

Nobody96
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Because 99.9999% (low estimate) of all servers run on Linux. It is super easy to rent a Linux server. I myself run multiple Linux servers. Some of them even host games. I now a ton of people who do the same. I know only one person who has to run a Windows server. He is not happy about it. Best Mathias
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Most of this demographic runs more Linux machines than Windows machines. Every new TV, every WiFi router, most phones, probably your washing machine,... it all runs Linux while in a typical household you have just one Windows machine. What you were talking about are people who would actually play DCS on Linux however. And I bet as well there aren't much out there. Still, there is a point for DCS on Linux. I found this thread because I was searching for a way to let DCS run in a Docker image so I can easily host the new dedicated server. Putting a full Windows VM on one of my Linux servers is very cumbersome. Managing them even more so. But as things are looking at the moment, I might have to do it. - Mathias
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** DCS: F-14 - Ambush! - COMING MARCH 13!! **
Nobody96 replied to Cobra847's topic in DCS: F-14A & B
Shouldn't it be MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28...MiG28... -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Nobody96 replied to gregzagk's topic in Multiplayer
Thanks for the info. And thanks for the server ;-) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Nobody96 replied to gregzagk's topic in Multiplayer
With the canopy scratches and the mav bug, the harrier is barely usable. Its a beta, so its supposed to be that way. A beta is meant to show bugs. But does Blueflag have to use a buggy version? Why not stick to stable and use the new features when the bugs have been fixed? -
AJS37 Environmental Light Flickering in DCS World 2 Open Alpha
Nobody96 replied to Oubaas's topic in Bugs and Problems
Turning off Deferred Shading and turning on HDR did the trick. -
AJS37 Environmental Light Flickering in DCS World 2 Open Alpha
Nobody96 replied to Oubaas's topic in Bugs and Problems
I have the same issue. I am also an AMD user. -
I had Windows 10 shutting down DCS because my machine ran out of memory with 8GB of ram. It happended a lot on the Blue Flag server which uses the caucasus map. It wasn't a plane specific issue though.
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A Moth or a Texan would be an instant buy for me.
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Well... no. Your processor has to understand the 64bit instructions or else you will not be able to run a 64bit operating system. The reason DCS demands a system that understands 64bit instructions is that with 32bit you are only able to use 32^2 memory addresses which corresponds to 4GB of memory. Using PAE, a 32bit system is able to address more than 4GB in total, but due to the way paging works, you are still limited to 4GB per process. For that reason processor developers came up with 64bit instruction sets about 10 years ago. -Mathias
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Oh yes, a torrent for the open beta would be so nice. I just moved to another flat and have no internet connection there. It would be so nice to be able to download the update with my laptop at work and then install it on my gaming rig at home. The torment of having no real internet connection at home, which was hardly bearable without DCS 1.5 being released, has become a true nightmare.
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F-18 grip, WARTHOG compatible
Nobody96 replied to hegykc's topic in PC Hardware and Related Software
Hey hegykc, have you ever thought of swapping the springs on your design with solenoids, add some electronics and make the base FFB capable? -Mathias -
It might be due to me using an FFB stick or maybe just not caring about sustained turn and the lot but I still think I turn tighter with a P-51 than with a Bf-109. I really don't now why that is. Regarding sustained turn performance: why would you do a sustained turn anyways. I mean, after a third of circle the outcome of a whole or more circles should be pretty clear. Either one planes in the turn has an advantage or every plane outside of the turn has one. Its a dogfight for petes sake. Start biting, scratching and pulling your enemies hair and stop turning round and round and round which is so very boring :-) -Mathias
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I fly both, the P-51 and the Bf-109 on the ACG server and get good kills with them regularly. The advantages of the P-51 are: - way way better visibility all around which lets you loose your opponent less often - higher deflection shots possible due to the gunsight mounted pretty high - ass saving radar - tighter turn radius - better high speed controls Here some tactics of mine that seem to work well Defensive: If I am in a P-51 and have a Bf-109 on your tail I normally try to lure it into a tight turn which in cannot follow. If he does, some barrel rolls later he is in front of me in my massive gunsight without any energy to do anything about it. If he isn't that novice and he pulls yoyos than you have to do standard counter BnZ. Turn into him and spoil his dive angles by staying below him, constantly climbing. If I am in a Bf-109 and have a P-51 on my tail, its a lot harder. First, I normally notice them later since the visibility is pretty poor and I don't have the ass saving radar. After the initial break turn there are different things I do, depending on what the enemy does. If he overshoots my break turn I climb. Either he has an energy advantage and he comes around which brings us back to square one or he doesn't which allows me to do a spiral climb in a BnZ position. If he doesn't overshoot its time for scissors because this thing rolls so beautiful. It really hard though, since the armor plating over your head seems to be always in the way of having a look at him which you have to have to do successful scissors. If I get myself behind him I try to get a low deflection