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BIGNEWY

ED Team
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Everything posted by BIGNEWY

  1. No, work has continued. thank you
  2. Hi, track replays essentially record your inputs however AI can behave differently, depending on what they are doing.
  3. On a fresh mission we are unable to reproduce. Sadly your current tracks wont replay correctly, probably due to the complexity thank you
  4. Hi, can you reproduce in a simplified mission without scripts running? We are trying to reproduce currently but the size of the track and the scripts make it problematic. thank you
  5. please dm me with your autoupdate_log.txt and let me know what part of the world you are in. thanks
  6. Hi, DTC work is in progress as soon as we can share more news we will, of course it will be added to the changelogs once the tasks have been completed. I will ask the team if we can also have a newsletter update about the work. thank you
  7. Hi, thank you for your report. This has been sent to the team.
  8. Hi Raven, the team have tested and they are not seeing any issues. could it be a local issue, some strange keybind?
  9. Hi av8orDave. Early access can be as long as it needs to be for the module, its a process where we give huge discount to users who then are able to enjoy the module and development process and give feedback that helps development. Some enjoy being part of the process and watching the modules grow to completion and some do not, and I understand early access does not suit everyone. The team are working on tasks and as soon as those tasks are ready they are tested for the patch releases. Patch notes will show the work being completed. thank you
  10. Hi, I have bumped the report internally, but that is all I can do for now, it just depends on the artists work load. thank you
  11. Can you also please attach the mission. thank you
  12. thanks for sharing, pinned. I still have my reverb G2, which I did love, but its in a box in the loft
  13. Can you disable tacview and retry, let us know the results and attach your fresh log. thank you
  14. Hi, can you please include a track replay. We will take a look, it could be related to pre-planned targets. thank you
  15. you are welcome, hope you have a lot of fun
  16. this issue is reported already and I have replied to your other thread on the subject. thank you
  17. Hi, I will bump the issue with the team, but can not make any promises about priorities, that is up to the project managers I get the frustration, but I would suggest keeping it civil, we have rules here and they apply to everyone the same. thank you
  18. Yes, regular cargo in ME - static objects/cargo - set contents of crate and manually set the weight. Hopefully this will happen for dynamic cargos also in the future, and of course as you mention scripts like CTLD can also do this.
  19. Hi, the CDU work is in progress, it wont be patched until it is completed, and I do not currently know when that will be. I will ask the team about the work and how it is going however but please remember this is early access. thank you
  20. Hi, we still have some work to do for logistics and cargo, and the dynamic spawned cargo will get more refinement. However I will say that setting the contents of the cargo should be left to the mission creators choice. They may want scenarios where cargo does deliver more than it could in reality. But also if they wish to they can set realistic values and cargos contents. We have to be careful not to restrict it to much and leave the choice up to the mission creator. thanks
  21. No but I have bumped the report internally. thank you Hi, CDU work will take a little more time sorry.
  22. folks please dial it back or this thread will get closed down.
  23. Hi, thanks for the report. This has been sent to the team. thank you
  24. this has been reported, thank you
  25. thank you for the ping, I will run it by the team in my morning. Its late here and about to head to bed.
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