Jump to content

wolfstriked

Members
  • Posts

    457
  • Joined

  • Last visited

Everything posted by wolfstriked

  1. I posted about the throttle and spiking RPM's and then fixed my post as I realized I switched to using the small throw om my t.16000m joystick to test crosswind landings.Now I am back on X55 and the rpm matches my throttle BUT I think that it matches it too well.With the mass of the propeller spinning and you cut the throttle rapidly I feel that the rpm's should not rapidly drop like a direct connection.I think this gives the FM a bit much of a twitchy feel.No flying experience so its just a gut feeling.:pilotfly:
  2. Crosswind 8ms TO and then landed it with some isses.....but I walked away.;) And this is just a funny nose down that also looked kinda sweet!
  3. Try final approach in the Dora.I have to do a large slideslip or the plane is stuck at 400kph with no throttle.This is also flying into a crosswind so its not the wind pushing.
  4. What I am finding makes the FM so hard to handle on landings for me is the planes RPM is very unstable when controlled with throttle.Take the P51 where you increase throttle and suddenly RPM spikes up.So when landing and you try to slowly close throttle to flare the RPM's suddenly plunge down and the torque effect causes wing dip and you overcompensate and then your all over the place.Is the real P51's RPM really that hard to manage? DISREGARD THIS POST AS I WAS USING THE SMALL THROTTLE ON THE T.16000M.Just now I switched to my X55 throttle and its perfect.Sorry for the confusion.;)
  5. Gonna try to see if I can change how I land.Maybe just my way of a harsh stick into the stomach right before touchdown is off.
  6. One thing I have noticed in so many flight sims is that the wheels dont seem to model grip sideways properly.So many sims you see have planes taking off with huge sideslips down runway.If just s bit more lateral stability was added to the front wheels,like the amount the rear wheel has when locked in the Dora,then I think takeoffs would look slightly more realistic.
  7. Something is off and while I am no engineer I just feel its due to not enough energy bleed off with no power.When my engine cuts out I expect the plane to drop like a rock but it instead just floats on and on.This is ok to live with as I try not to bust my engine BUT it in turn is causing my landings to feel off.With power off and landing I seem to float forever over the runway and find I need to pull too much on the stick which is causing three pointer landings.If I want to do a 3 pointer I would like to be able to initiate it but instead I find that I NEED to pull too much elevator to bleed off speed.
  8. I have been wondering if this could add something to flight sims and what everyones thoughts are.What I mean is the axis curve changes with speed.Just now I reinstalled DCS and decided to leave all axis at the default curve(zero).I think takeoffs and landings are easier in the taildraggers this way.The plane is very responsive at the low speeds you take off in and also I found I could increase the amount of travel I calibrate my Saitek Rudder pedals at.BUT then you get up to speed and find its too easy to stall the planes as the smallest pitch input sends you spinning. So I was thinking that a setup where the axis curves buildup starting at a certain speed and stopping at a certain speed could make for an easier feel and even a better feel of a plane.This way you can have more accurate control on TO's and landings and at same time remove the twitchiness and instant stalls a zero curve axis can cause at higher speeds. And lets bring up the constant troubles people are finding in TO and landing of the taildraggers.Takeoffs and landings are in need of very accurate controls right around dead center of the stick and rudder pedals but if you enter in curves then you dull this critical point.Curves are very important to feel and control.I posted before about how I short calibrate my Saitek rudder pedals and I believe this is why I find the WW2 planes so easy to TO and land.If I set them to default travel the point when the tail lifts off the ground becomes very hard to control as I need to enter in alot more rudder pedal and its hard to know how much.In real plane you feel stuff like tightening of rudders and seat of the pants but on home sim you need more minute control and I feel that zero curve controls nets you this slightly more. Please,what are drawbacks that anyone can come up with?:book:
  9. Is her wide undercarriage modeled correctly?I would think that the 109 would feel the way the 190 feels right now.She seems to pivot over and rip wings rather easily as if the wide undercarriage is not fighting this urge.
  10. How do you control the Dora when landed and trying to slow her down.I pull back on stick and dance the rudders but as speed declines its futile.Is brake steering a must in the Dora? That said I did my first take off and first landing just now and find her very tame with no issues at all until I tried to slow her down.The Mustang though I had a hard time with at first which is very counter to everyone else here.Could be attributed to the first thing I did was to remove takeoff assistance.
  11. Not just too thin but the radiator housing is also shaped slightly different.That and the engine cover itself needs to taper a bit more where it meets the radiator flaps,the bottom more than the top.
  12. DCS needs to implement a real dot system where the dot is very noticeable.I cant understand why its not top priority to the devs?
  13. Can someone post a video from outside view with the CTRL/ENTER axis showing?
  14. Angles are everything though for a really good 3D model.:smilewink:This will just be one of those things that never gets changed as I have seen it in many sims in past.
  15. I dont know if this will help anyone but I find I have better control with it.I use Saitek Pro Flight rudder pedals and then I short calibrate them so that I only use %30 percent of the pedals actual travle.This is easily done in the software.Then I use my toes only to press the pedals.This coupled with some curve tweaks and I feel more control then moving unfeeling paddles thru a huge amount of travel.Give this a try as you may like it more and get better control.
  16. Just look back to page 32 of this post and you will see people posting about this same issues back in 2013.They even posted the same pic I did of the Dora and pointing out how the DCS model is not a great representation of this plane.Even the wings seem to have more upward sweep.Lots of small detail is missing IMO.I Will still buy it and that is a sure thing but I really feel that this could be improved upon.
  17. Thanks guys,just gonna wait it out till the 19th as I really like having ability for Steam to control stuff like updates and reinstalls.
  18. Krupi,will I have to wait for the Steam release if I want all my modules on Steam??
  19. Sorry I fixed it so its a direct link.
  20. Or maybe they are more real?
  21. Exactly what I was saying earlier.It seems like the artists who draw vintage planes take a "slight" liberty to add that extra something.They all look super kool.:D
  22. Its not enough though.I dont know what it is about these drawings of vintage birds that always pleases my eye while I never get the same feeling in a sim.
  23. Here is a video of me doing a quick takeoff and landing.Its great as you can learn the nuances of the plane at low speeds by just doing quick TO'a and landings back to back. https://www.youtube.com/watch?v=CYVYiFlh7Vg
  24. When you start rolling down the runway and you need to correct the plane back to centerline do not try to do it all at once by jabbing at the rudder pedal.First thing to do is to get a mindset where you want to first neutralize the yaw.So you add in rudder SLOWLY till you see the yaw stop and then you can steer back to centerline. AND to add to this WHY are you using the brakes to steer down the runway.That is crazy talk! ;) Use the rudder to steer the plane as that is how its done.In a prop plane the propeller doesn't cause enough rudder authority at low RPM's so you will track straight enough until you rev the engine to higher RPM at which point the rudder is now feeling that wind across it.
  25. The modeling is superb IMO(no I have never been a pilot)but our controls are lacking and we have no seat of the pants.The simple but good advice is to just keep up at it.Like racing sims you start to feel what the plane wants to do by subtle cues from the screen.And always think of the control surfaces and what each of you inputs will do to the attitude of the aircraft. I have always been good at flight sims though and not tooting my own horn here,I have little trouble landing and taking off.Few times I crashed was from not pulling the stick back or the first few times I took off and the subtle cues onscreen threw me and I over corrected like crazy.
×
×
  • Create New...