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Koekemoeroetoe

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Everything posted by Koekemoeroetoe

  1. Hi, Thanks for your reply. I went with the Intel build. Cost me about €130 less than the AMD build and only in synthetic benchmarks you see a minor difference. In games, you're talking 1-2 fps of difference on 150+fps, or 2-4fps on 180+fps. Negligible IMO. Only thing I did change is the NVMe SSD. I had a coupon left for a Dutch shop, through that I could get a Samsung 970 EVO 1TB instead of the Kingston SSD. Should be faster (if you can even notice it) and have a better reliability (the Kingston reviews are a bit mixed, while the 970 EVO's are overwhelmingly positive). SolidWorks uses most if not all cores and threads when rendering or running a simulation. For regular 3D modeling a higher single core clock speed wins, and this is where the Intel has an advantage (all CAD workstations at the company I work at are Intel for a reason). Indeed for gaming, mostly 1 to 4 cores, but there my GPU will be the limiting factor I guess... Regarding RAM, here in the Netherlands I find availability is really bad at this moment. The 32gb sets that are available either have similar timings, or cost way more (up to twice the price) than what I purchased now. Also, the timings on the Patriot RAM @ 3600MT/s are specified as 18-22-22-42, but according to benchmarks I found, out of the box it will already run 18-20-20-40 instead at 3600MT/s. Timings will drop a bit further when going to 3200MT/s. Besides that, difference in fps is about 1-3% when comparing the same RAM with different speeds and timings, so barely noticeable and definitely not worth the extra €150+ for me I can imagine that there theoretically is better choice available for RAM, but in practice in the Netherlands not at this moment, at least not for a "normal" price. I hope to receive my components this week, can't wait to build and fly --- EDIT --- And indeed the possibility to upgrade to 11th gen Intel vs. no more upgrade on AM4 also helped me decide to go for Intel. Not to mention the hassle with Ryzen and finding RAM it likes. Apparently it's very picky
  2. Hi all, I'm looking to upgrade my PC. Mainly for DCS, but also for other games like Battlefield, Tomb Raider, Metro Exodus etc. Besides gaming, I need the PC to be able to run CAD software like SolidWorks every now and then (modelling and simulation mainly). From my current PC, I will keep the case + fans and GPU (RTX 2070). The rest of components I need to buy new. Seeing the RAM usage of DCS in singleplayer, and especially multiplayer, I'd like to go for 64Gb RAM. Another requirement is that the PC is silent, mainly when idle. For the rest I have no real preferences. In the future I want to upgrade to an RTX 3080 or similar/better and also start using VR (for example the Reverb G2). For now I see these two options: Intel build: - I9 10850k - Gigabyte Aorus Z490 Elite AC - Noctua NH-U12A - Patriot Memory Viper Steel PVS464G360C8K (64gb kit, 2x32gb) - MSI MPG A750GF PSU - Kingston A2000 1TB NVME drive In the Netherlands this build will cost me about €1150 AMD build - Ryzen 7 5800x - Gigabyte Aorus B550 ELITE V2 - Noctua NH-12A - Kingston HyperX Predator HX436C17PB3K4/64 (64gb kit, 4x16Gb single rank, 3600MT/s) - MSI MPG A750GF PSU - Kingston A2000 1TB NVME drive And the AMD build will cost me about €1250 What are your thoughts about this? Any advice? Thanks, Koekemoeroetoe
  3. Then I might have misunderstood, but nevertheless I can't see how disabling a module would speed up the loading process. To clarify, with disabling you mean deactivating a module through the module manager I presume?
  4. AFAIK it shouldn't help. It only loads whichever data needed, so e.g. if you go for A-10C II on Persian Gulf, it only loads A-10C II cockpit data and PG data (and of course any assets placed in the map). You can basically see it happening as well: First time after booting DCS, long loading time for map and aircraft. Second time loading same map+aircraft is way faster. Then loading a different map and/or aircraft makes longer loading times again. What are your pc's specs? And is DCS installed on an SSD or HDD? Expecially multiplayer loves RAM, eats all it can find... Not everybody has super duper internet speeds, so if you delete modules and it doesn't work, and you need a day to re-download them again that sucks. So fair question of the topic starter IMO.