shot which I normally don't get because of the turn radius of the P-51. I cannot stand behind him if he is not completely stupid or AI so I don't waste any energy to get a high deflection low probability shot at him and instead climb to get some BnZ going. Offensive: Sneak behind the opponent, wait until you have a good shot, press the trigger for a while, enjoy. It took me a long time to get this right tough. In the beginning I was a happy camper if I could even find an enemy to shoot at. Since I happened to loose them a lot, I shot as early as possible. Frontal aspect, rear aspect high deflection or insane deflection, I was shooting regardless. I might get a bullet or two into the enemy but most of them missed and I rarely shot anything down. Also, since I announced myself early by spraying bullet all over the place, I hardly got into a good position afterwards. Nowadays I fly mostly lag pursuit until I am in a good position with a low deflection angle. The P-51 is perfect to learn this since you cannot really do high deflection shots with your gyro sight anyways. Also its a lot easier to stay in lag pursuit with the more maneuverable P-51. The third thing in the list is 'press the trigger for a while'. I took me a while to realize that I have a lot of ammo with me and in contrast to shooters that thought me to do short bursts, the guns I have don't sway away to somewhere. At first I did only short bursts, looked where they went and tried to place another one. It works a lot better if you just keep the trigger pressed and let the enemy move through your stream of bullets. This only works if you are doing low deflection shooting and are already pretty close to hitting the enemy. Spraying by swaying all of your controls doesn't get you anywhere since you need way more than one bullet to get a kill. The differences between the P-51 and Bf-109 here are: If you have a really good aim and happen to hit with the Mk-108, the fight is normally over. All the other benefits go to the P-51. You have the better gunsight, better forward visibility, tighter turn radius to get a good lead, better overall stability to keep your aim true and better overall visibility to keep your enemy in sight. tl;dr; Both planes are awesome, fun to fight with and I make lots of kills with both. -Mathias
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Can we have a March Monthly update please? :)
Nobody96 replied to SilentGun's topic in Heatblur Simulations
is it that time again... ;-) -Mathias -
Ground Handling / Tail Wheel and Rudder
Nobody96 replied to Captain Orso's topic in DCS: P-51D Mustang
is this correct NeilWillis? -Mathias -
Ground Handling / Tail Wheel and Rudder
Nobody96 replied to Captain Orso's topic in DCS: P-51D Mustang
Nnnnnnyyyyyyeeeeeee-no. Normally it would. Probably. If nothing is braking either of the front wheels and the applied pull is perfectly straight. If not you will start to turn with a ever decreasing radius, simply because the tail gets thrown out of the turn the more the faster you turn. If you are bored and not convinced: get into a hardwarestore. At least here in Germany most of them have shopping carts that have castoring wheels only on one end. Put the castoring in the back and give the whole thing a push and see how long it will go in a straight line. Or put yourself on a harvester, drive around a little and see how these things handle on a straight line. -Mathias -
Ground Handling / Tail Wheel and Rudder
Nobody96 replied to Captain Orso's topic in DCS: P-51D Mustang
@Captain Orso: Just to be sure. You don't expect the tailwheel to straiten itself out, do you? It wouldn't, because physiks. Every driving thing that has its steering in the back will not straiten itself out. Harvesters, pushed trailers, the lot. In fact they will try to get into a turn. The reason for that is pretty simple when you think about it: During a turn, because of inertia, the plane wants to keep its original direction. With a free swiveling tailwheel, the tail is actually allowed to do so, the front is not though. This results in a turn that normally tightens itself. Its like swinging a stone on a string, where the stone is the tail of the airplane. The force you need to straighten out the plane again is the force you need to overcome the inertia of the planes tail. -Mathias -
Reserved
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Hi. I was just wondering how many more people are out there that are waiting for a dedicated server for DCS to start hosting multiplayer missions. It must have been three years now that I am waiting for it and I am wondering how many more are in this position. To give us and ED an overview how many potential hosts are waiting I thought we could assemble a list here. So if you are also waiting for a dedicated server implementation to host missions for DCS post a quick reply with: forum nickname, operating system, processor, memory and upstream connection of the server, the country where your server is located and roughly what it is you would be hosting. Nobody96, Linux, i7-2600@3.4Ghz, 16GB memory, 100Mbit, Germany, mostly WW2 missions Battle-Fields.com, UK Tumbleweed Shmick, FreeBSD, Australia, modern fighter air-to-air SyntaxError, South Africa
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Have you checked your key bindings in DCS and in the Logitech software, because this sure sounds like a mixup in your control settings. -Mathias
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F-18 grip, WARTHOG compatible
Nobody96 replied to hegykc's topic in PC Hardware and Related Software
Oh indeed. And if DCS's buildin slew axis deadzone would vanish too... -
Strange controller profiles since last DCS update
Nobody96 replied to El Hadji's topic in Controller Profiles and Problems
Sorry to bumb my on report here but the two issues might be related. http://forums.eagle.ru/showthread.php?t=131446 I also started to notice it because I suddenly hat duplicated bindings. -Mathias -
Unable to unbind some keybindings
Nobody96 replied to Nobody96's topic in Controller Profiles and Problems
Of course I saved it. It wouldn't end up in the Keyboard.diff.lua otherwise. -Mathias