucks were better spent on the new toys.
  4. If you are using a Force Feedback device and your pitch trim is felt through the roll axis you will need to tick the Swap Axis option in the force feedback sub menu of the Pitch or Roll Axis control in your controls bindings
  5. LITERALLY UNPLAYABLE!!!! Meanwhile, life continues.
  6. Nice attitude. I'm sure you'll get plenty of people falling over themselves to help you with your issue using that tone and language.
  7. As far as I was aware no WW2 Japanese assets have officially been released yet. If these then are unofficial mods you will garner no support from ED as third party unofficial mods and any issues there with are not their responsibility. My mistake, I had forgotten a selection of IJA ground units had been included. First, remove any unofficial mods and run a repair then test if the issue still exists. If it does then I would not post in this Bugs and Problems thread as this is for issues with the map itself; I would find either the Bugs and Problems thread for AI units under the DCS 2.9 section or try the similar store as under the WW2 Assets Pack sub forum.
  8. The A6M5 was not far the most numerous of the late war fighter Japanese naval fighter types and thus represents the most likely you would encounter. The other issue with modelling a Frank is trying to find reliable data, and establishing how much of that performance was lost in build quality (pretty poor by that stage) and in reliability. A well built, carefully maintained Ki-84 would have indeed been a formidable opponent but in late 44/early 45 by all accounts they were rarely at their best in either category and their performance suffered accordingly.
  9. Have another read of the list, old boy; apparently you missed a couple of points...
  10. You're doing it wrong.
  11. Are you guys using any unofficial mods?
  12. The Seafire 15 never saw operational service as far as I am aware. The Merlin 55 engined Seafire F/L Mk.III certainly did, alongside F4U-1D and Corsair Mk.II in the pacific theatre. The F/L Mk.III however, is more closely related to the RAFs Mk.V version than the LF IXc we currently have. Just putting a hook on our Spitfire LF.IXc really does not adhere to EDs own standards.
  13. https://www.veterans.gc.ca/en/remembrance/memorials/canadian-virtual-war-memorial/detail/1533293
  14. I suspect - I reiterate that what I am about to say is a supposition - that some flight surface airloads are not yet modelled fully or at all. There is precedence for this; Spitfire rudder airloads were absent on initial EA, as were - IIRC - the P-47. It maybe that this feature is WiP.
  15. If suggestions are being taken, I would add that the following would be an excellent QoL improvement, plus be more realistic: User selectable option to temporarily disable catapult 1 & 2 and allow parking on Cat 2 And if it would be possible when parking to have the directors position the aircraft the correct orientation and then for an automatic function push the aircraft back, even if would be a sudden snap rather than a gradual animation, I think would be better.
  16. The book my Father’s work is in was published in 1985. Given that he is not an expert in radar systems or avionics, I suspect the Stevenson book material was used as reference and redrawn. Salamander produced a large variety of military aviation books during the 80’s; it would not surprise me that these drawings would be leveraged across other tomes, or sold to other publishers for use.
  17. For clarity here are the originals with further details and annotations that explain some of the shown information, including a representation of the DDD showing how the MiG-21 referenced bricks should appear:
  18. My Father and his graphic design business partner drew these originally for the book “Modern Fighting Aircraft: F-14” published by Salamander.
  19. Wow. Gaslighting? That’s pretty <profanity>ty behaviour. But what more can we expect from angry man boy wehraboos?
  20. This isn't FIFA 2025. Or farming simulator. The "grass" object has to pretend to be a multitude of plant types depending on the texture underneath; this same object stands in for wheat or barley on crop fields and neatly mowed grass on football fields and airfields. To be fair I think they've managed to strike a plausible balance.
  21. Eh? There's no annular radiator on a Sea Fury; the Centaurus is a radial, cooling the cylinders by direct airflow.
  22. That Garret looks brilliant; only issue is that it never wandered very far from the Worsborough incline (which is halfway between Sheffield and Leeds) - that's almost 150miles North of the most northerly parts of the Normandy map! I would suggest that a Southern Railway mixed traffic type would be more appropriate; perhaps an N Class mogul?
  23. Also have a gameplan for each enemy aircraft type you encounter. Know what strengths or weaknesses you can deny or exploit in both your opponents jet and your own. Fuel and ordnance weight will also factor into what you can achieve so keep these in mind. For example, in an F-14B vs a MiG-29 choosing a 2-circle fight is not usually a great idea as under most circumstances a good MiG-29 will at least match or better your best turn-rate; this means a 1-circle is probably a better option... However, this generally means you'll need to get slower than the bandit and you'll be sacrificing kinetic energy to do so at the merge. A smart driver will use the vertical to drive their speed down to their best radius speed whilst using a gain in altitude to gain PE and mitigate the overall loss in energy. That said, if you can get your nose on faster, you can drive bad decisions from the opponent, which if you are able to expolit can compound their problems and allow you some good follow-on BFM options, if not an immediate weapons employment opportunity.
  24. Or, let's not and let ED concentrate on progressing their proprietary software that they understand better than anyone else in a way that suits their development roadmap that suits them best. Christ, it takes long enough for new features to mature enough to be brought to the community and even then it can take some time for these to become robust and stable. You want to introduce a system that will inevitably extend these timescales?!? No. If you add an unofficial mod and it breaks the game, guess who's responsibilty that is... YOURS. You can sit and wait as the modders figure out how to make their mod re-compatible, if they are still active. If they aren't you are SOL. You did not pay for it, you are not owed a damn thing, especially not by ED. ED have acknowledged the great work done by some modders, enabling a fairly simple and segragated way of implementing them with minimum risk of breaking the game. They have even integrated some into the base game assets; however this does not make them liable and they certainly should not waste $$$ or time (frankly they are synonymous) on appeasing impatient and indignant unofficial Mod users.
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