  5. I see what you did there
  6. Regarding the Lipa system (L166V1AE), I was wondering how it works. Found an interesting article mentioning the system: https://www.aviationtoday.com/2012/02/01/countering-manpads/ If I understand correctly, Lipa emits a specific IR signature (IR flux) that basically jams the homing sensors of early IR missiles. These sensors look for a specific IR signature/modulation and the signature emited by the Lipa nullifies the signature created by the aircraft. Thus the IR missile sees "nothing". However, more modern missiles, as mentioned by others as well, not only "see through" this, the Lipa system actually would amplify the aircraft's IR signature an thus make it FAR easier to home in on. In other words, pure suicide to turn Lipa on in our current DCS environment. I don't know if what I wrote above is entirely correct, I think guys like S.E.Bulba can confirm whether I'm right or wrong
  7. Sorry, I wasn't clear in my post. I meant to ask if you see a difference in aircraft performance in-game when the IR suppressors are equipped. In the real world I'm familiar with the subject, indeed the bigger/more open your exhaust and intake are, the more power (up to a certain point ofcourse). And especially with the IR suppressors I can imagine a (very) noticeable powerloss, due to for what I've read it not only directs the outgoing gases upwards, but also sends them through a sort of heat exchanger to cool the gases down using fresh air. Anyway, to answer my own question based on several forum posts it looks like they will (for now) be cosmetic only.
  8. Thanks for your (extensive) answers all, I appreciate it!
  9. Thanks S.E.Bulba! I don't speak Russian, but Google Translate tells me the units are called EVU and they are to be implemented (and also removable) we will try to transfer the best solutions from the Mi-8 functionality. Those. EVU are planned to be removable. Maybe not right away, of course, but we will
  10. Oh I didn't know they were removable on the MI-8. I do own the module, but never flown her that much. @BIGNEWY @Wags or anyone else from ED, can you confirm whether the IR suppressors will be available for the MI-24 or not? And do they indeed decrease power output (noticeably)?
  11. Hi all, I was wondering, when searching for images of the MI-24(P) you see variants with and withoud "exhaust filters". Are those indeed for suppressing the IR image to reduce threats from SAM? Or do they also serve another purpose? What I mean by "exhaust filter": Personally I think they look pretty awesome on the already bad-ass looking Hind. Does anyone know if we will be able to add or remove these filters e.g. through the rearm/refuel menu? Also I understood the filters reduce available engine power, so that should off course be simulated as well than . Kind regards, Koekie
  12. How long did you wait for DCS to start? A few updates ago I've had the same happening, seemed as if DCS was not responding. Eventually I tried just letting it boot up for like 10 minutes while not touching or clicking anything, and suddenly DCS just continued booting. The start-ups afterwards were back at the regular boot-time. Maybe something like shaders re-compiling or whatsoever.
  13. 28 here, started playing flight games ever since I had a PC (ca. 2000) and my first encounter with ED products was the original LOMAC back in 2003 (even though off course the then 11 year old me didn't understand square **** of the plane's systems :D)
  14. I'm not an expert on the topic, just flying every now and then so big chance I'm wrong or not doing things correctly at all, but in my case ever since the JDAM/JSOW are available for the F/A-18 I have to undesignate if I want to check previously set coordinates in TOO mode. If not undesignating, the coordinates are overwritten. Took me a while to figure that one out in the beginning, had like 8 JSOW's flying to the some target all the time. Cursed the system multiple times, but proved being a user error :D Yes, TGP functionality/behaviour changes every update, but the procedure as shown in the video I linked still works for me so far.
  15. I found this tutorial by Chazflyz extremely helpful regarding deploying multiple JDAM or JSOW's onto multiple targets in 1 pass (note, not using PP but TOO mode with TGP):
  16. Second handed or new? Does your pc recognize the HOTAS? Mine works plug and play, and in most modules even a lot of buttons are already assigned to mappings (like trigger, pickle button etc.)
  17. I think you should base your purchase decision on which plane tickles your fancy the most, even if it's a USN or non-US plane. That will keep you motivated to learn the systems and also makes it easier to learn IMHO. I personally own almost every module, but lately have been flying the F-16C solely because I just find it a fascinating plane. And eventhough it's no where near finished yet, there is soooo much to learn... By the way, where do you get such a wife that let's you buy stuff like this? :D If you can, persuade her to also allow you to buy some pedals (second handed if necessary). I flew a long time without pedals, but can't fly without them anymore. You could bind the rudder to the little mouse-thinghy on the Warthog throttles, but nothing beats actual pedals. They're worth it, and as I said above, maybe go for second handed. I bought myself a pair of used, but in new-condition CH Products pedals for like €40...
