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BIGNEWY

ED Team
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Everything posted by BIGNEWY

  1. this is reported thank you
  2. Hi all, this is reported and we are already testing a fix internally that looks good, should be in the next patch. thank you for the track replays and the video.
  3. We have checked with the team, KR is Kenimatic Range mode
  4. We have a tweak for KMGU coming in a future patch. thank you
  5. Hi, We've tested this internally and cannot reproduce it either in single-player or multiplayer sessions. Using just keyboard or mouse clicks, the cursor only moves when actioned, releasing it will not produce any erratic movement. Replaying your track, indeed the cursor seems to move but this leads us to believe it's being actioned by hardware. Please check your assignments again. You said you disconnected the hardware and still see this movement, maybe you have an assignment you're not aware? If you are certain it's not hardware, please temporarily move your assignment Lua files elsewhere and try to remap just the necessary buttons or axis from scratch. Don't worry, you can later replace the file back in the correct folder. thank you
  6. Hi, this is intended, it should move with your head. thank you
  7. It sounds like you have missing textures, remove all unofficial mods and run a repair. Attach a screenshot and your dcs log so we can look for clues. But when we test all seems ok. thank you
  8. We are investigating, please post tracks here thank you
  9. Folks please stay on topic in the thread, off topic posts will be removed without warning. thank you
  10. Just to add ( speed of heat has good advice ) its worth checking also flagged in your dxdiag Windows Error Reporting (WER) Your system crashes with Bluescreens. The following kernel-events have been detected: DRIVER_IRQL_NOT_LESS_OR_EQUAL,MEMORY_MANAGEMENT,KMODE_EXCEPTION_NOT_HANDLED,SYSTEM_SERVICE_EXCEPTION,HYPERVISOR_ERROR,IRQL_NOT_LESS_OR_EQUAL Remove any overclocking (including XMP)., Run SFC and DISM to check your Windows., Check for any updates of your BIOS or chipset drivers. Also make sure you have disabled hotplug in DCS controls
  11. Folks its getting way off topic now, please stick to the topic of the thread SPO15 Feedback. thank you
  12. Work is still in progress, I am hoping we can have an update for the CH-47 in November, but that will depend on task completion and QA testing. thank you
  13. Hi shadowborn, I can not answer your questions about ASC website, I am sure they will when they see your post. But to answer your question about if buying from the 3rd party developer or ED direct matters, it does not, ultimately ED are the ones that issue the key to the third party. I hope that helps answer at least part of your question. best regards bignewy
  14. Hi, can you attach your dcs log and dxdiag we can have a look for clues. thanks
  15. Hi, it looks like you damaged the aircraft on take off ( landing gear ) and due to that the bombs were not able to be dropped. If we take control of the track before take off and fly the mission all is ok. bug test-OK.trk
  16. Threads merged. As I suspected there was a fix already but it seems it needs some more tweaking when in flight. We have reported it, thank you for the tracks
  17. It was addressed around July, we will take a look at these tracks soon. thanks
  18. Ive taken a look at this, I am not seeing any issue my end, I will ask others to check also. thank you
  19. Hi Renko, I get what you are trying to show, but trying to change George's behaviour to suit a preferred method of using the systems instead of the proper way to use it is going to create issues. You are also adding addition points that maybe would be better in there own topic. The missile icon will only display as Tracking if the missile is actually tracking in LOBL mode. It won't say Tracking just because it was given a target handover but is in LOAL mode or not tracking a target. thank you
  20. folks be nice to each other.
  21. Folks the purpose of this thread has been completed, we have passed on your feedback, now it just seems people want to pile on the team. As mentioned above the bottom line is we all need to wait for polychop to reply. The modules continue to work and be enjoyed by many, when the team is ready they will let us all know. thank you
  22. Folks this is reported, I hope we can share progress soon, it has not been forgotten. thank you
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