Eventually, all weapons will be handled by ED, and gamers WILL get a fair play and the 'Made In China' parameters as expected by most of the community.
We, the Deka team, will pay NO attention to missile performance stuff, that's all I can tell.
it's up/down-look, head-on/tail, jamming related,
if you want to do the test, turn off target ECM, try all the test matrix:
up look, head-on
up look, tail
down look, head-on
down look , tail
main pneumatic and emergence pneumatic are independent to each other.
brake chute use main pneumatic, and the switch in DEPLOY/CUT position should NOT MORE THAN 1 min.
It's a built-in feature of DCS, no module do other ways.
you can check it again, with all FPS cost pages turned on, like AG radar / TGP / Moving Map / Kneeboard / AGM-65/C-701 seeker.
Nice dig!
Fixed, wait for the next update.
Fixed C-802AKG trajectory affected by RP(WPT30-35) editing after MIL mode launch.
Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched);
if pod goes out tracking state(AREA/POINT), WCS will lost SPI, and fall back to current waypoint.
internal test did not show this problem, we hope next patch fixed it.
yes, inputs are processed per dt, FPS is showing what your dt is (dt = 1.0/FPS)
stable FPS is very important for game play.
Both ED and Deka are digging the FPS problem, to bring it to stable.
But I don't think it will come soon, it need dig deep into the codes.
We cannot use the emergency process too much.
3rd party modules have to be synced with DCS core, or it may be very unstable and cause CTD.
ED is working very hard on core functions, we'd better be more patient.