  18. If we're gonna do some heavy planes, give me an AC-130 please! Fly it to the hot zone yourself, switch to gunner position and let the AI pilot fly the thing in a circle around w/e you want. Shoot up stuff, and when out of ammo (or bored), switch to cockpit again and RTB. Same idea as being a Huey door gunner in SP (at least that was possible AFAIK, haven't flown her for a while anymore). As mentioned before, I think the multicrew part would be the biggest restraint regarding "heavy aircraft" modules.
  19. True, and many other games are not optimized for multiple threads as well. However, if AMD is really going to release their new line up for the speculated prices, the price/performance will be great (and as stated before, of course we'll have to wait and see if this will be the case). Personally, I don't need the fastest of the fastest (in that case I would have bought the RTX 2080Ti), but want the best for a certain budget, and according to recent rumours, AMD will be king with Ryzen 3000. Intel will definately have an answer to Ryzen 3000, so who knows what interesting things will happen. Long story short, regarding TS's question, I'd say update GPU now if really needed and for CPU wait untill Ryzen 3000 is released, then decide what's best for you (be it Ryzen 3000, or Intel's answer to that CPU line-up)
  20. CPU-wise, wait a few more months for what Ryzen 3xxx has to offer. Rumours say price/performance is going to wipe Intel completely off the chart (though what it will be in real life is yet to be seen). For now, I'd suggest upgrading your GPU. I currently run a I7 2600K @ 4.0 ghz with 16gb DDR3 and a RTX 2070. Before the RTX, I had a GTX 770 2GB, GPU upgrade gave me massive more FPS, DCS now runs on 1080p, most settings highest, singleplayer 60+ fps, while the GTX770 gave me 40 FPS on medium settings max. However, the I7 2600K is a real bottleneck now, especially in other games. Battlefield 5 for example, in benchmarks the RTX2070 runs that game on 1080P Ultra at about 100-120FPS, but due to my 2600K I only manage to get 55-70FPS. Like I said, wait for Ryzen 3xxx, if the rumours are right you know where to upgrade to (will do myself too)
  21. Unfortunately, since I've re-enabled the overclock on my CPU, the crashing is back. DCS is the only game that crashes with overclock (i7 2600K @4.4Ghz). Please note that when I started this thread, I already had the overclock disabled, but the crashing didn't stop until I deleted the Metashaders folder. Gonna try with a slightly lower OC now (4.0Ghz)
  22. Lol if only we could convert the massive amounts of sourness present in some people into food or energy, we could get rid of a lot of the world's serious problems... Seriously, some people need to learn to recognize a joke and remove that stick from that place the sun never shines...
  23. Small update: My crashing problem seems solved. I've had not a single crash since I deleted the Metashaders folder(s).
  24. I did now, played for about 30 minutes, no crash. Let's hope this fixed it. For those interested, what I did was delete the folders "fxo" and "metashaders2" from this folder: C:\users\<pc name>\saved games\DCS.openbeta
  25. Hi all, Since the last 2 Open Beta updates or so, I'm getting constant crashes after several minutes of flying. Sometimes it takes 10 minutes to crash, sometimes 20, but also sometimes as little as 2 minutes. But no matter what, crashing is imminent it seems. Doesn't matter which aircraft. PC spec: - Core i7 2600k at stock clocks, temperatures always <60°C - 16gb DDR3 RAM (4x4gb) - Gigabyte RTX 2070 Windforce 8gb - 500gb SSD - TM HOTAS Warthog - TrackIR 4 - CH rudder pedals - Windows 10 Pro Latest drivers and Windows updates installed, no overclocks. Tried repairing DCS installation, no succes. Anyone else having this as well? Possible fixes? Last 3 crashlogs attached. If more info is needed, let me know. Hoping someone can help me fix this, really would like to fly the Tomcat for more than 5 minutes each time... Thanks! Koekie dcs.log-20190314-174906.zip dcs.log-20190314-180158.zip dcs.log-20190314-181909.zip
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