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Rongor

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Everything posted by Rongor

  1. And again your very much problem is that you put a lot of assumptions on the base of guess. Obviously you never even touched Prepar3d but surprisingly that doesn't prevent you judging it and even abuse your nonexistent knowledge about this definite MSFS successor to support some other wild guesses you deliver. Everybody capable of starting up a plane in MSFS can do so instantly in Prepar3d. There is nothing "too complex" in Prepar3D. It doesn't even feature rolling decks.;) Btw, I didn't know yet the US Navy flight schools being a benchmark for sim developing, thanks for this amazing discovery that sounds so unbelievable I just don't manage to believe it. Still very nice of you that you come up with some marketing/developing ideas regarding 3rd party (MSFS and OR) content. I would have expected ED being a company considering strategies like these on their own. Thankfully you now told them what they just couldn't figure out yet by themselves. I will cease to reply this thread now, this is just far too deep into a world purely made up by someone's own imaginations. Good luck with these fantasies though:doh: Happy new year!
  2. Forgive me, I didn't read the whole thread, only the OP. Let me tell you: What you experienced in MSFS helos is far from realistic. Don't take it as a measurement. What you experience with DCS helos and the Huey in DCS is generally as real as possible. I never had a feel so near the reality like in DCS. MSFS is pure fantasy in comparison. The "pendulum" is experienced by many pilot students within their first steps in learning to fly a helicopter, it simply is the lack of feel for amount of needed control inputs and sense. It will vanish with enough training. Modern helicopters dampen these effects by SAS and other stabilization features. Not so the Huey. Train this, you will get better after a dozen hours, the pendulum will vanish.
  3. I certainly don't think you have a clue of most of the stuff you posted. -There might be some synergetic potential with OR, but calling it "highly synergetic with the DCS market" goes way beyond the present impact which OR has on any market. DK stands for "developer kit" by the way. -"port existing map addons from MSFS" and "port existing high quality addons (flight models and cockpit) into DCS" is completely naive. 1. They aren't allowed to do that since they didn't own any rights or licenses regarding any MSFS content. 2. There are very rare MSFS addons of high quality (in a DCS aspect) 3. MSFS content is based on a basic program created in the 80s, the approach to simulate flying was completely different then. Todays computers in fact can calculate flight models while you steer them, back then in MSFS they couldn't do that. Those "flight models" in MSFS where nothing else then some tables with data which MSFS read to pretend some flight behavior matching the current flight attitude and circumstances. 4. We don't know how or when ED will implement a fully globe, so it is way too early to suggest how to fill this globe with scenery. 5. MSFS does in fact have a "replacement", it is the genuine successor Prepar3d of Lockheed-Martin, you can fin info on this sim here in this forum section I understand your idea of rolling decks. But I absolutely can't follow you when you declare this a "basic need". I say this isn't even a need at all. "Basic" would mean us having a carrier and a DCS module to conduct carrier ops from this carrier, these 2 are the absolute basic needs. Everything else might be nice to have but is certainly not required to commence carrier operations within DCS World. I don't know Whiting Field. So I am not able to understand the importance of this fact being mentioned by you. I apologize if my reply may be perceived rude. It wasn't meant offensive, just wanted to state facts with the same intensity of heart as you did in your OP.
  4. Wow, a nearly 2 year old wishthread. We are still waiting even longer for ED to release this new graphics engine they announce every year again and again. But go ahead posting them details about carriers. They probably aren't aware of these.
  5. Why all those shiny apps always aim for a first release to the iPad audience only is beyond my understanding. Cash rules. I guess.
  6. This still is a simulation, not an adventure game. Live with it.
  7. I still don't understand why it is too hard to simply tab out to windows, start your media player, tab back into DCS and go ahead. This "issue" is so easy to circumnavigate that it doesn't deserve any attention at all.
  8. This is a ridiculous counterargument. Do you understand the purpose of a simulation?
  9. They don't listen to music in the real bird for a reason... If you have to enjoy music while concentrating on flying this simulator, simply start your music player as a parallel application. Why on earth should developers waste time on stuff like that. Since there is no music in those simulated aircraft, there never should be music in the simulation.
  10. Multicrew-Cockpit for Multiplayer please!
  11. I am almost sure there won't be any further releases for Flaming Cliffs 1+2.
  12. I confirm those switches can react buggy. But I don't see a real problem at this one, since when you reached a point when it is ok to switch ILS off, you will have managed a successfull landing already and so the lesson that tutorial wants to teach is learnt. Just don't bother with completing it. What matters is whether you understood how to land by ILS.
  13. I don't understand your question. It is the first time a participant of this discussion provides us with the statement of that glide angle being correct. Thank you! Do you have any links or further insight on that topic? This would be appreciated, as some people might be interested.
  14. I think you misunderstood the other member then, he stated that This statement may provide a point where to investigate, but despite that doesn't tell explicit what the F-86F is doing in our case. When I startup the F-86F, idle throttle isn't sufficient to move the aircraft, nor can it prevent it from coming to a halt when taxiing. So we can rule this one out and the observations remain unresolved.
  15. Sorry sir, but as long as this is entirely your own opinion, I see no confirmation yet. But I appreciate your advice what my thread was about. In fact I created it, to publicly discuss the exact symptoms described also in this thread here.
  16. 1. Deinstall 2. Download and install DCS World from http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ 3. Download and install your module (P-51D) from http://www.digitalcombatsimulator.com/en/downloads/modules/dcs_p51d_mustang/ 4. If registering process again asks for a key, enter the one provided with your CD 5. start the game 6. start a mission containing the P-51D 7. fly
  17. I tried to turn attention to this problem in this thread I created in early September realistic drag? Or gaining too much lift?
  18. I don't have a clue what he is talking about.
  19. Thanks, corrected my post.
  20. Selectable channels like that are provided with SAS only. Also we wanna roll into a turn, not pitch up and down.;) Albeit you can use the ALT mode of your AP after entering that right turn. You select it with the right switch to the down position on your LASTE panel, below your throttle unit. This will maintain your altitude and also your bank angle at the time you engage AP.
  21. You don't actually "use" INR, it is the basic mode the TGP works in, as long as you don't assign an area or point to track. You leave it INR for scanning the area for targets and threats. You will then enter track mode for weapons employment, to gain a precise target lock.
  22. Yes, in game mode you are. So always play in simulation mode!:pilotfly::thumbup:
  23. No. CA lets you steer units on the F10 map or even hop in some vehicles and enjoy ground view, including a JTAC function. That is in short really all you can do with CA. CA doesn't change the technique of mission or campaign building at all. Missions and campaigns are as static as you script them. What DCS really needs are dynamic campaigns like provided by Falcon4 and the F4 derivates. Also I agree to those of you, who dislike the current mission editor. The ME is anything else but intuitive. So many stuff doesn't just work as expected. The GUI of the ME is an incomplete mask for people like me who don't have enough time to learn LUA. So creation of good missions is up to those who are able to script in LUA. Dynamic campaigns. Intuitive capable mission editor. We need these.
  24. I would guess the initial wheel friction being strong enough to have applied thrust moving the whole ship nose down. Since the center of gravity is lower than the thrust sources, the force vector pushes the plane overhead the C.G., resulting in a nose down swing. This of course ceases when wheel friction is overcome and thrust then is converted into moving the aircraft across the ground.
  25. Yes, these sounds on youtube are nice indeed. But remember that FSX is mostly a game. DCS is mostly a sim. So DCS has to focus on people sitting in the cockpit, simulating the handling of these aircrafts, not those spectating outside cockpits. They have to get the sound inside the cockpits right. Just me guessing and also my two cents.;)
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