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L0op8ack

3rd Party Developers
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Everything posted by L0op8ack

  1. Some guy said FPS is affected by option 'shadow' setting. Try different settings, and check which is the most important for your rig.
  2. I think your EMMC have to be NAV master mode, FAF submode.
  3. I'm sorry to say, it's not a old bug, the cause is the lazy-dog coder use 'line copy' magic too much when we tweak our code. Now, we learn a very important lesson: DO NOT COPY CODE, type it ! :lol:
  4. LD-10 has smaller RCS, it's based on AA missle SD-10. and, your SA-10 site should always be protected by AAA and Tor.
  5. I think we do not need wait another week. We will upload the hotfix ASAP, and pray ED release it soon.
  6. fixed but not updated, will be in next hot fix.
  7. There's a missile IRL which can attack plane by passive radar tracking, but it's not LD-10. So, we remove this ability from LD-10.
  8. create MARK points(type DESG, not overfly), UFCP MRK then switch between waypoints.
  9. set option 'keyboard pitch control' to 'ACCUMULATIVE' or 'BLENDED' to make life easier. 'BLENDED' mode is recommended if you have to use keyboard.
  10. Blue AWACS E-2/E3 use J-datagram protocol like LINK-16, we support it already. Red AWACS A-50/KJ-2000 use a diffrent protocol: UV-link. UV-link protocol conflict with AWACS voice. We finished coding, but the conflict will cause CTD, we have to disable it. we need do more research to make it work.
  11. It's getting better now, but we need tester team comfirm it's OK for publish.
  12. After fire SD-10 to HPT, WCS use radar SPT to calculate shooting params. WCS wont command radar to swap HPT/SPT. Which is the most dangerous target, it's up to the pilot, not WCS.
  13. No notification of flare/chaff Bing, you need check the CMBT page.
  14. AG radar use shader, it DO hit FPS when turn on or aggressive maneuver: scanning new terrain.
  15. tested and worked as expected, wait update please.
  16. We have 2 chances to turn on missile seeker manually while missile is still in-route to cruise point, and the missile will go into MITL mode if you manually turn on it's seeker. If you turn on/off more than 2 times, the seeker wont work anymore, missile will self-destroy because no image will feed back. Happy someone find it out.
  17. I found it in the call stacks of your crash log. Can not be sure, but it's not seen before, let us do some dig. Thank you for report.
  18. It's the onboard battery/power system limitation. The sensor work time is limited to abount 300s. If the sensor run out of power source, you can do nothing anymore, and the missile will self-destroy.
  19. 'AmdPowerXpressRequestHighPerformance' call in log file. Maybe your video card driver caused something.
  20. mission designers can install/remove AAR probe for AI/player/client, player/client can manually request ground crew to install/remove AAR probe. 2 methods are implemented, we think it will satisfy most scenes.
  21. FA should be fighters unknown, surface radar should never be FA. please tell us which type radar it is, we will fix it.
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