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BIGNEWY

ED Team
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Everything posted by BIGNEWY

  1. Hi, VR was never a feature for combined arms. The shop even says its not supported. In the future we would like to redo combined arms, maybe a combined arms 2, but I have no news to share at this time, our teams are already very busy with other projects and tasks. thank you
  2. this has been reported thank you
  3. Hi, did you see the mini update post here?
  4. I will run it by the team again edit: I agree the taxiways need adjusting, we will get it reported thank you
  5. I understand, but you should also understand that not all third partys have huge teams who can reply to every post on the forum, or meet every wish. Nineline and I are community managers / associate producers for Eagle Dynamics, its part of our role to reply to the users on our projects, social media, discord ect. 3rd partys often do not have the luxury of dedicated team members for replying so communication can seem slower, its not that they are ignoring you, they are often just busy with development. Bugs and tweaks get worked on and when they are ready they will be in change logs, again I only reply here to temper your expectations. The module is working even with any tweaks or issues that need to be refined, its just some issues take longer than others. thank you
  6. Hi, this is not a bug, they were like that in real life.
  7. Hi UWBuRn could you include track replays so we can see what is happening, not the miz which is just the mission itself. thank you
  8. thank you for the report and the tracks, we have checked with the team and it is correct as is. Burn through calculations were redone based on available data. thank you
  9. this has been reported to the team. thank you
  10. Please note this issue only seems to affect the English cockpit.
  11. folks I split the other posts, please stay on topic here thread topic is about the Radar Diamond
  12. this thread is for a different topic, again please dont derail this one, add it to a related topic or make a new one. Edit I have split the posts into its own thread please include a track replay when making a report thank you edit : Ive checked with the team and they have reported it thank you
  13. Hi, if you think there is a bug please make a new thread with a track replay, dont derail this one. thank you
  14. Patch notes 22nd October 2025 DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: Bingo Fuel warning on CPG load-in. Fixed: MMS disturbance effect removed. RWR flickering excessively. Fixed: Hellfire missiles should show codes in STBY. Fixed: CTD when using certain entries in the FIRE MSNS HOG menu. Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message. Fixed: Unable to enter FM frequency within the COMMS page. DCS: SA-342 Gazelle by Polychop Simulations Fixed: CTD when leaving the cockpit.
  15. DCS: OH-58D Kiowa Warrior by Polychop Simulations Fixed: Bingo Fuel warning on CPG load-in. Fixed: MMS disturbance effect removed. RWR flickering excessively. Fixed: Hellfire missiles should show codes in STBY. Fixed: CTD when using certain entries in the FIRE MSNS HOG menu. Fixed: When inputting a new frequency it will auto change the freq if it out of range instead of giving an error message. Fixed: Unable to enter FM frequency within the COMMS page. DCS: SA-342 Gazelle by Polychop Simulations Fixed: CTD when leaving the cockpit.
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  16. please include a track replay so we can investigate with just the units needed for the test thank you
  17. Hi. Although this option has been in the special menu for the CH-47 for some time, we're still working on its implementation. Please stay tuned for future updates.
  18. Hi, I know from your comment yesterday you are a bit new here, I would suggest you change expectations as things you want done quickly wont always happen that way or be done your way, devs have a lot to do and their priorities may be different from yours as they have a bigger picture of development tasks, they are also often smaller teams. I just want to save you from burning out to quickly as I have seen it many times with some here on the forum. thank you
  19. As mentioned above it is reported, when we have time it will be fixed, but we do not have infinite resources, we have to wait until devs have completed tasks before they move on to others and it wont always be to a desired time frame, it depends on the priority of other tasks in the list. thank you
  20. the Oscillation issue was tweaked but it is work in progress still, so there will be more adjustments in a future patch. thank you
  21. edited, its been a long day for me
  22. When devs are ready to push content or fixes they will, it wont always be to your desired schedule however.
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