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L0op8ack

3rd Party Developers
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Everything posted by L0op8ack

  1. Eventually, all weapons will be handled by ED, and gamers WILL get a fair play and the 'Made In China' parameters as expected by most of the community. We, the Deka team, will pay NO attention to missile performance stuff, that's all I can tell.
  2. 1st lock to designate radar stablize point, 2nd lock will go into SMTT
  3. AKG is supposed to change, will use coming AFM, not top task so far.
  4. DCS light types have changed for SC. fixed already.
  5. GBU will follow laser, if laser turn off too early, it will head to the last known target position.
  6. laser off too early, fixed already, wait update please.
  7. it's up/down-look, head-on/tail, jamming related, if you want to do the test, turn off target ECM, try all the test matrix: up look, head-on up look, tail down look, head-on down look , tail
  8. maybe ED guys re-use AS missile's self homing logic, but forget comment TA in AA ones. :)
  9. I think this problem is caused by define missile as self homing, self homing missiles have terrain avoidance feature built-in.
  10. main pneumatic and emergence pneumatic are independent to each other. brake chute use main pneumatic, and the switch in DEPLOY/CUT position should NOT MORE THAN 1 min.
  11. It's a built-in feature of DCS, no module do other ways. you can check it again, with all FPS cost pages turned on, like AG radar / TGP / Moving Map / Kneeboard / AGM-65/C-701 seeker.
  12. AA missile FM and seeker are under heavy re-implement, we'd better wait.
  13. missiles in endgame, it's all DCS logic. someone found it happened if target very low and missile high, may cause missile terrain avoidance logic.
  14. Planes can guide missile in mid course, when the missile go into end game, there's nothing we can do, it's all depend on missile seeker.
  15. 5V55 and HQ-9/HQ-16 both use SFM missile dynamics. so, please tell me, which is better implemented?
  16. Nice dig! Fixed, wait for the next update. Fixed C-802AKG trajectory affected by RP(WPT30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched);
  17. ED changed Damage Model for WWII units recently, we need wait the new DM.
  18. emmm, it seems that he just hate more correct missile trajectory, especially it's done by Chinese.
  19. if pod goes out tracking state(AREA/POINT), WCS will lost SPI, and fall back to current waypoint. internal test did not show this problem, we hope next patch fixed it.
  20. yes, inputs are processed per dt, FPS is showing what your dt is (dt = 1.0/FPS) stable FPS is very important for game play. Both ED and Deka are digging the FPS problem, to bring it to stable. But I don't think it will come soon, it need dig deep into the codes.
  21. We cannot use the emergency process too much. 3rd party modules have to be synced with DCS core, or it may be very unstable and cause CTD. ED is working very hard on core functions, we'd better be more patient.
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